gfx/skia/trunk/src/effects/gradients/SkGradientShaderPriv.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/effects/gradients/SkGradientShaderPriv.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,390 @@
     1.4 +/*
     1.5 + * Copyright 2012 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef SkGradientShaderPriv_DEFINED
    1.12 +#define SkGradientShaderPriv_DEFINED
    1.13 +
    1.14 +#include "SkGradientShader.h"
    1.15 +#include "SkClampRange.h"
    1.16 +#include "SkColorPriv.h"
    1.17 +#include "SkReadBuffer.h"
    1.18 +#include "SkWriteBuffer.h"
    1.19 +#include "SkMallocPixelRef.h"
    1.20 +#include "SkUnitMapper.h"
    1.21 +#include "SkUtils.h"
    1.22 +#include "SkTemplates.h"
    1.23 +#include "SkBitmapCache.h"
    1.24 +#include "SkShader.h"
    1.25 +
    1.26 +static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1,
    1.27 +                               int count) {
    1.28 +    if (count > 0) {
    1.29 +        if (v0 == v1) {
    1.30 +            sk_memset32(dst, v0, count);
    1.31 +        } else {
    1.32 +            int pairs = count >> 1;
    1.33 +            for (int i = 0; i < pairs; i++) {
    1.34 +                *dst++ = v0;
    1.35 +                *dst++ = v1;
    1.36 +            }
    1.37 +            if (count & 1) {
    1.38 +                *dst = v0;
    1.39 +            }
    1.40 +        }
    1.41 +    }
    1.42 +}
    1.43 +
    1.44 +//  Clamp
    1.45 +
    1.46 +static inline SkFixed clamp_tileproc(SkFixed x) {
    1.47 +    return SkClampMax(x, 0xFFFF);
    1.48 +}
    1.49 +
    1.50 +// Repeat
    1.51 +
    1.52 +static inline SkFixed repeat_tileproc(SkFixed x) {
    1.53 +    return x & 0xFFFF;
    1.54 +}
    1.55 +
    1.56 +// Mirror
    1.57 +
    1.58 +// Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly.
    1.59 +// See http://code.google.com/p/skia/issues/detail?id=472
    1.60 +#if defined(_MSC_VER) && (_MSC_VER >= 1600)
    1.61 +#pragma optimize("", off)
    1.62 +#endif
    1.63 +
    1.64 +static inline SkFixed mirror_tileproc(SkFixed x) {
    1.65 +    int s = x << 15 >> 31;
    1.66 +    return (x ^ s) & 0xFFFF;
    1.67 +}
    1.68 +
    1.69 +#if defined(_MSC_VER) && (_MSC_VER >= 1600)
    1.70 +#pragma optimize("", on)
    1.71 +#endif
    1.72 +
    1.73 +///////////////////////////////////////////////////////////////////////////////
    1.74 +
    1.75 +typedef SkFixed (*TileProc)(SkFixed);
    1.76 +
    1.77 +///////////////////////////////////////////////////////////////////////////////
    1.78 +
    1.79 +static const TileProc gTileProcs[] = {
    1.80 +    clamp_tileproc,
    1.81 +    repeat_tileproc,
    1.82 +    mirror_tileproc
    1.83 +};
    1.84 +
    1.85 +///////////////////////////////////////////////////////////////////////////////
    1.86 +
    1.87 +class SkGradientShaderBase : public SkShader {
    1.88 +public:
    1.89 +    struct Descriptor {
    1.90 +        Descriptor() {
    1.91 +            sk_bzero(this, sizeof(*this));
    1.92 +            fTileMode = SkShader::kClamp_TileMode;
    1.93 +        }
    1.94 +
    1.95 +        const SkColor*      fColors;
    1.96 +        const SkScalar*     fPos;
    1.97 +        int                 fCount;
    1.98 +        SkShader::TileMode  fTileMode;
    1.99 +        SkUnitMapper*       fMapper;
   1.100 +        uint32_t            fFlags;
   1.101 +    };
   1.102 +
   1.103 +public:
   1.104 +    SkGradientShaderBase(const Descriptor& desc);
   1.105 +    virtual ~SkGradientShaderBase();
   1.106 +
   1.107 +    virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
   1.108 +    virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
   1.109 +    virtual bool isOpaque() const SK_OVERRIDE;
   1.110 +
   1.111 +    void getGradientTableBitmap(SkBitmap*) const;
   1.112 +
   1.113 +    enum {
   1.114 +        /// Seems like enough for visual accuracy. TODO: if pos[] deserves
   1.115 +        /// it, use a larger cache.
