1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/trunk/src/image/SkSurface_Gpu.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,121 @@ 1.4 +/* 1.5 + * Copyright 2012 Google Inc. 1.6 + * 1.7 + * Use of this source code is governed by a BSD-style license that can be 1.8 + * found in the LICENSE file. 1.9 + */ 1.10 + 1.11 +#include "SkSurface_Base.h" 1.12 +#include "SkImagePriv.h" 1.13 +#include "SkCanvas.h" 1.14 +#include "SkGpuDevice.h" 1.15 + 1.16 +class SkSurface_Gpu : public SkSurface_Base { 1.17 +public: 1.18 + SK_DECLARE_INST_COUNT(SkSurface_Gpu) 1.19 + 1.20 + SkSurface_Gpu(GrRenderTarget*); 1.21 + virtual ~SkSurface_Gpu(); 1.22 + 1.23 + virtual SkCanvas* onNewCanvas() SK_OVERRIDE; 1.24 + virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE; 1.25 + virtual SkImage* onNewImageSnapshot() SK_OVERRIDE; 1.26 + virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, 1.27 + const SkPaint*) SK_OVERRIDE; 1.28 + virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE; 1.29 + 1.30 +private: 1.31 + SkGpuDevice* fDevice; 1.32 + 1.33 + typedef SkSurface_Base INHERITED; 1.34 +}; 1.35 + 1.36 +/////////////////////////////////////////////////////////////////////////////// 1.37 + 1.38 +SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget) 1.39 + : INHERITED(renderTarget->width(), renderTarget->height()) { 1.40 + fDevice = SkNEW_ARGS(SkGpuDevice, (renderTarget->getContext(), renderTarget)); 1.41 + 1.42 + if (kRGB_565_GrPixelConfig != renderTarget->config()) { 1.43 + fDevice->clear(0x0); 1.44 + } 1.45 +} 1.46 + 1.47 +SkSurface_Gpu::~SkSurface_Gpu() { 1.48 + SkSafeUnref(fDevice); 1.49 +} 1.50 + 1.51 +SkCanvas* SkSurface_Gpu::onNewCanvas() { 1.52 + return SkNEW_ARGS(SkCanvas, (fDevice)); 1.53 +} 1.54 + 1.55 +SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { 1.56 + GrRenderTarget* rt = fDevice->accessRenderTarget(); 1.57 + int sampleCount = rt->numSamples(); 1.58 + return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount); 1.59 +} 1.60 + 1.61 +SkImage* SkSurface_Gpu::onNewImageSnapshot() { 1.62 + return SkImage::NewTexture(fDevice->accessBitmap(false)); 1.63 +} 1.64 + 1.65 +void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, 1.66 + const SkPaint* paint) { 1.67 + canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); 1.68 +} 1.69 + 1.70 +// Create a new SkGpuDevice and, if necessary, copy the contents of the old 1.71 +// device into it. Note that this flushes the SkGpuDevice but 1.72 +// doesn't force an OpenGL flush. 1.73 +void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { 1.74 + GrRenderTarget* rt = fDevice->accessRenderTarget(); 1.75 + // are we sharing our render target with the image? 1.76 + SkASSERT(NULL != this->getCachedImage()); 1.77 + if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) { 1.78 + // We call createCompatibleDevice because it uses the texture cache. This isn't 1.79 + // necessarily correct (http://skbug.com/2252), but never using the cache causes 1.80 + // a Chromium regression. (http://crbug.com/344020) 1.81 + SkGpuDevice* newDevice = static_cast<SkGpuDevice*>( 1.82 + fDevice->createCompatibleDevice(fDevice->imageInfo())); 1.83 + SkAutoTUnref<SkGpuDevice> aurd(newDevice); 1.84 + if (kRetain_ContentChangeMode == mode) { 1.85 + fDevice->context()->copyTexture(rt->asTexture(), newDevice->accessRenderTarget()); 1.86 + } 1.87 + SkASSERT(NULL != this->getCachedCanvas()); 1.88 + SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); 1.89 + 1.90 + this->getCachedCanvas()->setRootDevice(newDevice); 1.91 + SkRefCnt_SafeAssign(fDevice, newDevice); 1.92 + } 1.93 +} 1.94 + 1.95 +/////////////////////////////////////////////////////////////////////////////// 1.96 + 1.97 +SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target) { 1.98 + if (NULL == target) { 1.99 + return NULL; 1.100 + } 1.101 + return SkNEW_ARGS(SkSurface_Gpu, (target)); 1.102 +} 1.103 + 1.104 +SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, int sampleCount) { 1.105 + if (NULL == ctx) { 1.106 + return NULL; 1.107 + } 1.108 + 1.109 + SkBitmap::Config config = SkImageInfoToBitmapConfig(info); 1.110 + 1.111 + GrTextureDesc desc; 1.112 + desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFlagBit; 1.113 + desc.fWidth = info.fWidth; 1.114 + desc.fHeight = info.fHeight; 1.115 + desc.fConfig = SkBitmapConfig2GrPixelConfig(config); 1.116 + desc.fSampleCnt = sampleCount; 1.117 + 1.118 + SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); 1.119 + if (NULL == tex) { 1.120 + return NULL; 1.121 + } 1.122 + 1.123 + return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget())); 1.124 +}