layout/svg/nsSVGMaskFrame.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/layout/svg/nsSVGMaskFrame.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,320 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +// Main header first:
    1.10 +#include "nsSVGMaskFrame.h"
    1.11 +
    1.12 +// Keep others in (case-insensitive) order:
    1.13 +#include "gfxContext.h"
    1.14 +#include "gfxImageSurface.h"
    1.15 +#include "nsRenderingContext.h"
    1.16 +#include "nsSVGEffects.h"
    1.17 +#include "mozilla/dom/SVGMaskElement.h"
    1.18 +
    1.19 +using namespace mozilla::dom;
    1.20 +
    1.21 +/**
    1.22 + * Byte offsets of channels in a native packed gfxColor or cairo image surface.
    1.23 + */
    1.24 +#ifdef IS_BIG_ENDIAN
    1.25 +#define GFX_ARGB32_OFFSET_A 0
    1.26 +#define GFX_ARGB32_OFFSET_R 1
    1.27 +#define GFX_ARGB32_OFFSET_G 2
    1.28 +#define GFX_ARGB32_OFFSET_B 3
    1.29 +#else
    1.30 +#define GFX_ARGB32_OFFSET_A 3
    1.31 +#define GFX_ARGB32_OFFSET_R 2
    1.32 +#define GFX_ARGB32_OFFSET_G 1
    1.33 +#define GFX_ARGB32_OFFSET_B 0
    1.34 +#endif
    1.35 +
    1.36 +// c = n / 255
    1.37 +// c <= 0.04045 ? c / 12.92 : pow((c + 0.055) / 1.055, 2.4)) * 255 + 0.5
    1.38 +static const uint8_t gsRGBToLinearRGBMap[256] = {
    1.39 +  0,   0,   0,   0,   0,   0,   0,   1,
    1.40 +  1,   1,   1,   1,   1,   1,   1,   1,
    1.41 +  1,   1,   2,   2,   2,   2,   2,   2,
    1.42 +  2,   2,   3,   3,   3,   3,   3,   3,
    1.43 +  4,   4,   4,   4,   4,   5,   5,   5,
    1.44 +  5,   6,   6,   6,   6,   7,   7,   7,
    1.45 +  8,   8,   8,   8,   9,   9,   9,  10,
    1.46 + 10,  10,  11,  11,  12,  12,  12,  13,
    1.47 + 13,  13,  14,  14,  15,  15,  16,  16,
    1.48 + 17,  17,  17,  18,  18,  19,  19,  20,
    1.49 + 20,  21,  22,  22,  23,  23,  24,  24,
    1.50 + 25,  25,  26,  27,  27,  28,  29,  29,
    1.51 + 30,  30,  31,  32,  32,  33,  34,  35,
    1.52 + 35,  36,  37,  37,  38,  39,  40,  41,
    1.53 + 41,  42,  43,  44,  45,  45,  46,  47,
    1.54 + 48,  49,  50,  51,  51,  52,  53,  54,
    1.55 + 55,  56,  57,  58,  59,  60,  61,  62,
    1.56 + 63,  64,  65,  66,  67,  68,  69,  70,
    1.57 + 71,  72,  73,  74,  76,  77,  78,  79,
    1.58 + 80,  81,  82,  84,  85,  86,  87,  88,
    1.59 + 90,  91,  92,  93,  95,  96,  97,  99,
    1.60 +100, 101, 103, 104, 105, 107, 108, 109,
    1.61 +111, 112, 114, 115, 116, 118, 119, 121,
    1.62 +122, 124, 125, 127, 128, 130, 131, 133,
    1.63 +134, 136, 138, 139, 141, 142, 144, 146,
    1.64 +147, 149, 151, 152, 154, 156, 157, 159,
    1.65 +161, 163, 164, 166, 168, 170, 171, 173,
    1.66 +175, 177, 179, 181, 183, 184, 186, 188,
    1.67 +190, 192, 194, 196, 198, 200, 202, 204,
    1.68 +206, 208, 210, 212, 214, 216, 218, 220,
    1.69 +222, 224, 226, 229, 231, 233, 235, 237,
    1.70 +239, 242, 244, 246, 248, 250, 253, 255
    1.71 +};
    1.72 +
    1.73 +static void
    1.74 +ComputesRGBLuminanceMask(uint8_t *aData,
    1.75 +                         int32_t aStride,
    1.76 +                         const nsIntRect &aRect,
    1.77 +                         float aOpacity)
    1.78 +{
    1.79 +  for (int32_t y = aRect.y; y < aRect.YMost(); y++) {
    1.80 +    for (int32_t x = aRect.x; x < aRect.XMost(); x++) {
    1.81 +      uint8_t *pixel = aData + aStride * y + 4 * x;
    1.82 +      uint8_t a = pixel[GFX_ARGB32_OFFSET_A];
    1.83 +
    1.84 +      uint8_t luminance;
    1.85 +      if (a) {
    1.86 +        /* sRGB -> intensity (unpremultiply cancels out the
    1.87 +         * (a/255.0) multiplication with aOpacity */
    1.88 +        luminance =
