Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_OBJECT_WATCHER_H_
6 #define BASE_OBJECT_WATCHER_H_
8 #include <windows.h>
9 #ifdef GetClassName
10 #undef GetClassName
11 #endif
13 #include "base/message_loop.h"
15 namespace base {
17 // A class that provides a means to asynchronously wait for a Windows object to
18 // become signaled. It is an abstraction around RegisterWaitForSingleObject
19 // that provides a notification callback, OnObjectSignaled, that runs back on
20 // the origin thread (i.e., the thread that called StartWatching).
21 //
22 // This class acts like a smart pointer such that when it goes out-of-scope,
23 // UnregisterWaitEx is automatically called, and any in-flight notification is
24 // suppressed.
25 //
26 // Typical usage:
27 //
28 // class MyClass : public base::ObjectWatcher::Delegate {
29 // public:
30 // void DoStuffWhenSignaled(HANDLE object) {
31 // watcher_.StartWatching(object, this);
32 // }
33 // virtual void OnObjectSignaled(HANDLE object) {
34 // // OK, time to do stuff!
35 // }
36 // private:
37 // base::ObjectWatcher watcher_;
38 // };
39 //
40 // In the above example, MyClass wants to "do stuff" when object becomes
41 // signaled. ObjectWatcher makes this task easy. When MyClass goes out of
42 // scope, the watcher_ will be destroyed, and there is no need to worry about
43 // OnObjectSignaled being called on a deleted MyClass pointer. Easy!
44 //
45 class ObjectWatcher : public MessageLoop::DestructionObserver {
46 public:
47 class Delegate {
48 public:
49 virtual ~Delegate() {}
50 // Called from the MessageLoop when a signaled object is detected. To
51 // continue watching the object, AddWatch must be called again.
52 virtual void OnObjectSignaled(HANDLE object) = 0;
53 };
55 ObjectWatcher();
56 ~ObjectWatcher();
58 // When the object is signaled, the given delegate is notified on the thread
59 // where StartWatching is called. The ObjectWatcher is not responsible for
60 // deleting the delegate.
61 //
62 // Returns true if the watch was started. Otherwise, false is returned.
63 //
64 bool StartWatching(HANDLE object, Delegate* delegate);
66 // Stops watching. Does nothing if the watch has already completed. If the
67 // watch is still active, then it is canceled, and the associated delegate is
68 // not notified.
69 //
70 // Returns true if the watch was canceled. Otherwise, false is returned.
71 //
72 bool StopWatching();
74 // Returns the handle of the object being watched, or NULL if the object
75 // watcher is stopped.
76 HANDLE GetWatchedObject();
78 private:
79 // Called on a background thread when done waiting.
80 static void CALLBACK DoneWaiting(void* param, BOOLEAN timed_out);
82 // MessageLoop::DestructionObserver implementation:
83 virtual void WillDestroyCurrentMessageLoop();
85 // Internal state.
86 struct Watch;
87 Watch* watch_;
89 DISALLOW_COPY_AND_ASSIGN(ObjectWatcher);
90 };
92 } // namespace base
94 #endif // BASE_OBJECT_WATCHER_H_