ipc/chromium/src/base/waitable_event_watcher_posix.cc

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/ipc/chromium/src/base/waitable_event_watcher_posix.cc	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,277 @@
     1.4 +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
     1.5 +// Use of this source code is governed by a BSD-style license that can be
     1.6 +// found in the LICENSE file.
     1.7 +
     1.8 +#include "base/waitable_event_watcher.h"
     1.9 +
    1.10 +#include "base/condition_variable.h"
    1.11 +#include "base/lock.h"
    1.12 +#include "base/message_loop.h"
    1.13 +#include "base/waitable_event.h"
    1.14 +
    1.15 +#include "mozilla/Attributes.h"
    1.16 +
    1.17 +namespace base {
    1.18 +
    1.19 +// -----------------------------------------------------------------------------
    1.20 +// WaitableEventWatcher (async waits).
    1.21 +//
    1.22 +// The basic design is that we add an AsyncWaiter to the wait-list of the event.
    1.23 +// That AsyncWaiter has a pointer to MessageLoop, and a Task to be posted to it.
    1.24 +// The MessageLoop ends up running the task, which calls the delegate.
    1.25 +//
    1.26 +// Since the wait can be canceled, we have a thread-safe Flag object which is
    1.27 +// set when the wait has been canceled. At each stage in the above, we check the
    1.28 +// flag before going onto the next stage. Since the wait may only be canceled in
    1.29 +// the MessageLoop which runs the Task, we are assured that the delegate cannot
    1.30 +// be called after canceling...
    1.31 +
    1.32 +// -----------------------------------------------------------------------------
    1.33 +// A thread-safe, reference-counted, write-once flag.
    1.34 +// -----------------------------------------------------------------------------
    1.35 +class Flag : public RefCountedThreadSafe<Flag> {
    1.36 + public:
    1.37 +  Flag() { flag_ = false; }
    1.38 +
    1.39 +  void Set() {
    1.40 +    AutoLock locked(lock_);
    1.41 +    flag_ = true;
    1.42 +  }
    1.43 +
    1.44 +  bool value() const {
    1.45 +    AutoLock locked(lock_);
    1.46 +    return flag_;
    1.47 +  }
    1.48 +
    1.49 + private:
    1.50 +  mutable Lock lock_;
    1.51 +  bool flag_;
    1.52 +};
    1.53 +
    1.54 +// -----------------------------------------------------------------------------
    1.55 +// This is an asynchronous waiter which posts a task to a MessageLoop when
    1.56 +// fired. An AsyncWaiter may only be in a single wait-list.
    1.57 +// -----------------------------------------------------------------------------
    1.58 +class AsyncWaiter MOZ_FINAL : public WaitableEvent::Waiter {
    1.59 + public:
    1.60 +  AsyncWaiter(MessageLoop* message_loop, Task* task, Flag* flag)
    1.61 +      : message_loop_(message_loop),
    1.62 +        cb_task_(task),
    1.63 +        flag_(flag) { }
    1.64 +
    1.65 +  bool Fire(WaitableEvent* event) {
    1.66 +    if (flag_->value()) {
    1.67 +      // If the callback has been canceled, we don't enqueue the task, we just
    1.68 +      // delete it instead.
    1.69 +      delete cb_task_;
    1.70 +    } else {
    1.71 +      message_loop_->PostTask(FROM_HERE, cb_task_);
    1.72 +    }
    1.73 +
    1.74 +    // We are removed from the wait-list by the WaitableEvent itself. It only
    1.75 +    // remains to delete ourselves.
    1.76 +    delete this;
    1.77 +
    1.78 +    // We can always return true because an AsyncWaiter is never in two
    1.79 +    // different wait-lists at the same time.
    1.80 +    return true;
    1.81 +  }
    1.82 +
    1.83 +  // See StopWatching for discussion
    1.84 +  bool Compare(void* tag) {
    1.85 +    return tag == flag_.get();
    1.86 +  }
    1.87 +
    1.88 + private:
    1.89 +  MessageLoop *const message_loop_;
    1.90 +  Task *const cb_task_;
    1.91 +  scoped_refptr<Flag> flag_;
    1.92 +};
    1.93 +
    1.94 +// -----------------------------------------------------------------------------
    1.95 +// For async waits we need to make a callback in a MessageLoop thread. We do
    1.96 +// this by posting this task, which calls the delegate and keeps track of when
    1.97 +// the event is canceled.