    1.89 +          static_cast<uint8_t>
    1.90 +                     ((pixel[GFX_ARGB32_OFFSET_R] * 0.2125 +
    1.91 +                       pixel[GFX_ARGB32_OFFSET_G] * 0.7154 +
    1.92 +                       pixel[GFX_ARGB32_OFFSET_B] * 0.0721) *
    1.93 +                      aOpacity);
    1.94 +      } else {
    1.95 +        luminance = 0;
    1.96 +      }
    1.97 +      memset(pixel, luminance, 4);
    1.98 +    }
    1.99 +  }
   1.100 +}
   1.101 +
   1.102 +static void
   1.103 +ComputeLinearRGBLuminanceMask(uint8_t *aData,
   1.104 +                              int32_t aStride,
   1.105 +                              const nsIntRect &aRect,
   1.106 +                              float aOpacity)
   1.107 +{
   1.108 +  for (int32_t y = aRect.y; y < aRect.YMost(); y++) {
   1.109 +    for (int32_t x = aRect.x; x < aRect.XMost(); x++) {
   1.110 +      uint8_t *pixel = aData + aStride * y + 4 * x;
   1.111 +      uint8_t a = pixel[GFX_ARGB32_OFFSET_A];
   1.112 +
   1.113 +      uint8_t luminance;
   1.114 +      // unpremultiply
   1.115 +      if (a) {
   1.116 +        if (a != 255) {
   1.117 +          pixel[GFX_ARGB32_OFFSET_B] =
   1.118 +            (255 * pixel[GFX_ARGB32_OFFSET_B]) / a;
   1.119 +          pixel[GFX_ARGB32_OFFSET_G] =
   1.120 +            (255 * pixel[GFX_ARGB32_OFFSET_G]) / a;
   1.121 +          pixel[GFX_ARGB32_OFFSET_R] =
   1.122 +            (255 * pixel[GFX_ARGB32_OFFSET_R]) / a;
   1.123 +        }
   1.124 +
   1.125 +        /* sRGB -> linearRGB -> intensity */
   1.126 +        luminance =
   1.127 +          static_cast<uint8_t>
   1.128 +                     ((gsRGBToLinearRGBMap[pixel[GFX_ARGB32_OFFSET_R]] *
   1.129 +                       0.2125 +
   1.130 +                       gsRGBToLinearRGBMap[pixel[GFX_ARGB32_OFFSET_G]] *
   1.131 +                       0.7154 +
   1.132 +                       gsRGBToLinearRGBMap[pixel[GFX_ARGB32_OFFSET_B]] *
   1.133 +                       0.0721) * (a / 255.0) * aOpacity);
   1.134 +      } else {
   1.135 +        luminance = 0;
   1.136 +      }
   1.137 +      memset(pixel, luminance, 4);
   1.138 +    }
   1.139 +  }
   1.140 +}
   1.141 +
   1.142 +static void
   1.143 +ComputeAlphaMask(uint8_t *aData,
   1.144 +                 int32_t aStride,
   1.145 +                 const nsIntRect &aRect,
   1.146 +                 float aOpacity)
   1.147 +{
   1.148 +  for (int32_t y = aRect.y; y < aRect.YMost(); y++) {
   1.149 +    for (int32_t x = aRect.x; x < aRect.XMost(); x++) {
   1.150 +      uint8_t *pixel = aData + aStride * y + 4 * x;
   1.151 +      uint8_t luminance = pixel[GFX_ARGB32_OFFSET_A] * aOpacity;
   1.152 +      memset(pixel, luminance, 4);
   1.153 +    }
   1.154 +  }
   1.155 +}
   1.156 +
   1.157 +//----------------------------------------------------------------------
   1.158 +// Implementation
   1.159 +
   1.160 +nsIFrame*
   1.161 +NS_NewSVGMaskFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
   1.162 +{
   1.163 +  return new (aPresShell) nsSVGMaskFrame(aContext);
   1.164 +}
   1.165 +
   1.166 +NS_IMPL_FRAMEARENA_HELPERS(nsSVGMaskFrame)
   1.167 +
   1.168 +already_AddRefed<gfxPattern>
   1.169 +nsSVGMaskFrame::ComputeMaskAlpha(nsRenderingContext *aContext,
   1.170 +                                 nsIFrame* aParent,
   1.171 +                                 const gfxMatrix &aMatrix,
   1.172 +                                 float aOpacity)
   1.173 +{
   1.174 +  // If the flag is set when we get here, it means this mask frame
   1.175 +  // has already been used painting the current mask, and the document
   1.176 +  // has a mask reference loop.