   1.116 +        kCache16Bits    = 8,
   1.117 +        kCache16Count = (1 << kCache16Bits),
   1.118 +        kCache16Shift   = 16 - kCache16Bits,
   1.119 +        kSqrt16Shift    = 8 - kCache16Bits,
   1.120 +
   1.121 +        /// Seems like enough for visual accuracy. TODO: if pos[] deserves
   1.122 +        /// it, use a larger cache.
   1.123 +        kCache32Bits    = 8,
   1.124 +        kCache32Count   = (1 << kCache32Bits),
   1.125 +        kCache32Shift   = 16 - kCache32Bits,
   1.126 +        kSqrt32Shift    = 8 - kCache32Bits,
   1.127 +
   1.128 +        /// This value is used to *read* the dither cache; it may be 0
   1.129 +        /// if dithering is disabled.
   1.130 +        kDitherStride32 = kCache32Count,
   1.131 +        kDitherStride16 = kCache16Count,
   1.132 +    };
   1.133 +
   1.134 +
   1.135 +protected:
   1.136 +    SkGradientShaderBase(SkReadBuffer& );
   1.137 +    virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
   1.138 +    SK_TO_STRING_OVERRIDE()
   1.139 +
   1.140 +    SkUnitMapper* fMapper;
   1.141 +    SkMatrix    fPtsToUnit;     // set by subclass
   1.142 +    SkMatrix    fDstToIndex;
   1.143 +    SkMatrix::MapXYProc fDstToIndexProc;
   1.144 +    TileMode    fTileMode;
   1.145 +    TileProc    fTileProc;
   1.146 +    int         fColorCount;
   1.147 +    uint8_t     fDstToIndexClass;
   1.148 +    uint8_t     fFlags;
   1.149 +    uint8_t     fGradFlags;
   1.150 +
   1.151 +    struct Rec {
   1.152 +        SkFixed     fPos;   // 0...1
   1.153 +        uint32_t    fScale; // (1 << 24) / range
   1.154 +    };
   1.155 +    Rec*        fRecs;
   1.156 +
   1.157 +    const uint16_t*     getCache16() const;
   1.158 +    const SkPMColor*    getCache32() const;
   1.159 +
   1.160 +    void commonAsAGradient(GradientInfo*) const;
   1.161 +
   1.162 +private:
   1.163 +    enum {
   1.164 +        kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space
   1.165 +
   1.166 +        kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec))
   1.167 +    };
   1.168 +    SkColor     fStorage[(kStorageSize + 3) >> 2];
   1.169 +    SkColor*    fOrigColors; // original colors, before modulation by paint in setContext
   1.170 +    bool        fColorsAreOpaque;
   1.171 +
   1.172 +    mutable uint16_t*   fCache16;   // working ptr. If this is NULL, we need to recompute the cache values
   1.173 +    mutable SkPMColor*  fCache32;   // working ptr. If this is NULL, we need to recompute the cache values
   1.174 +
   1.175 +    mutable uint16_t*   fCache16Storage;    // storage for fCache16, allocated on demand
   1.176 +    mutable SkMallocPixelRef* fCache32PixelRef;
   1.177 +    mutable unsigned    fCacheAlpha;        // the alpha value we used when we computed the cache. larger than 8bits so we can store uninitialized value
   1.178 +
   1.179 +    static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count);
   1.180 +    static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count,
   1.181 +                                U8CPU alpha, uint32_t gradFlags);
   1.182 +    void setCacheAlpha(U8CPU alpha) const;
   1.183 +    void initCommon();
   1.184 +
   1.185 +    typedef SkShader INHERITED;
   1.186 +};
   1.187 +
   1.188 +static inline int init_dither_toggle(int x, int y) {
   1.189 +    x &= 1;
   1.190 +    y = (y & 1) << 1;
   1.191 +    return (x | y) * SkGradientShaderBase::kDitherStride32;
   1.192 +}
   1.193 +
   1.194 +static inline int next_dither_toggle(int toggle) {
   1.195 +    return toggle ^ SkGradientShaderBase::kDitherStride32;
   1.196 +}
   1.197 +
   1.198 +static inline int init_dither_toggle16(int x, int y) {
   1.199 +    return ((x ^ y) & 1) * SkGradientShaderBase::kDitherStride16;
   1.200 +}
   1.201 +
   1.202 +static inline int next_dither_toggle16(int toggle) {
   1.203 +    return toggle ^ SkGradientShaderBase::kDitherStride16;
   1.204 +}
   1.205 +
   1.206 +///////////////////////////////////////////////////////////////////////////////
   1.207 +
   1.208 +#if SK_SUPPORT_GPU
   1.209 +
   1.210 +#include "GrCoordTransform.h"
   1.211 +#include "gl/GrGLEffect.h"
   1.212 +
   1.213 +class GrEffectStage;
   1.214 +class GrBackendEffectFactory;
   1.215 +
   1.216 +/*
   1.217 + * The interpretation of the texture matrix depends on the sample mode. The
   1.218 + * texture matrix is applied both when the texture coordinates are explicit
   1.219 + * and  when vertex positions are used as texture  coordinates. In the latter
   1.220 + * case the texture matrix is applied to the pre-view-matrix position
   1.221 + * values.