    1.98 +// -----------------------------------------------------------------------------
    1.99 +class AsyncCallbackTask : public Task {
   1.100 + public:
   1.101 +  AsyncCallbackTask(Flag* flag, WaitableEventWatcher::Delegate* delegate,
   1.102 +                    WaitableEvent* event)
   1.103 +      : flag_(flag),
   1.104 +        delegate_(delegate),
   1.105 +        event_(event) {
   1.106 +  }
   1.107 +
   1.108 +  void Run() {
   1.109 +    // Runs in MessageLoop thread.
   1.110 +    if (!flag_->value()) {
   1.111 +      // This is to let the WaitableEventWatcher know that the event has occured
   1.112 +      // because it needs to be able to return NULL from GetWatchedObject
   1.113 +      flag_->Set();
   1.114 +      delegate_->OnWaitableEventSignaled(event_);
   1.115 +    }
   1.116 +
   1.117 +    // We are deleted by the MessageLoop
   1.118 +  }
   1.119 +
   1.120 + private:
   1.121 +  scoped_refptr<Flag> flag_;
   1.122 +  WaitableEventWatcher::Delegate *const delegate_;
   1.123 +  WaitableEvent *const event_;
   1.124 +};
   1.125 +
   1.126 +WaitableEventWatcher::WaitableEventWatcher()
   1.127 +    : event_(NULL),
   1.128 +      message_loop_(NULL),
   1.129 +      cancel_flag_(NULL),
   1.130 +      callback_task_(NULL) {
   1.131 +}
   1.132 +
   1.133 +WaitableEventWatcher::~WaitableEventWatcher() {
   1.134 +  StopWatching();
   1.135 +}
   1.136 +
   1.137 +// -----------------------------------------------------------------------------
   1.138 +// The Handle is how the user cancels a wait. After deleting the Handle we
   1.139 +// insure that the delegate cannot be called.
   1.140 +// -----------------------------------------------------------------------------
   1.141 +bool WaitableEventWatcher::StartWatching
   1.142 +    (WaitableEvent* event, WaitableEventWatcher::Delegate* delegate) {
   1.143 +  MessageLoop *const current_ml = MessageLoop::current();
   1.144 +  DCHECK(current_ml) << "Cannot create WaitableEventWatcher without a "
   1.145 +                        "current MessageLoop";
   1.146 +
   1.147 +  // A user may call StartWatching from within the callback function. In this
   1.148 +  // case, we won't know that we have finished watching, expect that the Flag
   1.149 +  // will have been set in AsyncCallbackTask::Run()
   1.150 +  if (cancel_flag_.get() && cancel_flag_->value()) {
   1.151 +    if (message_loop_) {
   1.152 +      message_loop_->RemoveDestructionObserver(this);
   1.153 +      message_loop_ = NULL;
   1.154 +    }
   1.155 +
   1.156 +    cancel_flag_ = NULL;
   1.157 +  }
   1.158 +
   1.159 +  DCHECK(!cancel_flag_.get()) << "StartWatching called while still watching";
   1.160 +
   1.161 +  cancel_flag_ = new Flag;
   1.162 +  callback_task_ = new AsyncCallbackTask(cancel_flag_, delegate, event);
   1.163 +  WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get();
   1.164 +
   1.165 +  AutoLock locked(kernel->lock_);
   1.166 +
   1.167 +  if (kernel->signaled_) {
   1.168 +    if (!kernel->manual_reset_)
   1.169 +      kernel->signaled_ = false;
   1.170 +
   1.171 +    // No hairpinning - we can't call the delegate directly here. We have to
   1.172 +    // enqueue a task on the MessageLoop as normal.
   1.173 +    current_ml->PostTask(FROM_HERE, callback_task_);
   1.174 +    return true;
   1.175 +  }
   1.176 +
   1.177 +  message_loop_ = current_ml;
   1.178 +  current_ml->AddDestructionObserver(this);
   1.179 +
   1.180 +  event_ = event;
   1.181 +  kernel_ = kernel;
   1.182 +  waiter_ = new AsyncWaiter(current_ml, callback_task_, cancel_flag_);
   1.183 +  event->Enqueue(waiter_);
   1.184 +
   1.185 +  return true;
   1.186 +}
   1.187 +
   1.188 +void WaitableEventWatcher::StopWatching() {
   1.189 +  if (message_loop_) {
   1.190 +    message_loop_->RemoveDestructionObserver(this);
   1.191 +    message_loop_ = NULL;
   1.192 +  }
   1.193 +
   1.194 +  if (!cancel_flag_.get())  // if not currently watching...
