gfx/thebes/gfxLineSegment.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/thebes/gfxLineSegment.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,77 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef GFX_LINESEGMENT_H
    1.10 +#define GFX_LINESEGMENT_H
    1.11 +
    1.12 +#include "gfxTypes.h"
    1.13 +#include "gfxPoint.h"
    1.14 +
    1.15 +struct gfxLineSegment {
    1.16 +  gfxLineSegment(const gfxPoint &aStart, const gfxPoint &aEnd) 
    1.17 +    : mStart(aStart)
    1.18 +    , mEnd(aEnd)
    1.19 +  {}
    1.20 +
    1.21 +  bool PointsOnSameSide(const gfxPoint& aOne, const gfxPoint& aTwo)
    1.22 +  {
    1.23 +    // Solve the equation y - mStart.y - ((mEnd.y - mStart.y)/(mEnd.x - mStart.x))(x - mStart.x) for both points 
    1.24 +  
    1.25 +    gfxFloat deltaY = (mEnd.y - mStart.y);
    1.26 +    gfxFloat deltaX = (mEnd.x - mStart.x);
    1.27 +  
    1.28 +    gfxFloat one = deltaX * (aOne.y - mStart.y) - deltaY * (aOne.x - mStart.x);
    1.29 +    gfxFloat two = deltaX * (aTwo.y - mStart.y) - deltaY * (aTwo.x - mStart.x);
    1.30 +
    1.31 +    // If both results have the same sign, then we're on the correct side of the line.
    1.32 +    // 0 (on the line) is always considered in.
    1.33 +
    1.34 +    if ((one >= 0 && two >= 0) || (one <= 0 && two <= 0))
    1.35 +      return true;
    1.36 +    return false;
    1.37 +  }
    1.38 +
    1.39 +  /**
    1.40 +   * Determines if two line segments intersect, and returns the intersection
    1.41 +   * point in aIntersection if they do.
    1.42 +   *
    1.43 +   * Coincident lines are considered not intersecting as they don't have an
    1.44 +   * intersection point.
    1.45 +   */
    1.46 +  bool Intersects(const gfxLineSegment& aOther, gfxPoint& aIntersection)
    1.47 +  {
    1.48 +    gfxFloat denominator = (aOther.mEnd.y - aOther.mStart.y) * (mEnd.x - mStart.x ) - 
    1.49 +                           (aOther.mEnd.x - aOther.mStart.x ) * (mEnd.y - mStart.y);
    1.50 +
    1.51 +    // Parallel or coincident. We treat coincident as not intersecting since
    1.52 +    // these lines are guaranteed to have corners that intersect instead.
    1.53 +    if (!denominator) {
    1.54 +      return false;
    1.55 +    }
    1.56 +
    1.57 +    gfxFloat anumerator = (aOther.mEnd.x - aOther.mStart.x) * (mStart.y - aOther.mStart.y) -
    1.58 +                         (aOther.mEnd.y - aOther.mStart.y) * (mStart.x - aOther.mStart.x);
    1.59 +  
    1.60 +    gfxFloat bnumerator = (mEnd.x - mStart.x) * (mStart.y - aOther.mStart.y) -
    1.61 +                         (mEnd.y - mStart.y) * (mStart.x - aOther.mStart.x);
    1.62 +
    1.63 +    gfxFloat ua = anumerator / denominator;
    1.64 +    gfxFloat ub = bnumerator / denominator;
    1.65 +
    1.66 +    if (ua <= 0.0 || ua >= 1.0 ||
    1.67 +        ub <= 0.0 || ub >= 1.0) {
    1.68 +      //Intersection is outside of the segment
    1.69 +      return false;
    1.70 +    }
    1.71 +
    1.72 +    aIntersection = mStart + (mEnd - mStart) * ua;  
    1.73 +    return true;
    1.74 +  }
    1.75 +
    1.76 +  gfxPoint mStart;
    1.77 +  gfxPoint mEnd;
    1.78 +};
    1.79 +
    1.80 +#endif /* GFX_LINESEGMENT_H */

mercurial