1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/trunk/src/utils/SkLuaCanvas.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,295 @@ 1.4 +/* 1.5 + * Copyright 2013 Google Inc. 1.6 + * 1.7 + * Use of this source code is governed by a BSD-style license that can be 1.8 + * found in the LICENSE file. 1.9 + */ 1.10 + 1.11 +#include "SkLuaCanvas.h" 1.12 +#include "SkLua.h" 1.13 + 1.14 +extern "C" { 1.15 + #include "lua.h" 1.16 + #include "lauxlib.h" 1.17 +} 1.18 + 1.19 +class AutoCallLua : public SkLua { 1.20 +public: 1.21 + AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) { 1.22 + lua_getglobal(L, func); 1.23 + if (!lua_isfunction(L, -1)) { 1.24 + int t = lua_type(L, -1); 1.25 + SkDebugf("--- expected function %d\n", t); 1.26 + } 1.27 + 1.28 + lua_newtable(L); 1.29 + this->pushString(verb, "verb"); 1.30 + } 1.31 + 1.32 + ~AutoCallLua() { 1.33 + lua_State* L = this->get(); 1.34 + if (lua_pcall(L, 1, 0, 0) != LUA_OK) { 1.35 + SkDebugf("lua err: %s\n", lua_tostring(L, -1)); 1.36 + } 1.37 + lua_settop(L, -1); 1.38 + } 1.39 + 1.40 + void pushEncodedText(SkPaint::TextEncoding, const void*, size_t); 1.41 + 1.42 +private: 1.43 + typedef SkLua INHERITED; 1.44 +}; 1.45 + 1.46 +#define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb) 1.47 + 1.48 + 1.49 +/////////////////////////////////////////////////////////////////////////////// 1.50 + 1.51 +void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text, 1.52 + size_t length) { 1.53 + switch (enc) { 1.54 + case SkPaint::kUTF8_TextEncoding: 1.55 + this->pushString((const char*)text, length, "text"); 1.56 + break; 1.57 + case SkPaint::kUTF16_TextEncoding: { 1.58 + SkString str; 1.59 + str.setUTF16((const uint16_t*)text, length); 1.60 + this->pushString(str, "text"); 1.61 + } break; 1.62 + case SkPaint::kGlyphID_TextEncoding: 1.63 + this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1), 1.64 + "glyphs"); 1.65 + break; 1.66 + case SkPaint::kUTF32_TextEncoding: 1.67 + break; 1.68 + } 1.69 +} 1.70 + 1.71 +/////////////////////////////////////////////////////////////////////////////// 1.72 + 1.73 +void SkLuaCanvas::pushThis() { 1.74 + SkLua(fL).pushCanvas(this); 1.75 +} 1.76 + 1.77 +/////////////////////////////////////////////////////////////////////////////// 1.78 + 1.79 +SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[]) 1.80 + : INHERITED(width, height) 1.81 + , fL(L) 1.82 + , fFunc(func) { 1.83 +} 1.84 + 1.85 +SkLuaCanvas::~SkLuaCanvas() {} 1.86 + 1.87 +void SkLuaCanvas::willSave(SaveFlags flags) { 1.88 + AUTO_LUA("save"); 1.89 + this->INHERITED::willSave(flags); 1.90 +} 1.91 + 1.92 +SkCanvas::SaveLayerStrategy SkLuaCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint, 1.93 + SaveFlags flags) { 1.94 + AUTO_LUA("saveLayer"); 1.95 + if (bounds) { 1.96 + lua.pushRect(*bounds, "bounds"); 1.97 + } 1.98 + if (paint) { 1.99 + lua.pushPaint(*paint, "paint"); 1.100 + } 1.101 + 1.102 + this->INHERITED::willSaveLayer(bounds, paint, flags); 1.103 + // No need for a layer. 