Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
michael@0 | 2 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 3 | // found in the LICENSE file. |
michael@0 | 4 | |
michael@0 | 5 | // OneShotTimer and RepeatingTimer provide a simple timer API. As the names |
michael@0 | 6 | // suggest, OneShotTimer calls you back once after a time delay expires. |
michael@0 | 7 | // RepeatingTimer on the other hand calls you back periodically with the |
michael@0 | 8 | // prescribed time interval. |
michael@0 | 9 | // |
michael@0 | 10 | // OneShotTimer and RepeatingTimer both cancel the timer when they go out of |
michael@0 | 11 | // scope, which makes it easy to ensure that you do not get called when your |
michael@0 | 12 | // object has gone out of scope. Just instantiate a OneShotTimer or |
michael@0 | 13 | // RepeatingTimer as a member variable of the class for which you wish to |
michael@0 | 14 | // receive timer events. |
michael@0 | 15 | // |
michael@0 | 16 | // Sample RepeatingTimer usage: |
michael@0 | 17 | // |
michael@0 | 18 | // class MyClass { |
michael@0 | 19 | // public: |
michael@0 | 20 | // void StartDoingStuff() { |
michael@0 | 21 | // timer_.Start(TimeDelta::FromSeconds(1), this, &MyClass::DoStuff); |
michael@0 | 22 | // } |
michael@0 | 23 | // void StopDoingStuff() { |
michael@0 | 24 | // timer_.Stop(); |
michael@0 | 25 | // } |
michael@0 | 26 | // private: |
michael@0 | 27 | // void DoStuff() { |
michael@0 | 28 | // // This method is called every second to do stuff. |
michael@0 | 29 | // ... |
michael@0 | 30 | // } |
michael@0 | 31 | // base::RepeatingTimer<MyClass> timer_; |
michael@0 | 32 | // }; |
michael@0 | 33 | // |
michael@0 | 34 | // Both OneShotTimer and RepeatingTimer also support a Reset method, which |
michael@0 | 35 | // allows you to easily defer the timer event until the timer delay passes once |
michael@0 | 36 | // again. So, in the above example, if 0.5 seconds have already passed, |
michael@0 | 37 | // calling Reset on timer_ would postpone DoStuff by another 1 second. In |
michael@0 | 38 | // other words, Reset is shorthand for calling Stop and then Start again with |
michael@0 | 39 | // the same arguments. |
michael@0 | 40 | |
michael@0 | 41 | #ifndef BASE_TIMER_H_ |
michael@0 | 42 | #define BASE_TIMER_H_ |
michael@0 | 43 | |
michael@0 | 44 | // IMPORTANT: If you change timer code, make sure that all tests (including |
michael@0 | 45 | // disabled ones) from timer_unittests.cc pass locally. Some are disabled |
michael@0 | 46 | // because they're flaky on the buildbot, but when you run them locally you |
michael@0 | 47 | // should be able to tell the difference. |
michael@0 | 48 | |
michael@0 | 49 | #include "base/logging.h" |
michael@0 | 50 | #include "base/task.h" |
michael@0 | 51 | #include "base/time.h" |
michael@0 | 52 | |
michael@0 | 53 | class MessageLoop; |
michael@0 | 54 | |
michael@0 | 55 | namespace base { |
michael@0 | 56 | |
michael@0 | 57 | //----------------------------------------------------------------------------- |
michael@0 | 58 | // This class is an implementation detail of OneShotTimer and RepeatingTimer. |
michael@0 | 59 | // Please do not use this class directly. |
michael@0 | 60 | // |
michael@0 | 61 | // This class exists to share code between BaseTimer<T> template instantiations. |