   1.177 +  if (mInUse) {
   1.178 +    NS_WARNING("Mask loop detected!");
   1.179 +    return nullptr;
   1.180 +  }
   1.181 +  AutoMaskReferencer maskRef(this);
   1.182 +
   1.183 +  SVGMaskElement *mask = static_cast<SVGMaskElement*>(mContent);
   1.184 +
   1.185 +  uint16_t units =
   1.186 +    mask->mEnumAttributes[SVGMaskElement::MASKUNITS].GetAnimValue();
   1.187 +  gfxRect bbox;
   1.188 +  if (units == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
   1.189 +    bbox = nsSVGUtils::GetBBox(aParent);
   1.190 +  }
   1.191 +
   1.192 +  gfxRect maskArea = nsSVGUtils::GetRelativeRect(units,
   1.193 +    &mask->mLengthAttributes[SVGMaskElement::ATTR_X], bbox, aParent);
   1.194 +
   1.195 +  gfxContext *gfx = aContext->ThebesContext();
   1.196 +
   1.197 +  // Get the clip extents in device space:
   1.198 +  gfx->Save();
   1.199 +  nsSVGUtils::SetClipRect(gfx, aMatrix, maskArea);
   1.200 +  gfx->IdentityMatrix();
   1.201 +  gfxRect clipExtents = gfx->GetClipExtents();
   1.202 +  clipExtents.RoundOut();
   1.203 +  gfx->Restore();
   1.204 +
   1.205 +  bool resultOverflows;
   1.206 +  gfxIntSize surfaceSize =
   1.207 +    nsSVGUtils::ConvertToSurfaceSize(gfxSize(clipExtents.Width(),
   1.208 +                                             clipExtents.Height()),
   1.209 +                                     &resultOverflows);
   1.210 +
   1.211 +  // 0 disables mask, < 0 is an error
   1.212 +  if (surfaceSize.width <= 0 || surfaceSize.height <= 0)
   1.213 +    return nullptr;
   1.214 +
   1.215 +  if (resultOverflows)
   1.216 +    return nullptr;
   1.217 +
   1.218 +  nsRefPtr<gfxImageSurface> image =
   1.219 +    new gfxImageSurface(surfaceSize, gfxImageFormat::ARGB32);
   1.220 +  if (!image || image->CairoStatus())
   1.221 +    return nullptr;
   1.222 +
   1.223 +  // We would like to use gfxImageSurface::SetDeviceOffset() to position
   1.224 +  // 'image'. However, we need to set the same matrix on the temporary context
   1.225 +  // and pattern that we create below as is currently set on 'gfx'.
   1.226 +  // Unfortunately, any device offset set by SetDeviceOffset() is affected by
   1.227 +  // the transform passed to the SetMatrix() calls, so to avoid that we account
   1.228 +  // for the device offset in the transform rather than use SetDeviceOffset().
