gfx/skia/trunk/src/gpu/effects/GrTextureStripAtlas.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /*
     2  * Copyright 2012 Google Inc.
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     8 #ifndef GrTextureStripAtlas_DEFINED
     9 #define GrTextureStripAtlas_DEFINED
    11 #include "GrBinHashKey.h"
    12 #include "GrTHashTable.h"
    13 #include "SkBitmap.h"
    14 #include "SkGr.h"
    15 #include "SkTDArray.h"
    16 #include "SkTypes.h"
    18 /**
    19  * Maintains a single large texture whose rows store many textures of a small fixed height,
    20  * stored in rows across the x-axis such that we can safely wrap/repeat them horizontally.
    21  */
    22 class GrTextureStripAtlas {
    23 public:
    24     /**
    25      * Descriptor struct which we'll use as a hash table key
    26      **/
    27     struct Desc {
    28         Desc() { memset(this, 0, sizeof(*this)); }
    29         uint16_t fWidth, fHeight, fRowHeight;
    30         GrPixelConfig fConfig;
    31         GrContext* fContext;
    32         const uint32_t* asKey() const { return reinterpret_cast<const uint32_t*>(this); }
    33     };
    35     /**
    36      * Try to find an atlas with the required parameters, creates a new one if necessary
    37      */
    38     static GrTextureStripAtlas* GetAtlas(const Desc& desc);
    40     ~GrTextureStripAtlas();
    42     /**
    43      * Add a texture to the atlas
    44      *  @param data Bitmap data to copy into the row
    45      *  @return The row index we inserted into, or -1 if we failed to find an open row. The caller
    46      *      is responsible for calling unlockRow() with this row index when it's done with it.
    47      */
    48     int lockRow(const SkBitmap& data);
    49     void unlockRow(int row);
    51     /**
    52      * These functions help turn an integer row index in [0, 1, 2, ... numRows] into a scalar y
    53      * texture coordinate in [0, 1] that we can use in a shader.
    54      *
    55      * If a regular texture access without using the atlas looks like:
    56      *
    57      *      texture2D(sampler, vec2(x, y))
    58      *
    59      * Then when using the atlas we'd replace it with:
    60      *
    61      *       texture2D(sampler, vec2(x, yOffset + y * scaleFactor))
    62      *
    63      * Where yOffset, returned by getYOffset(), is the offset to the start of the row within the
    64      * atlas and scaleFactor, returned by getVerticalScaleFactor(), is the y-scale of the row,
    65      * relative to the height of the overall atlas texture.
    66      */
    67     SkScalar getYOffset(int row) const { return SkIntToScalar(row) / fNumRows; }
    68     SkScalar getVerticalScaleFactor() const { return SkIntToScalar(fDesc.fRowHeight) / fDesc.fHeight; }
    70     GrContext* getContext() const { return fDesc.fContext; }
    71     GrTexture* getTexture() const { return fTexture; }
    73 private:
    75     // Key to indicate an atlas row without any meaningful data stored in it
    76     const static uint32_t kEmptyAtlasRowKey = 0xffffffff;
    78     /**
    79      * The state of a single row in our cache, next/prev pointers allow these to be chained
    80      * together to represent LRU status
    81      */
    82     struct AtlasRow : public SkNoncopyable {
    83         AtlasRow() : fKey(kEmptyAtlasRowKey), fLocks(0), fNext(NULL), fPrev(NULL) { }
    84         // GenerationID of the bitmap that is represented by this row, 0xffffffff means "empty"
    85         uint32_t fKey;
    86         // How many times this has been locked (0 == unlocked)
    87         int32_t fLocks;
    88         // We maintain an LRU linked list between unlocked nodes with these pointers
    89         AtlasRow* fNext;
    90         AtlasRow* fPrev;
    91     };
    93     /**
    94      * We'll only allow construction via the static GrTextureStripAtlas::GetAtlas
    95      */
    96     GrTextureStripAtlas(Desc desc);
    98     void lockTexture();
    99     void unlockTexture();
   101     /**
   102      * Initialize our LRU list (if one already exists, clear it and start anew)
   103      */
   104     void initLRU();
   106     /**
   107      * Grabs the least recently used free row out of the LRU list, returns NULL if no rows are free.