michael@0 | 62 | // |
michael@0 | 63 | class BaseTimer_Helper { |
michael@0 | 64 | public: |
michael@0 | 65 | // Stops the timer. |
michael@0 | 66 | ~BaseTimer_Helper() { |
michael@0 | 67 | OrphanDelayedTask(); |
michael@0 | 68 | } |
michael@0 | 69 | |
michael@0 | 70 | // Returns true if the timer is running (i.e., not stopped). |
michael@0 | 71 | bool IsRunning() const { |
michael@0 | 72 | return delayed_task_ != NULL; |
michael@0 | 73 | } |
michael@0 | 74 | |
michael@0 | 75 | // Returns the current delay for this timer. May only call this method when |
michael@0 | 76 | // the timer is running! |
michael@0 | 77 | TimeDelta GetCurrentDelay() const { |
michael@0 | 78 | DCHECK(IsRunning()); |
michael@0 | 79 | return delayed_task_->delay_; |
michael@0 | 80 | } |
michael@0 | 81 | |
michael@0 | 82 | protected: |
michael@0 | 83 | BaseTimer_Helper() : delayed_task_(NULL) {} |
michael@0 | 84 | |
michael@0 | 85 | // We have access to the timer_ member so we can orphan this task. |
michael@0 | 86 | class TimerTask : public Task { |
michael@0 | 87 | public: |
michael@0 | 88 | TimerTask(TimeDelta delay) : delay_(delay) { |
michael@0 | 89 | // timer_ is set in InitiateDelayedTask. |
michael@0 | 90 | } |
michael@0 | 91 | virtual ~TimerTask() {} |
michael@0 | 92 | BaseTimer_Helper* timer_; |
michael@0 | 93 | TimeDelta delay_; |
michael@0 | 94 | }; |
michael@0 | 95 | |
michael@0 | 96 | // Used to orphan delayed_task_ so that when it runs it does nothing. |
michael@0 | 97 | void OrphanDelayedTask(); |
michael@0 | 98 | |
michael@0 | 99 | // Used to initiated a new delayed task. This has the side-effect of |
michael@0 | 100 | // orphaning delayed_task_ if it is non-null. |
michael@0 | 101 | void InitiateDelayedTask(TimerTask* timer_task); |
michael@0 | 102 | |
michael@0 | 103 | TimerTask* delayed_task_; |
michael@0 | 104 | |
michael@0 | 105 | DISALLOW_COPY_AND_ASSIGN(BaseTimer_Helper); |
michael@0 | 106 | }; |
michael@0 | 107 | |
michael@0 | 108 | //----------------------------------------------------------------------------- |
michael@0 | 109 | // This class is an implementation detail of OneShotTimer and RepeatingTimer. |
michael@0 | 110 | // Please do not use this class directly. |
michael@0 | 111 | template <class Receiver, bool kIsRepeating> |
michael@0 | 112 | class BaseTimer : public BaseTimer_Helper { |
michael@0 | 113 | public: |
michael@0 | 114 | typedef void (Receiver::*ReceiverMethod)(); |
michael@0 | 115 | |
michael@0 | 116 | // Call this method to start the timer. It is an error to call this method |
michael@0 | 117 | // while the timer is already running. |
michael@0 | 118 | void Start(TimeDelta delay, Receiver* receiver, ReceiverMethod method) { |
michael@0 | 119 | DCHECK(!IsRunning()); |
michael@0 | 120 | InitiateDelayedTask(new TimerTask(delay, receiver, method)); |
michael@0 | 121 | } |
michael@0 | 122 | |
michael@0 | 123 | // Call this method to stop the timer. It is a no-op if the timer is not |
michael@0 | 124 | // running. |
michael@0 | 125 | void Stop() { |
michael@0 | 126 | OrphanDelayedTask(); |
michael@0 | 127 | } |
michael@0 | 128 | |
michael@0 | 129 | // Call this method to reset the timer delay of an already running timer. |
michael@0 | 130 | void Reset() { |
michael@0 | 131 | DCHECK(IsRunning()); |
