gfx/skia/trunk/src/gpu/gl/GrGLSL.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/gl/GrGLSL.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,320 @@
     1.4 +/*
     1.5 + * Copyright 2011 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef GrGLSL_DEFINED
    1.12 +#define GrGLSL_DEFINED
    1.13 +
    1.14 +#include "gl/GrGLInterface.h"
    1.15 +#include "GrColor.h"
    1.16 +#include "GrTypesPriv.h"
    1.17 +#include "SkString.h"
    1.18 +
    1.19 +class GrGLContextInfo;
    1.20 +class GrGLShaderVar;
    1.21 +
    1.22 +// Limited set of GLSL versions we build shaders for. Caller should round
    1.23 +// down the GLSL version to one of these enums.
    1.24 +enum GrGLSLGeneration {
    1.25 +    /**
    1.26 +     * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
    1.27 +     */
    1.28 +    k110_GrGLSLGeneration,
    1.29 +    /**
    1.30 +     * Desktop GLSL 1.30
    1.31 +     */
    1.32 +    k130_GrGLSLGeneration,
    1.33 +    /**
    1.34 +     * Desktop GLSL 1.40
    1.35 +     */
    1.36 +    k140_GrGLSLGeneration,
    1.37 +    /**
    1.38 +     * Desktop GLSL 1.50
    1.39 +     */
    1.40 +    k150_GrGLSLGeneration,
    1.41 +};
    1.42 +
    1.43 +/**
    1.44 + * Gets the most recent GLSL Generation compatible with the OpenGL context.
    1.45 + */
    1.46 +GrGLSLGeneration GrGetGLSLGeneration(const GrGLInterface* gl);
    1.47 +
    1.48 +/**
    1.49 + * Returns a string to include at the beginning of a shader to declare the GLSL
    1.50 + * version.
    1.51 + */
    1.52 +const char* GrGetGLSLVersionDecl(const GrGLContextInfo&);
    1.53 +
    1.54 +/**
    1.55 + * Converts a GrSLType to a string containing the name of the equivalent GLSL type.
    1.56 + */
    1.57 +static inline const char* GrGLSLTypeString(GrSLType t) {
    1.58 +    switch (t) {
    1.59 +        case kVoid_GrSLType:
    1.60 +            return "void";
    1.61 +        case kFloat_GrSLType:
    1.62 +            return "float";
    1.63 +        case kVec2f_GrSLType:
    1.64 +            return "vec2";
    1.65 +        case kVec3f_GrSLType:
    1.66 +            return "vec3";
    1.67 +        case kVec4f_GrSLType:
    1.68 +            return "vec4";
    1.69 +        case kMat33f_GrSLType:
    1.70 +            return "mat3";
    1.71 +        case kMat44f_GrSLType:
    1.72 +            return "mat4";
    1.73 +        case kSampler2D_GrSLType:
    1.74 +            return "sampler2D";
    1.75 +        default:
    1.76 +            GrCrash("Unknown shader var type.");
    1.77 +            return ""; // suppress warning
    1.78 +    }
    1.79 +}
    1.80 +
    1.81 +/** A generic base-class representing a GLSL expression.
    1.82 + * The instance can be a variable name, expression or vecN(0) or vecN(1). Does simple constant
    1.83 + * folding with help of 1 and 0.
    1.84 + *
    1.85 + * Clients should not use this class, rather the specific instantiations defined
    1.86 + * later, for example GrGLSLExpr4.
    1.87 + */
    1.88 +template <typename Self>
    1.89 +class GrGLSLExpr {
    1.90 +public:
    1.91 +    bool isOnes() const { return kOnes_ExprType == fType; }
    1.92 +    bool isZeros() const { return kZeros_ExprType == fType; }
    1.93 +
    1.94 +    const char* c_str() const {
    1.95 +        if (kZeros_ExprType == fType) {
    1.96 +            return Self::ZerosStr();
    1.97 +        } else if (kOnes_ExprType == fType) {
    1.98 +            return Self::OnesStr();
    1.99 +        }
   1.100 +        SkASSERT(!fExpr.isEmpty()); // Empty expressions should not be used.
   1.101 +        return fExpr.c_str();
   1.102 +    }
   1.103 +
   1.104 +protected:
   1.105 +    /** Constructs an invalid expression.
   1.106 +     * Useful only as a return value from functions that never actually return
   1.107 +     * this and instances that will be assigned to later. */
   1.108 +    GrGLSLExpr()
   1.109 +        : fType(kFullExpr_ExprType) {
   1.110 +        // The only constructor that is allowed to build an empty expression.
   1.111 +        SkASSERT(!this->isValid());
   1.112 +    }
   1.113 +
   1.114 +    /** Constructs an expression with all components as value v */
   1.115 +    explicit GrGLSLExpr(int v) {
   1.116 +        if (v == 0) {
   1.117 +            fType = kZeros_ExprType;
   1.118 +        } else if (v == 1) {
   1.119 +            fType = kOnes_ExprType;
   1.120 +        } else {
   1.121 +            fType = kFullExpr_ExprType;
   1.122 +            fExpr.appendf(Self::CastIntStr(), v);
   1.123 +        }
   1.124 +    }
   1.125 +
   1.126 +    /** Constructs an expression from a string.
