ipc/chromium/src/base/object_watcher.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/ipc/chromium/src/base/object_watcher.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,94 @@
     1.4 +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
     1.5 +// Use of this source code is governed by a BSD-style license that can be
     1.6 +// found in the LICENSE file.
     1.7 +
     1.8 +#ifndef BASE_OBJECT_WATCHER_H_
     1.9 +#define BASE_OBJECT_WATCHER_H_
    1.10 +
    1.11 +#include <windows.h>
    1.12 +#ifdef GetClassName
    1.13 +#undef GetClassName
    1.14 +#endif
    1.15 +
    1.16 +#include "base/message_loop.h"
    1.17 +
    1.18 +namespace base {
    1.19 +
    1.20 +// A class that provides a means to asynchronously wait for a Windows object to
    1.21 +// become signaled.  It is an abstraction around RegisterWaitForSingleObject
    1.22 +// that provides a notification callback, OnObjectSignaled, that runs back on
    1.23 +// the origin thread (i.e., the thread that called StartWatching).
    1.24 +//
    1.25 +// This class acts like a smart pointer such that when it goes out-of-scope,
    1.26 +// UnregisterWaitEx is automatically called, and any in-flight notification is
    1.27 +// suppressed.
    1.28 +//
    1.29 +// Typical usage:
    1.30 +//
    1.31 +//   class MyClass : public base::ObjectWatcher::Delegate {
    1.32 +//    public:
    1.33 +//     void DoStuffWhenSignaled(HANDLE object) {
    1.34 +//       watcher_.StartWatching(object, this);
    1.35 +//     }
    1.36 +//     virtual void OnObjectSignaled(HANDLE object) {
    1.37 +//       // OK, time to do stuff!
    1.38 +//     }
    1.39 +//    private:
    1.40 +//     base::ObjectWatcher watcher_;
    1.41 +//   };
    1.42 +//
    1.43 +// In the above example, MyClass wants to "do stuff" when object becomes
    1.44 +// signaled.  ObjectWatcher makes this task easy.  When MyClass goes out of
    1.45 +// scope, the watcher_ will be destroyed, and there is no need to worry about
    1.46 +// OnObjectSignaled being called on a deleted MyClass pointer.  Easy!
    1.47 +//
    1.48 +class ObjectWatcher : public MessageLoop::DestructionObserver {
    1.49 + public:
    1.50 +  class Delegate {
    1.51 +   public:
    1.52 +    virtual ~Delegate() {}
    1.53 +    // Called from the MessageLoop when a signaled object is detected.  To
    1.54 +    // continue watching the object, AddWatch must be called again.
    1.55 +    virtual void OnObjectSignaled(HANDLE object) = 0;
    1.56 +  };
    1.57 +
    1.58 +  ObjectWatcher();
    1.59 +  ~ObjectWatcher();
    1.60 +
    1.61 +  // When the object is signaled, the given delegate is notified on the thread
    1.62 +  // where StartWatching is called.  The ObjectWatcher is not responsible for
    1.63 +  // deleting the delegate.
    1.64 +  //
    1.65 +  // Returns true if the watch was started.  Otherwise, false is returned.
    1.66 +  //
    1.67 +  bool StartWatching(HANDLE object, Delegate* delegate);
    1.68 +
    1.69 +  // Stops watching.  Does nothing if the watch has already completed.  If the
    1.70 +  // watch is still active, then it is canceled, and the associated delegate is
    1.71 +  // not notified.
    1.72 +  //
    1.73 +  // Returns true if the watch was canceled.  Otherwise, false is returned.
    1.74 +  //
    1.75 +  bool StopWatching();
    1.76 +
    1.77 +  // Returns the handle of the object being watched, or NULL if the object
    1.78 +  // watcher is stopped.
    1.79 +  HANDLE GetWatchedObject();
    1.80 +
    1.81 + private:
    1.82 +  // Called on a background thread when done waiting.
    1.83 +  static void CALLBACK DoneWaiting(void* param, BOOLEAN timed_out);
    1.84 +
    1.85 +  // MessageLoop::DestructionObserver implementation:
    1.86 +  virtual void WillDestroyCurrentMessageLoop();
    1.87 +
    1.88 +  // Internal state.
    1.89 +  struct Watch;
    1.90 +  Watch* watch_;
    1.91 +
    1.92 +  DISALLOW_COPY_AND_ASSIGN(ObjectWatcher);
    1.93 +};
    1.94 +
    1.95 +}  // namespace base
    1.96 +
    1.97 +#endif  // BASE_OBJECT_WATCHER_H_

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