gfx/src/nsPoint.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/src/nsPoint.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,82 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef NSPOINT_H
    1.10 +#define NSPOINT_H
    1.11 +
    1.12 +#include "nsCoord.h"
    1.13 +#include "mozilla/gfx/BaseSize.h"
    1.14 +#include "mozilla/gfx/BasePoint.h"
    1.15 +#include "nsSize.h"
    1.16 +
    1.17 +struct nsIntPoint;
    1.18 +
    1.19 +// nsPoint represents a point in app units.
    1.20 +
    1.21 +struct nsPoint : public mozilla::gfx::BasePoint<nscoord, nsPoint> {
    1.22 +  typedef mozilla::gfx::BasePoint<nscoord, nsPoint> Super;
    1.23 +
    1.24 +  nsPoint() : Super() {}
    1.25 +  nsPoint(const nsPoint& aPoint) : Super(aPoint) {}
    1.26 +  nsPoint(nscoord aX, nscoord aY) : Super(aX, aY) {}
    1.27 +
    1.28 +  inline nsIntPoint ScaleToNearestPixels(float aXScale, float aYScale,
    1.29 +                                         nscoord aAppUnitsPerPixel) const;
    1.30 +  inline nsIntPoint ToNearestPixels(nscoord aAppUnitsPerPixel) const;
    1.31 +
    1.32 +  // Converts this point from aFromAPP, an appunits per pixel ratio, to aToAPP.
    1.33 +  inline nsPoint ConvertAppUnits(int32_t aFromAPP, int32_t aToAPP) const;
    1.34 +};
    1.35 +
    1.36 +// nsIntPoint represents a point in one of the types of pixels.
    1.37 +// Uses of nsIntPoint should eventually be converted to CSSIntPoint,
    1.38 +// LayoutDeviceIntPoint, etc. (see layout/base/Units.h).
    1.39 +
    1.40 +struct nsIntPoint : public mozilla::gfx::BasePoint<int32_t, nsIntPoint> {
    1.41 +  typedef mozilla::gfx::BasePoint<int32_t, nsIntPoint> Super;
    1.42 +
    1.43 +  nsIntPoint() : Super() {}
    1.44 +  nsIntPoint(const nsIntPoint& aPoint) : Super(aPoint) {}
    1.45 +  nsIntPoint(int32_t aX, int32_t aY) : Super(aX, aY) {}
    1.46 +
    1.47 +  inline nsPoint ToAppUnits(nscoord aAppUnitsPerPixel) const;
    1.48 +};
    1.49 +
    1.50 +inline nsIntPoint
    1.51 +nsPoint::ScaleToNearestPixels(float aXScale, float aYScale,
    1.52 +                              nscoord aAppUnitsPerPixel) const
    1.53 +{
    1.54 +  return nsIntPoint(
    1.55 +      NSToIntRoundUp(NSAppUnitsToDoublePixels(x, aAppUnitsPerPixel) * aXScale),
    1.56 +      NSToIntRoundUp(NSAppUnitsToDoublePixels(y, aAppUnitsPerPixel) * aYScale));
    1.57 +}
    1.58 +
    1.59 +inline nsIntPoint
    1.60 +nsPoint::ToNearestPixels(nscoord aAppUnitsPerPixel) const
    1.61 +{
    1.62 +  return ScaleToNearestPixels(1.0f, 1.0f, aAppUnitsPerPixel);
    1.63 +}
    1.64 +
    1.65 +inline nsPoint
    1.66 +nsPoint::ConvertAppUnits(int32_t aFromAPP, int32_t aToAPP) const
    1.67 +{
    1.68 +  if (aFromAPP != aToAPP) {
    1.69 +    nsPoint point;
    1.70 +    point.x = NSToCoordRound(NSCoordScale(x, aFromAPP, aToAPP));
    1.71 +    point.y = NSToCoordRound(NSCoordScale(y, aFromAPP, aToAPP));
    1.72 +    return point;
    1.73 +  }
    1.74 +  return *this;
    1.75 +}
    1.76 +
    1.77 +// app units are integer multiples of pixels, so no rounding needed
    1.78 +inline nsPoint
    1.79 +nsIntPoint::ToAppUnits(nscoord aAppUnitsPerPixel) const
    1.80 +{
    1.81 +  return nsPoint(NSIntPixelsToAppUnits(x, aAppUnitsPerPixel),
    1.82 +                 NSIntPixelsToAppUnits(y, aAppUnitsPerPixel));
    1.83 +}
    1.84 +
    1.85 +#endif /* NSPOINT_H */

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