   1.222 + *
   1.223 + * Normal SampleMode
   1.224 + *  The post-matrix texture coordinates are in normalize space with (0,0) at
   1.225 + *  the top-left and (1,1) at the bottom right.
   1.226 + * RadialGradient
   1.227 + *  The matrix specifies the radial gradient parameters.
   1.228 + *  (0,0) in the post-matrix space is center of the radial gradient.
   1.229 + * Radial2Gradient
   1.230 + *   Matrix transforms to space where first circle is centered at the
   1.231 + *   origin. The second circle will be centered (x, 0) where x may be
   1.232 + *   0 and is provided by setRadial2Params. The post-matrix space is
   1.233 + *   normalized such that 1 is the second radius - first radius.
   1.234 + * SweepGradient
   1.235 + *  The angle from the origin of texture coordinates in post-matrix space
   1.236 + *  determines the gradient value.
   1.237 + */
   1.238 +
   1.239 + class GrTextureStripAtlas;
   1.240 +
   1.241 +// Base class for Gr gradient effects
   1.242 +class GrGradientEffect : public GrEffect {
   1.243 +public:
   1.244 +
   1.245 +    GrGradientEffect(GrContext* ctx,
   1.246 +                     const SkGradientShaderBase& shader,
   1.247 +                     const SkMatrix& matrix,
   1.248 +                     SkShader::TileMode tileMode);
   1.249 +
   1.250 +    virtual ~GrGradientEffect();
   1.251 +
   1.252 +    bool useAtlas() const { return SkToBool(-1 != fRow); }
   1.253 +    SkScalar getYCoord() const { return fYCoord; };
   1.254 +
   1.255 +    virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
   1.256 +
   1.257 +    enum ColorType {
   1.258 +        kTwo_ColorType,
   1.259 +        kThree_ColorType,
   1.260 +        kTexture_ColorType
   1.261 +    };
   1.262 +
   1.263 +    ColorType getColorType() const { return fColorType; }
   1.264 +
   1.265 +    enum PremulType {
   1.266 +        kBeforeInterp_PremulType,
   1.267 +        kAfterInterp_PremulType,
   1.268 +    };
   1.269 +
   1.270 +    PremulType getPremulType() const { return fPremulType; }
   1.271 +
   1.272 +    const SkColor* getColors(int pos) const {
   1.273 +        SkASSERT(fColorType != kTexture_ColorType);
   1.274 +        SkASSERT((pos-1) <= fColorType);
   1.275 +        return &fColors[pos];
   1.276 +    }
   1.277 +
   1.278 +protected:
   1.279 +
   1.280 +    /** Populates a pair of arrays with colors and stop info to construct a random gradient.
   1.281 +        The function decides whether stop values should be used or not. The return value indicates
   1.282 +        the number of colors, which will be capped by kMaxRandomGradientColors. colors should be
   1.283 +        sized to be at least kMaxRandomGradientColors. stops is a pointer to an array of at least
   1.284 +        size kMaxRandomGradientColors. It may be updated to NULL, indicating that NULL should be
   1.285 +        passed to the gradient factory rather than the array.
   1.286 +    */
   1.287 +    static const int kMaxRandomGradientColors = 4;
   1.288 +    static int RandomGradientParams(SkRandom* r,
   1.289 +                                    SkColor colors[kMaxRandomGradientColors],
   1.290 +                                    SkScalar** stops,
   1.291 +                                    SkShader::TileMode* tm);
   1.292 +
   1.293 +    virtual bool onIsEqual(const GrEffect& effect) const SK_OVERRIDE;
   1.294 +
   1.295 +    const GrCoordTransform& getCoordTransform() const { return fCoordTransform; }
   1.296 +
   1.297 +private:
   1.298 +    static const GrCoordSet kCoordSet = kLocal_GrCoordSet;
   1.299 +
   1.300 +    enum {
   1.301 +        kMaxAnalyticColors = 3 // if more colors use texture
   1.302 +    };
   1.303 +
   1.304 +    GrCoordTransform fCoordTransform;
   1.305 +    GrTextureAccess fTextureAccess;
   1.306 +    SkScalar fYCoord;
   1.307 +    GrTextureStripAtlas* fAtlas;
   1.308 +    int fRow;
   1.309 +    bool fIsOpaque;
   1.310 +    ColorType fColorType;
   1.311 +    SkColor fColors[kMaxAnalyticColors];
   1.312 +    PremulType fPremulType; // This only changes behavior for two and three color special cases.
