ipc/chromium/src/base/timer.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/ipc/chromium/src/base/timer.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,271 @@
     1.4 +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
     1.5 +// Use of this source code is governed by a BSD-style license that can be
     1.6 +// found in the LICENSE file.
     1.7 +
     1.8 +// OneShotTimer and RepeatingTimer provide a simple timer API.  As the names
     1.9 +// suggest, OneShotTimer calls you back once after a time delay expires.
    1.10 +// RepeatingTimer on the other hand calls you back periodically with the
    1.11 +// prescribed time interval.
    1.12 +//
    1.13 +// OneShotTimer and RepeatingTimer both cancel the timer when they go out of
    1.14 +// scope, which makes it easy to ensure that you do not get called when your
    1.15 +// object has gone out of scope.  Just instantiate a OneShotTimer or
    1.16 +// RepeatingTimer as a member variable of the class for which you wish to
    1.17 +// receive timer events.
    1.18 +//
    1.19 +// Sample RepeatingTimer usage:
    1.20 +//
    1.21 +//   class MyClass {
    1.22 +//    public:
    1.23 +//     void StartDoingStuff() {
    1.24 +//       timer_.Start(TimeDelta::FromSeconds(1), this, &MyClass::DoStuff);
    1.25 +//     }
    1.26 +//     void StopDoingStuff() {
    1.27 +//       timer_.Stop();
    1.28 +//     }
    1.29 +//    private:
    1.30 +//     void DoStuff() {
    1.31 +//       // This method is called every second to do stuff.
    1.32 +//       ...
    1.33 +//     }
    1.34 +//     base::RepeatingTimer<MyClass> timer_;
    1.35 +//   };
    1.36 +//
    1.37 +// Both OneShotTimer and RepeatingTimer also support a Reset method, which
    1.38 +// allows you to easily defer the timer event until the timer delay passes once
    1.39 +// again.  So, in the above example, if 0.5 seconds have already passed,
    1.40 +// calling Reset on timer_ would postpone DoStuff by another 1 second.  In
    1.41 +// other words, Reset is shorthand for calling Stop and then Start again with
    1.42 +// the same arguments.
    1.43 +
    1.44 +#ifndef BASE_TIMER_H_
    1.45 +#define BASE_TIMER_H_
    1.46 +
    1.47 +// IMPORTANT: If you change timer code, make sure that all tests (including
    1.48 +// disabled ones) from timer_unittests.cc pass locally. Some are disabled
    1.49 +// because they're flaky on the buildbot, but when you run them locally you
    1.50 +// should be able to tell the difference.
    1.51 +
    1.52 +#include "base/logging.h"
    1.53 +#include "base/task.h"
    1.54 +#include "base/time.h"
    1.55 +
    1.56 +class MessageLoop;
    1.57 +
    1.58 +namespace base {
    1.59 +
    1.60 +//-----------------------------------------------------------------------------
    1.61 +// This class is an implementation detail of OneShotTimer and RepeatingTimer.
    1.62 +// Please do not use this class directly.
    1.63 +//
    1.64 +// This class exists to share code between BaseTimer<T> template instantiations.
    1.65 +//
    1.66 +class BaseTimer_Helper {
    1.67 + public:
    1.68 +  // Stops the timer.
    1.69 +  ~BaseTimer_Helper() {
    1.70 +    OrphanDelayedTask();
    1.71 +  }
    1.72 +
    1.73 +  // Returns true if the timer is running (i.e., not stopped).
    1.74 +  bool IsRunning() const {
    1.75 +    return delayed_task_ != NULL;
    1.76 +  }
    1.77 +
    1.78 +  // Returns the current delay for this timer.  May only call this method when
    1.79 +  // the timer is running!
    1.80 +  TimeDelta GetCurrentDelay() const {
    1.81 +    DCHECK(IsRunning());
    1.82 +    return delayed_task_->delay_;
    1.83 +  }
    1.84 +
    1.85 + protected:
    1.86 +  BaseTimer_Helper() : delayed_task_(NULL) {}
    1.87 +
    1.88 +  // We have access to the timer_ member so we can orphan this task.
    1.89 +  class TimerTask : public Task {
    1.90 +   public:
    1.91 +    TimerTask(TimeDelta delay) : delay_(delay) {
    1.92 +      // timer_ is set in InitiateDelayedTask.