   108      */
   109     AtlasRow* getLRU();
   111     void appendLRU(AtlasRow* row);
   112     void removeFromLRU(AtlasRow* row);
   114     /**
   115      * Searches the key table for a key and returns the index if found; if not found, it returns
   116      * the bitwise not of the index at which we could insert the key to maintain a sorted list.
   117      **/
   118     int searchByKey(uint32_t key);
   120     /**
   121      * Compare two atlas rows by key, so we can sort/search by key
   122      */
   123     static bool KeyLess(const AtlasRow& lhs, const AtlasRow& rhs) {
   124         return lhs.fKey < rhs.fKey;
   125     }
   127 #ifdef SK_DEBUG
   128     void validate();
   129 #endif
   131     /**
   132      * Clean up callback registered with GrContext. Allows this class to
   133      * free up any allocated AtlasEntry and GrTextureStripAtlas objects
   134      */
   135     static void CleanUp(const GrContext* context, void* info);
   137     // Hash table entry for atlases
   138     class AtlasEntry;
   139     class AtlasHashKey : public GrBinHashKey<sizeof(GrTextureStripAtlas::Desc)> {
   140     public:
   141         static bool Equals(const AtlasEntry& entry, const AtlasHashKey& key);
   142         static bool LessThan(const AtlasEntry& entry, const AtlasHashKey& key);
   143     };
   144     class AtlasEntry : public ::SkNoncopyable {
   145     public:
   146         AtlasEntry() : fAtlas(NULL) {}
   147         ~AtlasEntry() { SkDELETE(fAtlas); }
   148         AtlasHashKey fKey;
   149         GrTextureStripAtlas* fAtlas;
   150     };
   152     static GrTHashTable<AtlasEntry, AtlasHashKey, 8>* gAtlasCache;
   154     static GrTHashTable<AtlasEntry, AtlasHashKey, 8>* GetCache();
   156     // We increment gCacheCount for each atlas
   157     static int32_t gCacheCount;
   159     // A unique ID for this texture (formed with: gCacheCount++), so we can be sure that if we
   160     // get a texture back from the texture cache, that it's the same one we last used.
   161     const int32_t fCacheKey;
   163     // Total locks on all rows (when this reaches zero, we can unlock our texture)
   164     int32_t fLockedRows;
   166     const Desc fDesc;
   167     const uint16_t fNumRows;
   168     GrTexture* fTexture;
   170     // Array of AtlasRows which store the state of all our rows. Stored in a contiguous array, in
   171     // order that they appear in our texture, this means we can subtract this pointer from a row
   172     // pointer to get its index in the texture, and can save storing a row number in AtlasRow.
   173     AtlasRow* fRows;
   175     // Head and tail for linked list of least-recently-used rows (front = least recently used).
   176     // Note that when a texture is locked, it gets removed from this list until it is unlocked.
   177     AtlasRow* fLRUFront;
   178     AtlasRow* fLRUBack;
   180     // A list of pointers to AtlasRows that currently contain cached images, sorted by key
   181     SkTDArray<AtlasRow*> fKeyTable;
   182 };
   184 inline bool GrTextureStripAtlas::AtlasHashKey::Equals(const AtlasEntry& entry,
   185                                                       const AtlasHashKey& key) {
   186     return entry.fKey == key;
   187 }
   189 inline bool GrTextureStripAtlas::AtlasHashKey::LessThan(const AtlasEntry& entry,
   190                                                         const AtlasHashKey& key) {
   191     return entry.fKey < key;
   192 }
   194 #endif

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