michael@0 | 132 | InitiateDelayedTask(static_cast<TimerTask*>(delayed_task_)->Clone()); |
michael@0 | 133 | } |
michael@0 | 134 | |
michael@0 | 135 | private: |
michael@0 | 136 | typedef BaseTimer<Receiver, kIsRepeating> SelfType; |
michael@0 | 137 | |
michael@0 | 138 | class TimerTask : public BaseTimer_Helper::TimerTask { |
michael@0 | 139 | public: |
michael@0 | 140 | TimerTask(TimeDelta delay, Receiver* receiver, ReceiverMethod method) |
michael@0 | 141 | : BaseTimer_Helper::TimerTask(delay), |
michael@0 | 142 | receiver_(receiver), |
michael@0 | 143 | method_(method) { |
michael@0 | 144 | } |
michael@0 | 145 | |
michael@0 | 146 | virtual ~TimerTask() { |
michael@0 | 147 | // This task may be getting cleared because the MessageLoop has been |
michael@0 | 148 | // destructed. If so, don't leave the Timer with a dangling pointer |
michael@0 | 149 | // to this now-defunct task. |
michael@0 | 150 | ClearBaseTimer(); |
michael@0 | 151 | } |
michael@0 | 152 | |
michael@0 | 153 | virtual void Run() { |
michael@0 | 154 | if (!timer_) // timer_ is null if we were orphaned. |
michael@0 | 155 | return; |
michael@0 | 156 | if (kIsRepeating) |
michael@0 | 157 | ResetBaseTimer(); |
michael@0 | 158 | else |
michael@0 | 159 | ClearBaseTimer(); |
michael@0 | 160 | DispatchToMethod(receiver_, method_, Tuple0()); |
michael@0 | 161 | } |
michael@0 | 162 | |
michael@0 | 163 | TimerTask* Clone() const { |
michael@0 | 164 | return new TimerTask(delay_, receiver_, method_); |
michael@0 | 165 | } |
michael@0 | 166 | |
michael@0 | 167 | private: |
michael@0 | 168 | // Inform the Base that the timer is no longer active. |
michael@0 | 169 | void ClearBaseTimer() { |
michael@0 | 170 | if (timer_) { |
michael@0 | 171 | SelfType* self = static_cast<SelfType*>(timer_); |
michael@0 | 172 | // It is possible that the Timer has already been reset, and that this |
michael@0 | 173 | // Task is old. So, if the Timer points to a different task, assume |
michael@0 | 174 | // that the Timer has already taken care of properly setting the task. |
michael@0 | 175 | if (self->delayed_task_ == this) |
michael@0 | 176 | self->delayed_task_ = NULL; |
michael@0 | 177 | // By now the delayed_task_ in the Timer does not point to us anymore. |
michael@0 | 178 | // We should reset our own timer_ because the Timer can not do this |
michael@0 | 179 | // for us in its destructor. |
michael@0 | 180 | timer_ = NULL; |
michael@0 | 181 | } |
michael@0 | 182 | } |
michael@0 | 183 | |
michael@0 | 184 | // Inform the Base that we're resetting the timer. |
michael@0 | 185 | void ResetBaseTimer() { |
michael@0 | 186 | DCHECK(timer_); |
michael@0 | 187 | DCHECK(kIsRepeating); |
michael@0 | 188 | SelfType* self = static_cast<SelfType*>(timer_); |
michael@0 | 189 | self->Reset(); |
michael@0 | 190 | } |
michael@0 | 191 | |
michael@0 | 192 | Receiver* receiver_; |
michael@0 | 193 | ReceiverMethod method_; |
michael@0 | 194 | }; |
michael@0 | 195 | }; |
michael@0 | 196 | |
michael@0 | 197 | //----------------------------------------------------------------------------- |
michael@0 | 198 | // A simple, one-shot timer. See usage notes at the top of the file. |
michael@0 | 199 | template <class Receiver> |
michael@0 | 200 | class OneShotTimer : public BaseTimer<Receiver, false> {}; |
michael@0 | 201 | |
