gfx/thebes/gfxLineSegment.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     2  * This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #ifndef GFX_LINESEGMENT_H
     7 #define GFX_LINESEGMENT_H
     9 #include "gfxTypes.h"
    10 #include "gfxPoint.h"
    12 struct gfxLineSegment {
    13   gfxLineSegment(const gfxPoint &aStart, const gfxPoint &aEnd) 
    14     : mStart(aStart)
    15     , mEnd(aEnd)
    16   {}
    18   bool PointsOnSameSide(const gfxPoint& aOne, const gfxPoint& aTwo)
    19   {
    20     // Solve the equation y - mStart.y - ((mEnd.y - mStart.y)/(mEnd.x - mStart.x))(x - mStart.x) for both points 
    22     gfxFloat deltaY = (mEnd.y - mStart.y);
    23     gfxFloat deltaX = (mEnd.x - mStart.x);
    25     gfxFloat one = deltaX * (aOne.y - mStart.y) - deltaY * (aOne.x - mStart.x);
    26     gfxFloat two = deltaX * (aTwo.y - mStart.y) - deltaY * (aTwo.x - mStart.x);
    28     // If both results have the same sign, then we're on the correct side of the line.
    29     // 0 (on the line) is always considered in.
    31     if ((one >= 0 && two >= 0) || (one <= 0 && two <= 0))
    32       return true;
    33     return false;
    34   }
    36   /**
    37    * Determines if two line segments intersect, and returns the intersection
    38    * point in aIntersection if they do.
    39    *
    40    * Coincident lines are considered not intersecting as they don't have an
    41    * intersection point.
    42    */
    43   bool Intersects(const gfxLineSegment& aOther, gfxPoint& aIntersection)
    44   {
    45     gfxFloat denominator = (aOther.mEnd.y - aOther.mStart.y) * (mEnd.x - mStart.x ) - 
    46                            (aOther.mEnd.x - aOther.mStart.x ) * (mEnd.y - mStart.y);
    48     // Parallel or coincident. We treat coincident as not intersecting since
    49     // these lines are guaranteed to have corners that intersect instead.
    50     if (!denominator) {
    51       return false;
    52     }
    54     gfxFloat anumerator = (aOther.mEnd.x - aOther.mStart.x) * (mStart.y - aOther.mStart.y) -
    55                          (aOther.mEnd.y - aOther.mStart.y) * (mStart.x - aOther.mStart.x);
    57     gfxFloat bnumerator = (mEnd.x - mStart.x) * (mStart.y - aOther.mStart.y) -
    58                          (mEnd.y - mStart.y) * (mStart.x - aOther.mStart.x);
    60     gfxFloat ua = anumerator / denominator;
    61     gfxFloat ub = bnumerator / denominator;
    63     if (ua <= 0.0 || ua >= 1.0 ||
    64         ub <= 0.0 || ub >= 1.0) {
    65       //Intersection is outside of the segment
    66       return false;
    67     }
    69     aIntersection = mStart + (mEnd - mStart) * ua;  
    70     return true;
    71   }
    73   gfxPoint mStart;
    74   gfxPoint mEnd;
    75 };
    77 #endif /* GFX_LINESEGMENT_H */

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