    1.93 +    }
    1.94 +    virtual ~TimerTask() {}
    1.95 +    BaseTimer_Helper* timer_;
    1.96 +    TimeDelta delay_;
    1.97 +  };
    1.98 +
    1.99 +  // Used to orphan delayed_task_ so that when it runs it does nothing.
   1.100 +  void OrphanDelayedTask();
   1.101 +
   1.102 +  // Used to initiated a new delayed task.  This has the side-effect of
   1.103 +  // orphaning delayed_task_ if it is non-null.
   1.104 +  void InitiateDelayedTask(TimerTask* timer_task);
   1.105 +
   1.106 +  TimerTask* delayed_task_;
   1.107 +
   1.108 +  DISALLOW_COPY_AND_ASSIGN(BaseTimer_Helper);
   1.109 +};
   1.110 +
   1.111 +//-----------------------------------------------------------------------------
   1.112 +// This class is an implementation detail of OneShotTimer and RepeatingTimer.
   1.113 +// Please do not use this class directly.
   1.114 +template <class Receiver, bool kIsRepeating>
   1.115 +class BaseTimer : public BaseTimer_Helper {
   1.116 + public:
   1.117 +  typedef void (Receiver::*ReceiverMethod)();
   1.118 +
   1.119 +  // Call this method to start the timer.  It is an error to call this method
   1.120 +  // while the timer is already running.
   1.121 +  void Start(TimeDelta delay, Receiver* receiver, ReceiverMethod method) {
   1.122 +    DCHECK(!IsRunning());
   1.123 +    InitiateDelayedTask(new TimerTask(delay, receiver, method));
   1.124 +  }
   1.125 +
   1.126 +  // Call this method to stop the timer.  It is a no-op if the timer is not
   1.127 +  // running.
   1.128 +  void Stop() {
   1.129 +    OrphanDelayedTask();
   1.130 +  }
   1.131 +
   1.132 +  // Call this method to reset the timer delay of an already running timer.
   1.133 +  void Reset() {
   1.134 +    DCHECK(IsRunning());
   1.135 +    InitiateDelayedTask(static_cast<TimerTask*>(delayed_task_)->Clone());
   1.136 +  }
   1.137 +
   1.138 + private:
   1.139 +  typedef BaseTimer<Receiver, kIsRepeating> SelfType;
   1.140 +
   1.141 +  class TimerTask : public BaseTimer_Helper::TimerTask {
   1.142 +   public:
   1.143 +    TimerTask(TimeDelta delay, Receiver* receiver, ReceiverMethod method)
   1.144 +        : BaseTimer_Helper::TimerTask(delay),
   1.145 +          receiver_(receiver),
   1.146 +          method_(method) {
   1.147 +    }
   1.148 +
   1.149 +    virtual ~TimerTask() {
   1.150 +      // This task may be getting cleared because the MessageLoop has been
   1.151 +      // destructed.  If so, don't leave the Timer with a dangling pointer
   1.152 +      // to this now-defunct task.
   1.153 +      ClearBaseTimer();
   1.154 +    }
   1.155 +
   1.156 +    virtual void Run() {
   1.157 +      if (!timer_)  // timer_ is null if we were orphaned.
   1.158 +        return;
   1.159 +      if (kIsRepeating)
   1.160 +        ResetBaseTimer();
   1.161 +      else
   1.162 +        ClearBaseTimer();
   1.163 +      DispatchToMethod(receiver_, method_, Tuple0());
   1.164 +    }
   1.165 +
   1.166 +    TimerTask* Clone() const {
   1.167 +      return new TimerTask(delay_, receiver_, method_);
   1.168 +    }
   1.169 +
   1.170 +   private:
   1.171 +    // Inform the Base that the timer is no longer active.
   1.172 +    void ClearBaseTimer() {
   1.173 +      if (timer_) {
   1.174 +        SelfType* self = static_cast<SelfType*>(timer_);
   1.175 +        // It is possible that the Timer has already been reset, and that this
   1.176 +        // Task is old.  So, if the Timer points to a different task, assume
   1.177 +        // that the Timer has already taken care of properly setting the task.
