ipc/chromium/src/chrome/common/ipc_channel_proxy.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/ipc/chromium/src/chrome/common/ipc_channel_proxy.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,209 @@
     1.4 +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
     1.5 +// Use of this source code is governed by a BSD-style license that can be
     1.6 +// found in the LICENSE file.
     1.7 +
     1.8 +#ifndef CHROME_COMMON_IPC_CHANNEL_PROXY_H__
     1.9 +#define CHROME_COMMON_IPC_CHANNEL_PROXY_H__
    1.10 +
    1.11 +#include <vector>
    1.12 +#include "base/lock.h"
    1.13 +#include "base/ref_counted.h"
    1.14 +#include "chrome/common/ipc_channel.h"
    1.15 +
    1.16 +class MessageLoop;
    1.17 +
    1.18 +namespace IPC {
    1.19 +
    1.20 +//-----------------------------------------------------------------------------
    1.21 +// IPC::ChannelProxy
    1.22 +//
    1.23 +// This class is a helper class that is useful when you wish to run an IPC
    1.24 +// channel on a background thread.  It provides you with the option of either
    1.25 +// handling IPC messages on that background thread or having them dispatched to
    1.26 +// your main thread (the thread on which the IPC::ChannelProxy is created).
    1.27 +//
    1.28 +// The API for an IPC::ChannelProxy is very similar to that of an IPC::Channel.
    1.29 +// When you send a message to an IPC::ChannelProxy, the message is routed to
    1.30 +// the background thread, where it is then passed to the IPC::Channel's Send
    1.31 +// method.  This means that you can send a message from your thread and your
    1.32 +// message will be sent over the IPC channel when possible instead of being
    1.33 +// delayed until your thread returns to its message loop.  (Often IPC messages
    1.34 +// will queue up on the IPC::Channel when there is a lot of traffic, and the
    1.35 +// channel will not get cycles to flush its message queue until the thread, on
    1.36 +// which it is running, returns to its message loop.)
    1.37 +//
    1.38 +// An IPC::ChannelProxy can have a MessageFilter associated with it, which will
    1.39 +// be notified of incoming messages on the IPC::Channel's thread.  This gives
    1.40 +// the consumer of IPC::ChannelProxy the ability to respond to incoming
    1.41 +// messages on this background thread instead of on their own thread, which may
    1.42 +// be bogged down with other processing.  The result can be greatly improved
    1.43 +// latency for messages that can be handled on a background thread.
    1.44 +//
    1.45 +// The consumer of IPC::ChannelProxy is responsible for allocating the Thread
    1.46 +// instance where the IPC::Channel will be created and operated.
    1.47 +//
    1.48 +class ChannelProxy : public Message::Sender {
    1.49 + public:
    1.50 +  // A class that receives messages on the thread where the IPC channel is
    1.51 +  // running.  It can choose to prevent the default action for an IPC message.
    1.52 +  class MessageFilter : public base::RefCountedThreadSafe<MessageFilter> {
    1.53 +   public:
    1.54 +    virtual ~MessageFilter() {}
    1.55 +
    1.56 +    // Called on the background thread to provide the filter with access to the
    1.57 +    // channel.  Called when the IPC channel is initialized or when AddFilter
    1.58 +    // is called if the channel is already initialized.
    1.59 +    virtual void OnFilterAdded(Channel* channel) {}
    1.60 +
    1.61 +    // Called on the background thread when the filter has been removed from
    1.62 +    // the ChannelProxy and when the Channel is closing.  After a filter is
    1.63 +    // removed, it will not be called again.
    1.64 +    virtual void OnFilterRemoved() {}
    1.65 +
    1.66 +    // Called to inform the filter that the IPC channel is connected and we
    1.67 +    // have received the internal Hello message from the peer.
    1.68 +    virtual void OnChannelConnected(int32_t peer_pid) {}
    1.69 +
    1.70 +    // Called when there is an error on the channel, typically that the channel
    1.71 +    // has been closed.
    1.72 +    virtual void OnChannelError() {}
    1.73 +
    1.74 +    // Called to inform the filter that the IPC channel will be destroyed.
    1.75 +    // OnFilterRemoved is called immediately after this.
    1.76 +    virtual void OnChannelClosing() {}
    1.77 +
    1.78 +    // Return true to indicate that the message was handled, or false to let
    1.79 +    // the message be handled in the default way.
    1.80 +    virtual bool OnMessageReceived(const Message& message) {
    1.81 +      return false;
    1.82 +    }
    1.83 +  };
    1.84 +
    1.85 +  // Initializes a channel proxy.  The channel_id and mode parameters are
    1.86 +  // passed directly to the underlying IPC::Channel.  The listener is called on
    1.87 +  // the thread that creates the ChannelProxy.  The filter's OnMessageReceived
    1.88 +  // method is called on the thread where the IPC::Channel is running.  The
    1.89 +  // filter may be null if the consumer is not interested in handling messages
    1.90 +  // on the background thread.  Any message not handled by the filter will be
    1.91 +  // dispatched to the listener.  The given message loop indicates where the
    1.92 +  // IPC::Channel should be created.
    1.93 +  ChannelProxy(const std::wstring& channel_id, Channel::Mode mode,
    1.94 +               Channel::Listener* listener, MessageFilter* filter,
    1.95 +               MessageLoop* ipc_thread_loop);
    1.96 +
    1.97 +  ~ChannelProxy() {
    1.98 +    Close();
    1.99 +  }
   1.100 +
   1.101 +  // Close the IPC::Channel.  This operation completes asynchronously, once the
   1.102 +  // background thread processes the command to close the channel.  It is ok to
   1.103 +  // call this method multiple times.  Redundant calls are ignored.