   1.195 +    return;
   1.196 +
   1.197 +  if (cancel_flag_->value()) {
   1.198 +    // In this case, the event has fired, but we haven't figured that out yet.
   1.199 +    // The WaitableEvent may have been deleted too.
   1.200 +    cancel_flag_ = NULL;
   1.201 +    return;
   1.202 +  }
   1.203 +
   1.204 +  if (!kernel_.get()) {
   1.205 +    // We have no kernel. This means that we never enqueued a Waiter on an
   1.206 +    // event because the event was already signaled when StartWatching was
   1.207 +    // called.
   1.208 +    //
   1.209 +    // In this case, a task was enqueued on the MessageLoop and will run.
   1.210 +    // We set the flag in case the task hasn't yet run. The flag will stop the
   1.211 +    // delegate getting called. If the task has run then we have the last
   1.212 +    // reference to the flag and it will be deleted immedately after.
   1.213 +    cancel_flag_->Set();
   1.214 +    cancel_flag_ = NULL;
   1.215 +    return;
   1.216 +  }
   1.217 +
   1.218 +  AutoLock locked(kernel_->lock_);
   1.219 +  // We have a lock on the kernel. No one else can signal the event while we
   1.220 +  // have it.
   1.221 +
   1.222 +  // We have a possible ABA issue here. If Dequeue was to compare only the
   1.223 +  // pointer values then it's possible that the AsyncWaiter could have been
   1.224 +  // fired, freed and the memory reused for a different Waiter which was
   1.225 +  // enqueued in the same wait-list. We would think that that waiter was our
   1.226 +  // AsyncWaiter and remove it.
   1.227 +  //
   1.228 +  // To stop this, Dequeue also takes a tag argument which is passed to the
   1.229 +  // virtual Compare function before the two are considered a match. So we need
   1.230 +  // a tag which is good for the lifetime of this handle: the Flag. Since we
   1.231 +  // have a reference to the Flag, its memory cannot be reused while this object
   1.232 +  // still exists. So if we find a waiter with the correct pointer value, and
   1.233 +  // which shares a Flag pointer, we have a real match.
   1.234 +  if (kernel_->Dequeue(waiter_, cancel_flag_.get())) {
   1.235 +    // Case 2: the waiter hasn't been signaled yet; it was still on the wait
   1.236 +    // list. We've removed it, thus we can delete it and the task (which cannot
   1.237 +    // have been enqueued with the MessageLoop because the waiter was never
   1.238 +    // signaled)
   1.239 +    delete waiter_;
   1.240 +    delete callback_task_;
   1.241 +    cancel_flag_ = NULL;
   1.242 +    return;
   1.243 +  }
   1.244 +
   1.245 +  // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may
   1.246 +  // not have run yet, so we set the flag to tell it not to bother enqueuing the
   1.247 +  // task on the MessageLoop, but to delete it instead. The Waiter deletes
   1.248 +  // itself once run.
   1.249 +  cancel_flag_->Set();
   1.250 +  cancel_flag_ = NULL;
   1.251 +
   1.252 +  // If the waiter has already run then the task has been enqueued. If the Task
   1.253 +  // hasn't yet run, the flag will stop the delegate from getting called. (This
   1.254 +  // is thread safe because one may only delete a Handle from the MessageLoop
   1.255 +  // thread.)
   1.256 +  //
   1.257 +  // If the delegate has already been called then we have nothing to do. The
   1.258 +  // task has been deleted by the MessageLoop.
   1.259 +}
   1.260 +
   1.261 +WaitableEvent* WaitableEventWatcher::GetWatchedEvent() {
   1.262 +  if (!cancel_flag_.get())
   1.263 +    return NULL;
   1.264 +
   1.265 +  if (cancel_flag_->value())
   1.266 +    return NULL;
   1.267 +
   1.268 +  return event_;
   1.269 +}
   1.270 +
   1.271 +// -----------------------------------------------------------------------------
   1.272 +// This is called when the MessageLoop which the callback will be run it is
   1.273 +// deleted. We need to cancel the callback as if we had been deleted, but we
   1.274 +// will still be deleted at some point in the future.
   1.275 +// -----------------------------------------------------------------------------
   1.276 +void WaitableEventWatcher::WillDestroyCurrentMessageLoop() {
   1.277 +  StopWatching();
   1.278 +}
   1.279 +
   1.280 +}  // namespace base

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