   1.178 +        if (self->delayed_task_ == this)
   1.179 +          self->delayed_task_ = NULL;
   1.180 +        // By now the delayed_task_ in the Timer does not point to us anymore.
   1.181 +        // We should reset our own timer_ because the Timer can not do this
   1.182 +        // for us in its destructor.
   1.183 +        timer_ = NULL;
   1.184 +      }
   1.185 +    }
   1.186 +
   1.187 +    // Inform the Base that we're resetting the timer.
   1.188 +    void ResetBaseTimer() {
   1.189 +      DCHECK(timer_);
   1.190 +      DCHECK(kIsRepeating);
   1.191 +      SelfType* self = static_cast<SelfType*>(timer_);
   1.192 +      self->Reset();
   1.193 +    }
   1.194 +
   1.195 +    Receiver* receiver_;
   1.196 +    ReceiverMethod method_;
   1.197 +  };
   1.198 +};
   1.199 +
   1.200 +//-----------------------------------------------------------------------------
   1.201 +// A simple, one-shot timer.  See usage notes at the top of the file.
   1.202 +template <class Receiver>
   1.203 +class OneShotTimer : public BaseTimer<Receiver, false> {};
   1.204 +
   1.205 +//-----------------------------------------------------------------------------
   1.206 +// A simple, repeating timer.  See usage notes at the top of the file.
   1.207 +template <class Receiver>
   1.208 +class RepeatingTimer : public BaseTimer<Receiver, true> {};
   1.209 +
   1.210 +//-----------------------------------------------------------------------------
   1.211 +// A Delay timer is like The Button from Lost. Once started, you have to keep
   1.212 +// calling Reset otherwise it will call the given method in the MessageLoop
   1.213 +// thread.
   1.214 +//
   1.215 +// Once created, it is inactive until Reset is called. Once |delay| seconds have
   1.216 +// passed since the last call to Reset, the callback is made. Once the callback
   1.217 +// has been made, it's inactive until Reset is called again.
   1.218 +//
   1.219 +// If destroyed, the timeout is canceled and will not occur even if already
   1.220 +// inflight.
   1.221 +template <class Receiver>
   1.222 +class DelayTimer {
   1.223 + public:
   1.224 +  typedef void (Receiver::*ReceiverMethod)();
   1.225 +
   1.226 +  DelayTimer(TimeDelta delay, Receiver* receiver, ReceiverMethod method)
   1.227 +      : receiver_(receiver),
   1.228 +        method_(method),
   1.229 +        delay_(delay) {
   1.230 +  }
   1.231 +
   1.232 +  void Reset() {
   1.233 +    DelayFor(delay_);
   1.234 +  }
   1.235 +
   1.236 + private:
   1.237 +  void DelayFor(TimeDelta delay) {
   1.238 +    trigger_time_ = Time::Now() + delay;
   1.239 +
   1.240 +    // If we already have a timer that will expire at or before the given delay,
   1.241 +    // then we have nothing more to do now.
   1.242 +    if (timer_.IsRunning() && timer_.GetCurrentDelay() <= delay)
   1.243 +      return;
   1.244 +
   1.245 +    // The timer isn't running, or will expire too late, so restart it.
   1.246 +    timer_.Stop();
   1.247 +    timer_.Start(delay, this, &DelayTimer<Receiver>::Check);
   1.248 +  }
   1.249 +
   1.250 +  void Check() {
   1.251 +    if (trigger_time_.is_null())
   1.252 +      return;
   1.253 +
   1.254 +    // If we have not waited long enough, then wait some more.
   1.255 +    const Time now = Time::Now();
   1.256 +    if (now < trigger_time_) {
   1.257 +      DelayFor(trigger_time_ - now);
   1.258 +      return;
   1.259 +    }
   1.260 +
   1.261 +    (receiver_->*method_)();
   1.262 +  }
   1.263 +
   1.264 +  Receiver *const receiver_;
   1.265 +  const ReceiverMethod method_;
   1.266 +  const TimeDelta delay_;
   1.267 +
   1.268 +  OneShotTimer<DelayTimer<Receiver> > timer_;
   1.269 +  Time trigger_time_;
   1.270 +};
   1.271 +
   1.272 +}  // namespace base
   1.273 +
   1.274 +#endif  // BASE_TIMER_H_

mercurial