   1.229 +  gfxMatrix matrix =
   1.230 +    gfx->CurrentMatrix() * gfxMatrix().Translate(-clipExtents.TopLeft());
   1.231 +
   1.232 +  nsRefPtr<nsRenderingContext> tmpCtx(new nsRenderingContext);
   1.233 +  tmpCtx->Init(this->PresContext()->DeviceContext(), image);
   1.234 +  tmpCtx->ThebesContext()->SetMatrix(matrix);
   1.235 +
   1.236 +  mMaskParent = aParent;
   1.237 +  if (mMaskParentMatrix) {
   1.238 +    *mMaskParentMatrix = aMatrix;
   1.239 +  } else {
   1.240 +    mMaskParentMatrix = new gfxMatrix(aMatrix);
   1.241 +  }
   1.242 +
   1.243 +  for (nsIFrame* kid = mFrames.FirstChild(); kid;
   1.244 +       kid = kid->GetNextSibling()) {
   1.245 +    // The CTM of each frame referencing us can be different
   1.246 +    nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
   1.247 +    if (SVGFrame) {
   1.248 +      SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED);
   1.249 +    }
   1.250 +    nsSVGUtils::PaintFrameWithEffects(tmpCtx, nullptr, kid);
   1.251 +  }
   1.252 +
   1.253 +  uint8_t *data   = image->Data();
   1.254 +  int32_t  stride = image->Stride();
   1.255 +  nsIntRect rect(0, 0, surfaceSize.width, surfaceSize.height);
   1.256 +
   1.257 +  if (StyleSVGReset()->mMaskType == NS_STYLE_MASK_TYPE_LUMINANCE) {
   1.258 +    if (StyleSVG()->mColorInterpolation ==
   1.259 +        NS_STYLE_COLOR_INTERPOLATION_LINEARRGB) {
   1.260 +      ComputeLinearRGBLuminanceMask(data, stride, rect, aOpacity);
   1.261 +    } else {
   1.262 +      ComputesRGBLuminanceMask(data, stride, rect, aOpacity);
   1.263 +    }
   1.264 +  } else {
   1.265 +    ComputeAlphaMask(data, stride, rect, aOpacity);
   1.266 +  }
   1.267 +
   1.268 +  nsRefPtr<gfxPattern> retval = new gfxPattern(image);
   1.269 +  retval->SetMatrix(matrix);
   1.270 +  return retval.forget();
   1.271 +}
   1.272 +
   1.273 +nsresult
   1.274 +nsSVGMaskFrame::AttributeChanged(int32_t  aNameSpaceID,
   1.275 +                                 nsIAtom* aAttribute,
   1.276 +                                 int32_t  aModType)
   1.277 +{
   1.278 +  if (aNameSpaceID == kNameSpaceID_None &&
   1.279 +      (aAttribute == nsGkAtoms::x ||
   1.280 +       aAttribute == nsGkAtoms::y ||
   1.281 +       aAttribute == nsGkAtoms::width ||
   1.282 +       aAttribute == nsGkAtoms::height||
   1.283 +       aAttribute == nsGkAtoms::maskUnits ||
   1.284 +       aAttribute == nsGkAtoms::maskContentUnits)) {
   1.285 +    nsSVGEffects::InvalidateDirectRenderingObservers(this);
   1.286 +  }
   1.287 +
   1.288 +  return nsSVGMaskFrameBase::AttributeChanged(aNameSpaceID,
   1.289 +                                              aAttribute, aModType);
   1.290 +}
   1.291 +
   1.292 +#ifdef DEBUG
   1.293 +void
   1.294 +nsSVGMaskFrame::Init(nsIContent* aContent,
   1.295 +                     nsIFrame* aParent,
   1.296 +                     nsIFrame* aPrevInFlow)
   1.297 +{
   1.298 +  NS_ASSERTION(aContent->IsSVG(nsGkAtoms::mask),
   1.299 +               "Content is not an SVG mask");
   1.300 +
   1.301 +  nsSVGMaskFrameBase::Init(aContent, aParent, aPrevInFlow);
   1.302 +}
   1.303 +#endif /* DEBUG */
   1.304 +
   1.305 +nsIAtom *
   1.306 +nsSVGMaskFrame::GetType() const
   1.307 +{
   1.308 +  return nsGkAtoms::svgMaskFrame;
   1.309 +}
   1.310 +
   1.311 +gfxMatrix
   1.312 +nsSVGMaskFrame::GetCanvasTM(uint32_t aFor, nsIFrame* aTransformRoot)
   1.313 +{
   1.314 +  NS_ASSERTION(mMaskParentMatrix, "null parent matrix");
   1.315 +
   1.316 +  SVGMaskElement *mask = static_cast<SVGMaskElement*>(mContent);
   1.317 +
   1.318 +  return nsSVGUtils::AdjustMatrixForUnits(
   1.319 +    mMaskParentMatrix ? *mMaskParentMatrix : gfxMatrix(),
   1.320 +    &mask->mEnumAttributes[SVGMaskElement::MASKCONTENTUNITS],
   1.321 +    mMaskParent);
   1.322 +}
   1.323 +

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