gfx/skia/trunk/src/effects/SkLayerRasterizer.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/effects/SkLayerRasterizer.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,213 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2006 The Android Open Source Project
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +
    1.13 +#include "SkLayerRasterizer.h"
    1.14 +#include "SkDraw.h"
    1.15 +#include "SkReadBuffer.h"
    1.16 +#include "SkWriteBuffer.h"
    1.17 +#include "SkMask.h"
    1.18 +#include "SkMaskFilter.h"
    1.19 +#include "SkPaint.h"
    1.20 +#include "SkPath.h"
    1.21 +#include "SkPathEffect.h"
    1.22 +#include "../core/SkRasterClip.h"
    1.23 +#include "SkXfermode.h"
    1.24 +#include <new>
    1.25 +
    1.26 +struct SkLayerRasterizer_Rec {
    1.27 +    SkPaint     fPaint;
    1.28 +    SkVector    fOffset;
    1.29 +};
    1.30 +
    1.31 +SkLayerRasterizer::SkLayerRasterizer()
    1.32 +    : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
    1.33 +{
    1.34 +}
    1.35 +
    1.36 +SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers)
    1.37 +{
    1.38 +}
    1.39 +
    1.40 +SkLayerRasterizer::~SkLayerRasterizer() {
    1.41 +    SkASSERT(fLayers);
    1.42 +    SkDeque::F2BIter        iter(*fLayers);
    1.43 +    SkLayerRasterizer_Rec*  rec;
    1.44 +
    1.45 +    while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL)
    1.46 +        rec->fPaint.~SkPaint();
    1.47 +
    1.48 +    SkDELETE(fLayers);
    1.49 +}
    1.50 +
    1.51 +#ifdef SK_SUPPORT_LEGACY_LAYERRASTERIZER_API
    1.52 +void SkLayerRasterizer::addLayer(const SkPaint& paint, SkScalar dx,
    1.53 +                                 SkScalar dy) {
    1.54 +    SkASSERT(fLayers);
    1.55 +    SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back();
    1.56 +
    1.57 +    SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
    1.58 +    rec->fOffset.set(dx, dy);
    1.59 +}
    1.60 +#endif
    1.61 +
    1.62 +static bool compute_bounds(const SkDeque& layers, const SkPath& path,
    1.63 +                           const SkMatrix& matrix,
    1.64 +                           const SkIRect* clipBounds, SkIRect* bounds) {
    1.65 +    SkDeque::F2BIter        iter(layers);
    1.66 +    SkLayerRasterizer_Rec*  rec;
    1.67 +
    1.68 +    bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32);
    1.69 +
    1.70 +    while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
    1.71 +        const SkPaint&  paint = rec->fPaint;
    1.72 +        SkPath          fillPath, devPath;
    1.73 +        const SkPath*   p = &path;
    1.74 +
    1.75 +        if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
    1.76 +            paint.getFillPath(path, &fillPath);
    1.77 +            p = &fillPath;
    1.78 +        }
    1.79 +        if (p->isEmpty()) {
    1.80 +            continue;
    1.81 +        }
    1.82 +
    1.83 +        // apply the matrix and offset
    1.84 +        {
    1.85 +            SkMatrix m = matrix;
    1.86 +            m.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
    1.87 +            p->transform(m, &devPath);
    1.88 +        }
    1.89 +
    1.90 +        SkMask  mask;
    1.91 +        if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(),
    1.92 +                                &matrix, &mask,
    1.93 +                                SkMask::kJustComputeBounds_CreateMode,
    1.94 +                                SkPaint::kFill_Style)) {
    1.95 +            return false;
    1.96 +        }
    1.97 +
    1.98 +        bounds->join(mask.fBounds);
    1.99 +    }
   1.100 +    return true;
   1.101 +}
   1.102 +
   1.103 +bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
   1.104 +                                    const SkIRect* clipBounds,
   1.105 +                                    SkMask* mask, SkMask::CreateMode mode) const {
   1.106 +    SkASSERT(fLayers);
   1.107 +    if (fLayers->empty()) {
   1.108 +        return false;
   1.109 +    }
   1.110 +
   1.111 +    if (SkMask::kJustRenderImage_CreateMode != mode) {
   1.112 +        if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds))
   1.113 +            return false;
   1.114 +    }
   1.115 +
   1.116 +    if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
