gfx/skia/trunk/src/gpu/effects/GrTextureStripAtlas.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/effects/GrTextureStripAtlas.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,194 @@
     1.4 +/*
     1.5 + * Copyright 2012 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef GrTextureStripAtlas_DEFINED
    1.12 +#define GrTextureStripAtlas_DEFINED
    1.13 +
    1.14 +#include "GrBinHashKey.h"
    1.15 +#include "GrTHashTable.h"
    1.16 +#include "SkBitmap.h"
    1.17 +#include "SkGr.h"
    1.18 +#include "SkTDArray.h"
    1.19 +#include "SkTypes.h"
    1.20 +
    1.21 +/**
    1.22 + * Maintains a single large texture whose rows store many textures of a small fixed height,
    1.23 + * stored in rows across the x-axis such that we can safely wrap/repeat them horizontally.
    1.24 + */
    1.25 +class GrTextureStripAtlas {
    1.26 +public:
    1.27 +    /**
    1.28 +     * Descriptor struct which we'll use as a hash table key
    1.29 +     **/
    1.30 +    struct Desc {
    1.31 +        Desc() { memset(this, 0, sizeof(*this)); }
    1.32 +        uint16_t fWidth, fHeight, fRowHeight;
    1.33 +        GrPixelConfig fConfig;
    1.34 +        GrContext* fContext;
    1.35 +        const uint32_t* asKey() const { return reinterpret_cast<const uint32_t*>(this); }
    1.36 +    };
    1.37 +
    1.38 +    /**
    1.39 +     * Try to find an atlas with the required parameters, creates a new one if necessary
    1.40 +     */
    1.41 +    static GrTextureStripAtlas* GetAtlas(const Desc& desc);
    1.42 +
    1.43 +    ~GrTextureStripAtlas();
    1.44 +
    1.45 +    /**
    1.46 +     * Add a texture to the atlas
    1.47 +     *  @param data Bitmap data to copy into the row
    1.48 +     *  @return The row index we inserted into, or -1 if we failed to find an open row. The caller
    1.49 +     *      is responsible for calling unlockRow() with this row index when it's done with it.
    1.50 +     */
    1.51 +    int lockRow(const SkBitmap& data);
    1.52 +    void unlockRow(int row);
    1.53 +
    1.54 +    /**
    1.55 +     * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y
    1.56 +     * texture coordinate in [0, 1] that we can use in a shader.
    1.57 +     *
    1.58 +     * If a regular texture access without using the atlas looks like:
    1.59 +     *
    1.60 +     *      texture2D(sampler, vec2(x, y))
    1.61 +     *
    1.62 +     * Then when using the atlas we'd replace it with:
    1.63 +     *
    1.64 +     *       texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
    1.65 +     *
    1.66 +     * Where yOffset, returned by getYOffset(), is the offset to the start of the row within the
    1.67 +     * atlas and scaleFactor, returned by getVerticalScaleFactor(), is the y-scale of the row,
    1.68 +     * relative to the height of the overall atlas texture.
    1.69 +     */
    1.70 +    SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; }
    1.71 +    SkScalar getVerticalScaleFactor() const { return SkIntToScalar(fDesc.fRowHeight) / fDesc.fHeight; }
    1.72 +
    1.73 +    GrContext* getContext() const { return fDesc.fContext; }
    1.74 +    GrTexture* getTexture() const { return fTexture; }
    1.75 +
    1.76 +private:
    1.77 +
    1.78 +    // Key to indicate an atlas row without any meaningful data stored in it
    1.79 +    const static uint32_t kEmptyAtlasRowKey = 0xffffffff;
    1.80 +
    1.81 +    /**
    1.82 +     * The state of a single row in our cache, next/prev pointers allow these to be chained
    1.83 +     * together to represent LRU status
    1.84 +     */
    1.85 +    struct AtlasRow : public SkNoncopyable {
    1.86 +        AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(NULL), fPrev(NULL) { }
    1.87 +        // GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty"
    1.88 +        uint32_t fKey;
    1.89 +        // How many times this has been locked (0 == unlocked)
    1.90 +        int32_t fLocks;
    1.91 +        // We maintain an LRU linked list between unlocked nodes with these pointers
    1.92 +        AtlasRow* fNext;
    1.93 +        AtlasRow* fPrev;
    1.94 +    };
    1.95 +
    1.96 +    /**
    1.97 +     * We'll only allow construction via the static GrTextureStripAtlas::GetAtlas
    1.98 +     */
    1.99 +    GrTextureStripAtlas(Desc desc);
   1.100 +
   1.101 +    void lockTexture();
   1.102 +    void unlockTexture();
   1.103 +
   1.104 +    /**
   1.105 +     * Initialize our LRU list (if one already exists, clear it and start anew)
   1.106 +     */
   1.107 +    void initLRU();
   1.108 +
   1.109 +    /**
   1.110 +     * Grabs the least recently used free row out of the LRU list, returns NULL if no rows are free.