michael@0 | 202 | //----------------------------------------------------------------------------- |
michael@0 | 203 | // A simple, repeating timer. See usage notes at the top of the file. |
michael@0 | 204 | template <class Receiver> |
michael@0 | 205 | class RepeatingTimer : public BaseTimer<Receiver, true> {}; |
michael@0 | 206 | |
michael@0 | 207 | //----------------------------------------------------------------------------- |
michael@0 | 208 | // A Delay timer is like The Button from Lost. Once started, you have to keep |
michael@0 | 209 | // calling Reset otherwise it will call the given method in the MessageLoop |
michael@0 | 210 | // thread. |
michael@0 | 211 | // |
michael@0 | 212 | // Once created, it is inactive until Reset is called. Once |delay| seconds have |
michael@0 | 213 | // passed since the last call to Reset, the callback is made. Once the callback |
michael@0 | 214 | // has been made, it's inactive until Reset is called again. |
michael@0 | 215 | // |
michael@0 | 216 | // If destroyed, the timeout is canceled and will not occur even if already |
michael@0 | 217 | // inflight. |
michael@0 | 218 | template <class Receiver> |
michael@0 | 219 | class DelayTimer { |
michael@0 | 220 | public: |
michael@0 | 221 | typedef void (Receiver::*ReceiverMethod)(); |
michael@0 | 222 | |
michael@0 | 223 | DelayTimer(TimeDelta delay, Receiver* receiver, ReceiverMethod method) |
michael@0 | 224 | : receiver_(receiver), |
michael@0 | 225 | method_(method), |
michael@0 | 226 | delay_(delay) { |
michael@0 | 227 | } |
michael@0 | 228 | |
michael@0 | 229 | void Reset() { |
michael@0 | 230 | DelayFor(delay_); |
michael@0 | 231 | } |
michael@0 | 232 | |
michael@0 | 233 | private: |
michael@0 | 234 | void DelayFor(TimeDelta delay) { |
michael@0 | 235 | trigger_time_ = Time::Now() + delay; |
michael@0 | 236 | |
michael@0 | 237 | // If we already have a timer that will expire at or before the given delay, |
michael@0 | 238 | // then we have nothing more to do now. |
michael@0 | 239 | if (timer_.IsRunning() && timer_.GetCurrentDelay() <= delay) |
michael@0 | 240 | return; |
michael@0 | 241 | |
michael@0 | 242 | // The timer isn't running, or will expire too late, so restart it. |
michael@0 | 243 | timer_.Stop(); |
michael@0 | 244 | timer_.Start(delay, this, &DelayTimer<Receiver>::Check); |
michael@0 | 245 | } |
michael@0 | 246 | |
michael@0 | 247 | void Check() { |
michael@0 | 248 | if (trigger_time_.is_null()) |
michael@0 | 249 | return; |
michael@0 | 250 | |
michael@0 | 251 | // If we have not waited long enough, then wait some more. |
michael@0 | 252 | const Time now = Time::Now(); |
michael@0 | 253 | if (now < trigger_time_) { |
michael@0 | 254 | DelayFor(trigger_time_ - now); |
michael@0 | 255 | return; |
michael@0 | 256 | } |
michael@0 | 257 | |
michael@0 | 258 | (receiver_->*method_)(); |
michael@0 | 259 | } |
michael@0 | 260 | |
michael@0 | 261 | Receiver *const receiver_; |
michael@0 | 262 | const ReceiverMethod method_; |
michael@0 | 263 | const TimeDelta delay_; |
michael@0 | 264 | |
michael@0 | 265 | OneShotTimer<DelayTimer<Receiver> > timer_; |
michael@0 | 266 | Time trigger_time_; |
michael@0 | 267 | }; |
michael@0 | 268 | |
michael@0 | 269 | } // namespace base |
michael@0 | 270 | |
michael@0 | 271 | #endif // BASE_TIMER_H_ |