   1.127 +     * Argument expr is a simple expression or a parenthesized expression. */
   1.128 +    // TODO: make explicit once effects input Exprs.
   1.129 +    GrGLSLExpr(const char expr[]) {
   1.130 +        if (NULL == expr) {  // TODO: remove this once effects input Exprs.
   1.131 +            fType = kOnes_ExprType;
   1.132 +        } else {
   1.133 +            fType = kFullExpr_ExprType;
   1.134 +            fExpr = expr;
   1.135 +        }
   1.136 +        SkASSERT(this->isValid());
   1.137 +    }
   1.138 +
   1.139 +    /** Constructs an expression from a string.
   1.140 +     * Argument expr is a simple expression or a parenthesized expression. */
   1.141 +    // TODO: make explicit once effects input Exprs.
   1.142 +    GrGLSLExpr(const SkString& expr) {
   1.143 +        if (expr.isEmpty()) {  // TODO: remove this once effects input Exprs.
   1.144 +            fType = kOnes_ExprType;
   1.145 +        } else {
   1.146 +            fType = kFullExpr_ExprType;
   1.147 +            fExpr = expr;
   1.148 +        }
   1.149 +        SkASSERT(this->isValid());
   1.150 +    }
   1.151 +
   1.152 +    /** Constructs an expression from a string with one substitution. */
   1.153 +    GrGLSLExpr(const char format[], const char in0[])
   1.154 +        : fType(kFullExpr_ExprType) {
   1.155 +        fExpr.appendf(format, in0);
   1.156 +    }
   1.157 +
   1.158 +    /** Constructs an expression from a string with two substitutions. */
   1.159 +    GrGLSLExpr(const char format[], const char in0[], const char in1[])
   1.160 +        : fType(kFullExpr_ExprType) {
   1.161 +        fExpr.appendf(format, in0, in1);
   1.162 +    }
   1.163 +
   1.164 +    bool isValid() const {
   1.165 +        return kFullExpr_ExprType != fType || !fExpr.isEmpty();
   1.166 +    }
   1.167 +
   1.168 +    /** Returns expression casted to another type.
   1.169 +     * Generic implementation that is called for non-trivial cases of casts. */
   1.170 +    template <typename T>
   1.171 +    static Self VectorCastImpl(const T& other);
   1.172 +
   1.173 +    /** Returns a GLSL multiplication: component-wise or component-by-scalar.
   1.174 +     * The multiplication will be component-wise or multiply each component by a scalar.
   1.175 +     *
   1.176 +     * The returned expression will compute the value of:
   1.177 +     *    vecN(in0.x * in1.x, ...) if dim(T0) == dim(T1) (component-wise)
   1.178 +     *    vecN(in0.x * in1, ...) if dim(T1) == 1 (vector by scalar)
   1.179 +     *    vecN(in0 * in1.x, ...) if dim(T0) == 1 (scalar by vector)
   1.180 +     */
   1.181 +    template <typename T0, typename T1>
   1.182 +    static Self Mul(T0 in0, T1 in1);
   1.183 +
   1.184 +    /** Returns a GLSL addition: component-wise or add a scalar to each component.
   1.185 +     * Return value computes:
   1.186 +     *   vecN(in0.x + in1.x, ...) or vecN(in0.x + in1, ...) or vecN(in0 + in1.x, ...).
   1.187 +     */
   1.188 +    template <typename T0, typename T1>
   1.189 +    static Self Add(T0 in0, T1 in1);
   1.190 +
   1.191 +    /** Returns a GLSL subtraction: component-wise or subtract compoments by a scalar.
   1.192 +     * Return value computes
   1.193 +     *   vecN(in0.x - in1.x, ...) or vecN(in0.x - in1, ...) or vecN(in0 - in1.x, ...).
   1.194 +     */
   1.195 +    template <typename T0, typename T1>
   1.196 +    static Self Sub(T0 in0, T1 in1);
   1.197 +
   1.198 +    /** Returns expression that accesses component(s) of the expression.
   1.199 +     * format should be the form "%s.x" where 'x' is the component(s) to access.
   1.200 +     * Caller is responsible for making sure the amount of components in the
   1.201 +     * format string is equal to dim(T).