   1.117 +        mask->fFormat   = SkMask::kA8_Format;
   1.118 +        mask->fRowBytes = mask->fBounds.width();
   1.119 +        size_t size = mask->computeImageSize();
   1.120 +        if (0 == size) {
   1.121 +            return false;   // too big to allocate, abort
   1.122 +        }
   1.123 +        mask->fImage = SkMask::AllocImage(size);
   1.124 +        memset(mask->fImage, 0, size);
   1.125 +    }
   1.126 +
   1.127 +    if (SkMask::kJustComputeBounds_CreateMode != mode) {
   1.128 +        SkBitmap        device;
   1.129 +        SkRasterClip    rectClip;
   1.130 +        SkDraw          draw;
   1.131 +        SkMatrix        translatedMatrix;  // this translates us to our local pixels
   1.132 +        SkMatrix        drawMatrix;        // this translates the path by each layer's offset
   1.133 +
   1.134 +        rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height()));
   1.135 +
   1.136 +        translatedMatrix = matrix;
   1.137 +        translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
   1.138 +                                       -SkIntToScalar(mask->fBounds.fTop));
   1.139 +
   1.140 +        device.installMaskPixels(*mask);
   1.141 +
   1.142 +        draw.fBitmap    = &device;
   1.143 +        draw.fMatrix    = &drawMatrix;
   1.144 +        draw.fRC        = &rectClip;
   1.145 +        draw.fClip      = &rectClip.bwRgn();
   1.146 +        // we set the matrixproc in the loop, as the matrix changes each time (potentially)
   1.147 +        draw.fBounder   = NULL;
   1.148 +
   1.149 +        SkDeque::F2BIter        iter(*fLayers);
   1.150 +        SkLayerRasterizer_Rec*  rec;
   1.151 +
   1.152 +        while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
   1.153 +            drawMatrix = translatedMatrix;
   1.154 +            drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
   1.155 +            draw.drawPath(path, rec->fPaint);
   1.156 +        }
   1.157 +    }
   1.158 +    return true;
   1.159 +}
   1.160 +
   1.161 +SkLayerRasterizer::SkLayerRasterizer(SkReadBuffer& buffer)
   1.162 +    : SkRasterizer(buffer), fLayers(ReadLayers(buffer)) {}
   1.163 +
   1.164 +SkDeque* SkLayerRasterizer::ReadLayers(SkReadBuffer& buffer) {
   1.165 +    int count = buffer.readInt();
   1.166 +
   1.167 +    SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)));
   1.168 +    for (int i = 0; i < count; i++) {
   1.169 +        SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)layers->push_back();
   1.170 +
   1.171 +        SkNEW_PLACEMENT(&rec->fPaint, SkPaint);
   1.172 +        buffer.readPaint(&rec->fPaint);
   1.173 +        buffer.readPoint(&rec->fOffset);
   1.174 +    }
   1.175 +    return layers;
   1.176 +}
   1.177 +
   1.178 +void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const {
   1.179 +    this->INHERITED::flatten(buffer);
   1.180 +
   1.181 +    SkASSERT(fLayers);
   1.182 +    buffer.writeInt(fLayers->count());
   1.183 +
   1.184 +    SkDeque::F2BIter                iter(*fLayers);
   1.185 +    const SkLayerRasterizer_Rec*    rec;
   1.186 +
   1.187 +    while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) {
   1.188 +        buffer.writePaint(rec->fPaint);
   1.189 +        buffer.writePoint(rec->fOffset);
   1.190 +    }
   1.191 +}
   1.192 +
   1.193 +SkLayerRasterizer::Builder::Builder()
   1.194 +        : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))))
   1.195 +{
   1.196 +}
   1.197 +
   1.198 +SkLayerRasterizer::Builder::~Builder()
   1.199 +{
   1.200 +    SkDELETE(fLayers);
   1.201 +}
   1.202 +
   1.203 +void SkLayerRasterizer::Builder::addLayer(const SkPaint& paint, SkScalar dx,
   1.204 +                                          SkScalar dy) {
   1.205 +    SkASSERT(fLayers);
   1.206 +    SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back();
   1.207 +
   1.208 +    SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint));
   1.209 +    rec->fOffset.set(dx, dy);
   1.210 +}
   1.211 +
   1.212 +SkLayerRasterizer* SkLayerRasterizer::Builder::detachRasterizer() {
   1.213 +    SkLayerRasterizer* rasterizer = SkNEW_ARGS(SkLayerRasterizer, (fLayers));
   1.214 +    fLayers = NULL;
   1.215 +    return rasterizer;
   1.216 +}

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