   1.104 +  //
   1.105 +  // WARNING: The MessageFilter object held by the ChannelProxy is also
   1.106 +  // released asynchronously, and it may in fact have its final reference
   1.107 +  // released on the background thread.  The caller should be careful to deal
   1.108 +  // with / allow for this possibility.
   1.109 +  void Close();
   1.110 +
   1.111 +  // Send a message asynchronously.  The message is routed to the background
   1.112 +  // thread where it is passed to the IPC::Channel's Send method.
   1.113 +  virtual bool Send(Message* message);
   1.114 +
   1.115 +  // Used to intercept messages as they are received on the background thread.
   1.116 +  //
   1.117 +  // Ordinarily, messages sent to the ChannelProxy are routed to the matching
   1.118 +  // listener on the worker thread.  This API allows code to intercept messages
   1.119 +  // before they are sent to the worker thread.
   1.120 +  void AddFilter(MessageFilter* filter);
   1.121 +  void RemoveFilter(MessageFilter* filter);
   1.122 +
   1.123 +#if defined(OS_POSIX)
   1.124 +  // Calls through to the underlying channel's methods.
   1.125 +  // TODO(playmobil): For now this is only implemented in the case of
   1.126 +  // create_pipe_now = true, we need to figure this out for the latter case.
   1.127 +  void GetClientFileDescriptorMapping(int *src_fd, int *dest_fd) const;
   1.128 +#endif  // defined(OS_POSIX)
   1.129 +
   1.130 + protected:
   1.131 +  class Context;
   1.132 +  // A subclass uses this constructor if it needs to add more information
   1.133 +  // to the internal state.  If create_pipe_now is true, the pipe is created
   1.134 +  // immediately.  Otherwise it's created on the IO thread.
   1.135 +  ChannelProxy(const std::wstring& channel_id, Channel::Mode mode,
   1.136 +               MessageLoop* ipc_thread_loop, Context* context,
   1.137 +               bool create_pipe_now);
   1.138 +
   1.139 +  // Used internally to hold state that is referenced on the IPC thread.
   1.140 +  class Context : public base::RefCountedThreadSafe<Context>,
   1.141 +                  public Channel::Listener {
   1.142 +   public:
   1.143 +    Context(Channel::Listener* listener, MessageFilter* filter,
   1.144 +            MessageLoop* ipc_thread);
   1.145 +    virtual ~Context() { }
   1.146 +    MessageLoop* ipc_message_loop() const { return ipc_message_loop_; }
   1.147 +    const std::wstring& channel_id() const { return channel_id_; }
   1.148 +
   1.149 +    // Dispatches a message on the listener thread.
   1.150 +    void OnDispatchMessage(const Message& message);
   1.151 +
   1.152 +   protected:
   1.153 +    // IPC::Channel::Listener methods:
   1.154 +    virtual void OnMessageReceived(const Message& message);
   1.155 +    virtual void OnChannelConnected(int32_t peer_pid);
   1.156 +    virtual void OnChannelError();
   1.157 +
   1.158 +    // Like OnMessageReceived but doesn't try the filters.
   1.159 +    void OnMessageReceivedNoFilter(const Message& message);
   1.160 +
   1.161 +    // Gives the filters a chance at processing |message|.
   1.162 +    // Returns true if the message was processed, false otherwise.
   1.163 +    bool TryFilters(const Message& message);
   1.164 +
   1.165 +    // Like Open and Close, but called on the IPC thread.
   1.166 +    virtual void OnChannelOpened();
   1.167 +    virtual void OnChannelClosed();
   1.168 +
   1.169 +    // Called on the consumers thread when the ChannelProxy is closed.  At that
   1.170 +    // point the consumer is telling us that they don't want to receive any
   1.171 +    // more messages, so we honor that wish by forgetting them!
   1.172 +    virtual void Clear() { listener_ = NULL; }
   1.173 +
   1.174 +   private:
   1.175 +    friend class ChannelProxy;
   1.176 +    // Create the Channel
   1.177 +    void CreateChannel(const std::wstring& id, const Channel::Mode& mode);
   1.178 +
   1.179 +    // Methods called via InvokeLater:
   1.180 +    void OnSendMessage(Message* message_ptr);
   1.181 +    void OnAddFilter(MessageFilter* filter);
   1.182 +    void OnRemoveFilter(MessageFilter* filter);
   1.183 +    void OnDispatchConnected();
   1.184 +    void OnDispatchError();
   1.185 +
   1.186 +    MessageLoop* listener_message_loop_;
   1.187 +    Channel::Listener* listener_;
   1.188 +
   1.189 +    // List of filters.  This is only accessed on the IPC thread.
   1.190 +    std::vector<scoped_refptr<MessageFilter> > filters_;
   1.191 +    MessageLoop* ipc_message_loop_;
   1.192 +    Channel* channel_;
   1.193 +    std::wstring channel_id_;
   1.194 +    int peer_pid_;
   1.195 +    bool channel_connected_called_;
   1.196 +  };
   1.197 +
   1.198 +  Context* context() { return context_; }
   1.199 +
   1.200 + private:
   1.201 +  void Init(const std::wstring& channel_id, Channel::Mode mode,
   1.202 +            MessageLoop* ipc_thread_loop, bool create_pipe_now);
   1.203 +
   1.204 +  // By maintaining this indirection (ref-counted) to our internal state, we
   1.205 +  // can safely be destroyed while the background thread continues to do stuff
   1.206 +  // that involves this data.
   1.207 +  scoped_refptr<Context> context_;
   1.208 +};
   1.209 +
   1.210 +}  // namespace IPC
   1.211 +
   1.212 +#endif  // CHROME_COMMON_IPC_CHANNEL_PROXY_H__

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