   1.202 +     */
   1.203 +    template <typename T>
   1.204 +    T extractComponents(const char format[]) const;
   1.205 +
   1.206 +private:
   1.207 +    enum ExprType {
   1.208 +        kZeros_ExprType,
   1.209 +        kOnes_ExprType,
   1.210 +        kFullExpr_ExprType,
   1.211 +    };
   1.212 +    ExprType fType;
   1.213 +    SkString fExpr;
   1.214 +};
   1.215 +
   1.216 +class GrGLSLExpr1;
   1.217 +class GrGLSLExpr4;
   1.218 +
   1.219 +/** Class representing a float GLSL expression. */
   1.220 +class GrGLSLExpr1 : public GrGLSLExpr<GrGLSLExpr1> {
   1.221 +public:
   1.222 +    GrGLSLExpr1()
   1.223 +        : INHERITED() {
   1.224 +    }
   1.225 +    explicit GrGLSLExpr1(int v)
   1.226 +        : INHERITED(v) {
   1.227 +    }
   1.228 +    GrGLSLExpr1(const char* expr)
   1.229 +        : INHERITED(expr) {
   1.230 +    }
   1.231 +    GrGLSLExpr1(const SkString& expr)
   1.232 +        : INHERITED(expr) {
   1.233 +    }
   1.234 +
   1.235 +    static GrGLSLExpr1 VectorCast(const GrGLSLExpr1& expr);
   1.236 +
   1.237 +private:
   1.238 +    GrGLSLExpr1(const char format[], const char in0[])
   1.239 +        : INHERITED(format, in0) {
   1.240 +    }
   1.241 +    GrGLSLExpr1(const char format[], const char in0[], const char in1[])
   1.242 +        : INHERITED(format, in0, in1) {
   1.243 +    }
   1.244 +
   1.245 +    static const char* ZerosStr();
   1.246 +    static const char* OnesStr();
   1.247 +    static const char* CastStr();
   1.248 +    static const char* CastIntStr();
   1.249 +
   1.250 +    friend GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
   1.251 +    friend GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
   1.252 +    friend GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1&in1);
   1.253 +
   1.254 +    friend class GrGLSLExpr<GrGLSLExpr1>;
   1.255 +    friend class GrGLSLExpr<GrGLSLExpr4>;
   1.256 +
   1.257 +    typedef GrGLSLExpr<GrGLSLExpr1> INHERITED;
   1.258 +};
   1.259 +
   1.260 +/** Class representing a float vector (vec4) GLSL expression. */
   1.261 +class GrGLSLExpr4 : public GrGLSLExpr<GrGLSLExpr4> {
   1.262 +public:
   1.263 +    GrGLSLExpr4()
   1.264 +        : INHERITED() {
   1.265 +    }
   1.266 +    explicit GrGLSLExpr4(int v)
   1.267 +        : INHERITED(v) {
   1.268 +    }
   1.269 +    GrGLSLExpr4(const char* expr)
   1.270 +        : INHERITED(expr) {
   1.271 +    }
   1.272 +    GrGLSLExpr4(const SkString& expr)
   1.273 +        : INHERITED(expr) {
   1.274 +    }
   1.275 +
   1.276 +    typedef GrGLSLExpr1 AExpr;
   1.277 +    AExpr a() const;
   1.278 +
   1.279 +    /** GLSL vec4 cast / constructor, eg vec4(floatv) -> vec4(floatv, floatv, floatv, floatv) */
   1.280 +    static GrGLSLExpr4 VectorCast(const GrGLSLExpr1& expr);
   1.281 +    static GrGLSLExpr4 VectorCast(const GrGLSLExpr4& expr);
   1.282 +
   1.283 +private:
   1.284 +    GrGLSLExpr4(const char format[], const char in0[])
   1.285 +        : INHERITED(format, in0) {
   1.286 +    }
   1.287 +    GrGLSLExpr4(const char format[], const char in0[], const char in1[])
   1.288 +        : INHERITED(format, in0, in1) {
   1.289 +    }
   1.290 +
   1.291 +    static const char* ZerosStr();
   1.292 +    static const char* OnesStr();
   1.293 +    static const char* CastStr();
   1.294 +    static const char* CastIntStr();
   1.295 +
   1.296 +    // The vector-by-scalar and scalar-by-vector binary operations.
   1.297 +    friend GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
   1.298 +    friend GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
   1.299 +    friend GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4&in1);
   1.300 +    friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
   1.301 +    friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
   1.302 +    friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1&in1);
   1.303 +
   1.304 +    // The vector-by-vector, i.e. component-wise, binary operations.
   1.305 +    friend GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
   1.306 +    friend GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
   1.307 +    friend GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4&in1);
   1.308 +
   1.309 +    friend class GrGLSLExpr<GrGLSLExpr4>;
   1.310 +
   1.311 +    typedef GrGLSLExpr<GrGLSLExpr4> INHERITED;
   1.312 +};
   1.313 +
   1.314 +/**
   1.315 + * Does an inplace mul, *=, of vec4VarName by mulFactor.
   1.316 + * A semicolon and newline are added after the assignment.
   1.317 + */
   1.318 +void GrGLSLMulVarBy4f(SkString* outAppend, unsigned tabCnt,
   1.319 +                      const char* vec4VarName, const GrGLSLExpr4& mulFactor);
   1.320 +
   1.321 +#include "GrGLSL_impl.h"
   1.322 +
   1.323 +#endif

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