   1.111 +     */
   1.112 +    AtlasRow* getLRU();
   1.113 +
   1.114 +    void appendLRU(AtlasRow* row);
   1.115 +    void removeFromLRU(AtlasRow* row);
   1.116 +
   1.117 +    /**
   1.118 +     * Searches the key table for a key and returns the index if found; if not found, it returns
   1.119 +     * the bitwise not of the index at which we could insert the key to maintain a sorted list.
   1.120 +     **/
   1.121 +    int searchByKey(uint32_t key);
   1.122 +
   1.123 +    /**
   1.124 +     * Compare two atlas rows by key, so we can sort/search by key
   1.125 +     */
   1.126 +    static bool KeyLess(const AtlasRow& lhs, const AtlasRow& rhs) {
   1.127 +        return lhs.fKey < rhs.fKey;
   1.128 +    }
   1.129 +
   1.130 +#ifdef SK_DEBUG
   1.131 +    void validate();
   1.132 +#endif
   1.133 +
   1.134 +    /**
   1.135 +     * Clean up callback registered with GrContext. Allows this class to
   1.136 +     * free up any allocated AtlasEntry and GrTextureStripAtlas objects
   1.137 +     */
   1.138 +    static void CleanUp(const GrContext* context, void* info);
   1.139 +
   1.140 +    // Hash table entry for atlases
   1.141 +    class AtlasEntry;
   1.142 +    class AtlasHashKey : public GrBinHashKey<sizeof(GrTextureStripAtlas::Desc)> {
   1.143 +    public:
   1.144 +        static bool Equals(const AtlasEntry& entry, const AtlasHashKey& key);
   1.145 +        static bool LessThan(const AtlasEntry& entry, const AtlasHashKey& key);
   1.146 +    };
   1.147 +    class AtlasEntry : public ::SkNoncopyable {
   1.148 +    public:
   1.149 +        AtlasEntry() : fAtlas(NULL) {}
   1.150 +        ~AtlasEntry() { SkDELETE(fAtlas); }
   1.151 +        AtlasHashKey fKey;
   1.152 +        GrTextureStripAtlas* fAtlas;
   1.153 +    };
   1.154 +
   1.155 +    static GrTHashTable<AtlasEntry, AtlasHashKey, 8>* gAtlasCache;
   1.156 +
   1.157 +    static GrTHashTable<AtlasEntry, AtlasHashKey, 8>* GetCache();
   1.158 +
   1.159 +    // We increment gCacheCount for each atlas
   1.160 +    static int32_t gCacheCount;
   1.161 +
   1.162 +    // A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we
   1.163 +    // get a texture back from the texture cache, that it's the same one we last used.
   1.164 +    const int32_t fCacheKey;
   1.165 +
   1.166 +    // Total locks on all rows (when this reaches zero, we can unlock our texture)
   1.167 +    int32_t fLockedRows;
   1.168 +
   1.169 +    const Desc fDesc;
   1.170 +    const uint16_t fNumRows;
   1.171 +    GrTexture* fTexture;
   1.172 +
   1.173 +    // Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in
   1.174 +    // order that they appear in our texture, this means we can subtract this pointer from a row
   1.175 +    // pointer to get its index in the texture, and can save storing a row number in AtlasRow.
   1.176 +    AtlasRow* fRows;
   1.177 +
   1.178 +    // Head and tail for linked list of least-recently-used rows (front = least recently used).
   1.179 +    // Note that when a texture is locked, it gets removed from this list until it is unlocked.
   1.180 +    AtlasRow* fLRUFront;
   1.181 +    AtlasRow* fLRUBack;
   1.182 +
   1.183 +    // A list of pointers to AtlasRows that currently contain cached images, sorted by key
   1.184 +    SkTDArray<AtlasRow*> fKeyTable;
   1.185 +};
   1.186 +
   1.187 +inline bool GrTextureStripAtlas::AtlasHashKey::Equals(const AtlasEntry& entry,
   1.188 +                                                      const AtlasHashKey& key) {
   1.189 +    return entry.fKey == key;
   1.190 +}
   1.191 +
   1.192 +inline bool GrTextureStripAtlas::AtlasHashKey::LessThan(const AtlasEntry& entry,
   1.193 +                                                        const AtlasHashKey& key) {
   1.194 +    return entry.fKey < key;
   1.195 +}
   1.196 +
   1.197 +#endif

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