1.104 + return kNoLayer_SaveLayerStrategy; 1.105 +} 1.106 + 1.107 +void SkLuaCanvas::willRestore() { 1.108 + AUTO_LUA("restore"); 1.109 + this->INHERITED::willRestore(); 1.110 +} 1.111 + 1.112 +void SkLuaCanvas::didTranslate(SkScalar dx, SkScalar dy) { 1.113 + AUTO_LUA("translate"); 1.114 + lua.pushScalar(dx, "dx"); 1.115 + lua.pushScalar(dy, "dy"); 1.116 + this->INHERITED::didTranslate(dx, dy); 1.117 +} 1.118 + 1.119 +void SkLuaCanvas::didScale(SkScalar sx, SkScalar sy) { 1.120 + AUTO_LUA("scale"); 1.121 + lua.pushScalar(sx, "sx"); 1.122 + lua.pushScalar(sy, "sy"); 1.123 + this->INHERITED::didScale(sx, sy); 1.124 +} 1.125 + 1.126 +void SkLuaCanvas::didRotate(SkScalar degrees) { 1.127 + AUTO_LUA("rotate"); 1.128 + lua.pushScalar(degrees, "degrees"); 1.129 + this->INHERITED::didRotate(degrees); 1.130 +} 1.131 + 1.132 +void SkLuaCanvas::didSkew(SkScalar kx, SkScalar ky) { 1.133 + AUTO_LUA("skew"); 1.134 + lua.pushScalar(kx, "kx"); 1.135 + lua.pushScalar(ky, "ky"); 1.136 + this->INHERITED::didSkew(kx, ky); 1.137 +} 1.138 + 1.139 +void SkLuaCanvas::didConcat(const SkMatrix& matrix) { 1.140 + AUTO_LUA("concat"); 1.141 + this->INHERITED::didConcat(matrix); 1.142 +} 1.143 + 1.144 +void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) { 1.145 + this->INHERITED::didSetMatrix(matrix); 1.146 +} 1.147 + 1.148 +void SkLuaCanvas::onClipRect(const SkRect& r, SkRegion::Op op, ClipEdgeStyle edgeStyle) { 1.149 + AUTO_LUA("clipRect"); 1.150 + lua.pushRect(r, "rect"); 1.151 + lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa"); 1.152 + this->INHERITED::onClipRect(r, op, edgeStyle); 1.153 +} 1.154 + 1.155 +void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) { 1.156 + AUTO_LUA("clipRRect"); 1.157 + lua.pushRRect(rrect, "rrect"); 1.158 + lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa"); 1.159 + this->INHERITED::onClipRRect(rrect, op, edgeStyle); 1.160 +} 1.161 + 1.162 +void SkLuaCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) { 1.163 + AUTO_LUA("clipPath"); 1.164 + lua.pushPath(path, "path"); 1.165 + lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa"); 1.166 + this->INHERITED::onClipPath(path, op, edgeStyle); 1.167 +} 1.168 + 1.169 +void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) { 1.170 + AUTO_LUA("clipRegion"); 1.171 + this->INHERITED::onClipRegion(deviceRgn, op); 1.172 +} 1.173 + 1.174 +void SkLuaCanvas::drawPaint(const SkPaint& paint) { 1.175 + AUTO_LUA("drawPaint"); 1.176 + lua.pushPaint(paint, "paint"); 1.177 +} 1.178 + 1.179 +void SkLuaCanvas::drawPoints(PointMode mode, size_t count, 1.180 + const SkPoint pts[], const SkPaint& paint) { 1.181 + AUTO_LUA("drawPoints"); 1.182 + lua.pushPaint(paint, "paint"); 1.183 +} 1.184 + 1.185 +void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) { 1.186 + AUTO_LUA("drawOval"); 1.187 + lua.pushRect(rect, "rect"); 1.188 + lua.pushPaint(paint, "paint"); 1.189 +} 1.190 + 1.191 +void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { 1.192 + AUTO_LUA("drawRect"); 1.193 + lua.pushRect(rect, "rect"); 1.194 + lua.pushPaint(paint, "paint"); 1.195 +} 1.196 + 1.197 +void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) { 1.198 + AUTO_LUA("drawRRect"); 1.199 + lua.pushRRect(rrect, "rrect"); 1.200 + lua.pushPaint(paint, "paint"); 1.201 +} 1.202 + 1.203 +void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, 1.204 + const SkPaint& paint) { 1.205 + AUTO_LUA("drawDRRect"); 1.206 + lua.pushRRect(outer, "outer"); 1.207 + lua.pushRRect(inner, "inner"); 1.208 + lua.pushPaint(paint, "paint"); 1.209 +} 1.210 + 1.211 +void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) { 1.212 + AUTO_LUA("drawPath"); 1.213 + lua.pushPath(path, "path"); 1.214 + lua.pushPaint(paint, "paint"); 1.215 +} 1.216 + 1.217 +void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, 1.218 + const SkPaint* paint) { 1.219 + AUTO_LUA("drawBitmap"); 1.220 + if (paint) { 1.221 + lua.pushPaint(*paint, "paint"); 1.222 + } 1.223 +} 1.224 + 1.225 +void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, 1.226 + const SkRect& dst, const SkPaint* paint, 1.227 + DrawBitmapRectFlags flags) { 1.228 + AUTO_LUA("drawBitmapRectToRect"); 1.229 + if (paint) { 1.230 + lua.pushPaint(*paint, "paint"); 1.231 + } 1.232 +} 1.233 + 1.234 +void SkLuaCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, 1.235 + const SkPaint* paint) { 1.236 + AUTO_LUA("drawBitmapMatrix"); 1.237 + if (paint) { 1.238 + lua.pushPaint(*paint, "paint"); 1.239 + } 1.240 +} 1.241 + 1.242 +void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y, 1.243 + const SkPaint* paint) { 1.244 + AUTO_LUA("drawSprite"); 1.245 + if (paint) { 1.246 + lua.pushPaint(*paint, "paint"); 1.247 + } 1.248 +} 1.249 + 1.250 +void SkLuaCanvas::drawText(const void* text, size_t byteLength, SkScalar x, 1.251 + SkScalar y, const SkPaint& paint) { 1.252 + AUTO_LUA("drawText"); 1.253 + lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); 1.254 + lua.pushPaint(paint, "paint"); 1.255 +} 1.256 + 1.257 +void SkLuaCanvas::drawPosText(const void* text, size_t byteLength, 1.258 + const SkPoint pos[], const SkPaint& paint) { 1.259 + AUTO_LUA("drawPosText"); 1.260 + lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); 1.261 + lua.pushPaint(paint, "paint"); 1.262 +} 1.263 + 1.264 +void SkLuaCanvas::drawPosTextH(const void* text, size_t byteLength, 1.265 + const SkScalar xpos[], SkScalar constY, 1.266 + const SkPaint& paint) { 1.267 + AUTO_LUA("drawPosTextH"); 1.268 + lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); 1.269 + lua.pushPaint(paint, "paint"); 1.270 +} 1.271 + 1.272 +void SkLuaCanvas::drawTextOnPath(const void* text, size_t byteLength, 1.273 + const SkPath& path, const SkMatrix* matrix, 1.274 + const SkPaint& paint) { 1.275 + AUTO_LUA("drawTextOnPath"); 1.276 + lua.pushPath(path, "path"); 1.277 + lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); 1.278 + lua.pushPaint(paint, "paint"); 1.279 +} 1.280 + 1.281 +void SkLuaCanvas::drawPicture(SkPicture& picture) { 1.282 + AUTO_LUA("drawPicture"); 1.283 + // call through so we can see the nested picture ops 1.284 + this->INHERITED::drawPicture(picture); 1.285 +} 1.286 + 1.287 +void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount, 1.288 + const SkPoint vertices[], const SkPoint texs[], 1.289 + const SkColor colors[], SkXfermode* xmode, 1.290 + const uint16_t indices[], int indexCount, 1.291 + const SkPaint& paint) { 1.292 + AUTO_LUA("drawVertices"); 1.293 + lua.pushPaint(paint, "paint"); 1.294 +} 1.295 + 1.296 +void SkLuaCanvas::drawData(const void* data, size_t length) { 1.297 + AUTO_LUA("drawData"); 1.298 +}