   1.313 +                            // It is already baked into to the table for texture gradients.
   1.314 +    typedef GrEffect INHERITED;
   1.315 +
   1.316 +};
   1.317 +
   1.318 +///////////////////////////////////////////////////////////////////////////////
   1.319 +
   1.320 +// Base class for GL gradient effects
   1.321 +class GrGLGradientEffect : public GrGLEffect {
   1.322 +public:
   1.323 +    GrGLGradientEffect(const GrBackendEffectFactory& factory);
   1.324 +    virtual ~GrGLGradientEffect();
   1.325 +
   1.326 +    virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
   1.327 +
   1.328 +protected:
   1.329 +    enum {
   1.330 +        kPremulTypeKeyBitCnt = 1,
   1.331 +        kPremulTypeMask = 1,
   1.332 +        kPremulBeforeInterpKey = kPremulTypeMask,
   1.333 +
   1.334 +        kTwoColorKey = 2 << kPremulTypeKeyBitCnt,
   1.335 +        kThreeColorKey = 3 << kPremulTypeKeyBitCnt,
   1.336 +        kColorKeyMask = kTwoColorKey | kThreeColorKey,
   1.337 +        kColorKeyBitCnt = 2,
   1.338 +
   1.339 +        // Subclasses must shift any key bits they produce up by this amount
   1.340 +        // and combine with the result of GenBaseGradientKey.
   1.341 +        kBaseKeyBitCnt = (kPremulTypeKeyBitCnt + kColorKeyBitCnt)
   1.342 +    };
   1.343 +
   1.344 +    static GrGradientEffect::ColorType ColorTypeFromKey(EffectKey key){
   1.345 +        if (kTwoColorKey == (key & kColorKeyMask)) {
   1.346 +            return GrGradientEffect::kTwo_ColorType;
   1.347 +        } else if (kThreeColorKey == (key & kColorKeyMask)) {
   1.348 +            return GrGradientEffect::kThree_ColorType;
   1.349 +        } else {return GrGradientEffect::kTexture_ColorType;}
   1.350 +    }
   1.351 +
   1.352 +    static GrGradientEffect::PremulType PremulTypeFromKey(EffectKey key){
   1.353 +        if (kPremulBeforeInterpKey == (key & kPremulTypeMask)) {
   1.354 +            return GrGradientEffect::kBeforeInterp_PremulType;
   1.355 +        } else {
   1.356 +            return GrGradientEffect::kAfterInterp_PremulType;
   1.357 +        }
   1.358 +    }
   1.359 +
   1.360 +    /**
   1.361 +     * Subclasses must call this. It will return a value restricted to the lower kBaseKeyBitCnt
   1.362 +     * bits.
   1.363 +     */
   1.364 +    static EffectKey GenBaseGradientKey(const GrDrawEffect&);
   1.365 +
   1.366 +    // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
   1.367 +    // should call this method from their emitCode().
   1.368 +    void emitUniforms(GrGLShaderBuilder* builder, EffectKey key);
   1.369 +
   1.370 +
   1.371 +    // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate
   1.372 +    // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using
   1.373 +    // native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
   1.374 +    void emitColor(GrGLShaderBuilder* builder,
   1.375 +                   const char* gradientTValue,
   1.376 +                   EffectKey key,
   1.377 +                   const char* outputColor,
   1.378 +                   const char* inputColor,
   1.379 +                   const TextureSamplerArray& samplers);
   1.380 +
   1.381 +private:
   1.382 +    SkScalar fCachedYCoord;
   1.383 +    GrGLUniformManager::UniformHandle fFSYUni;
   1.384 +    GrGLUniformManager::UniformHandle fColorStartUni;
   1.385 +    GrGLUniformManager::UniformHandle fColorMidUni;
   1.386 +    GrGLUniformManager::UniformHandle fColorEndUni;
   1.387 +
   1.388 +    typedef GrGLEffect INHERITED;
   1.389 +};
   1.390 +
   1.391 +#endif
   1.392 +
   1.393 +#endif

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