layout/svg/nsSVGMaskFrame.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     2 /* This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 // Main header first:
     7 #include "nsSVGMaskFrame.h"
     9 // Keep others in (case-insensitive) order:
    10 #include "gfxContext.h"
    11 #include "gfxImageSurface.h"
    12 #include "nsRenderingContext.h"
    13 #include "nsSVGEffects.h"
    14 #include "mozilla/dom/SVGMaskElement.h"
    16 using namespace mozilla::dom;
    18 /**
    19  * Byte offsets of channels in a native packed gfxColor or cairo image surface.
    20  */
    21 #ifdef IS_BIG_ENDIAN
    22 #define GFX_ARGB32_OFFSET_A 0
    23 #define GFX_ARGB32_OFFSET_R 1
    24 #define GFX_ARGB32_OFFSET_G 2
    25 #define GFX_ARGB32_OFFSET_B 3
    26 #else
    27 #define GFX_ARGB32_OFFSET_A 3
    28 #define GFX_ARGB32_OFFSET_R 2
    29 #define GFX_ARGB32_OFFSET_G 1
    30 #define GFX_ARGB32_OFFSET_B 0
    31 #endif
    33 // c = n / 255
    34 // c <= 0.04045 ? c / 12.92 : pow((c + 0.055) / 1.055, 2.4)) * 255 + 0.5
    35 static const uint8_t gsRGBToLinearRGBMap[256] = {
    36   0,   0,   0,   0,   0,   0,   0,   1,
    37   1,   1,   1,   1,   1,   1,   1,   1,
    38   1,   1,   2,   2,   2,   2,   2,   2,
    39   2,   2,   3,   3,   3,   3,   3,   3,
    40   4,   4,   4,   4,   4,   5,   5,   5,
    41   5,   6,   6,   6,   6,   7,   7,   7,
    42   8,   8,   8,   8,   9,   9,   9,  10,
    43  10,  10,  11,  11,  12,  12,  12,  13,
    44  13,  13,  14,  14,  15,  15,  16,  16,
    45  17,  17,  17,  18,  18,  19,  19,  20,
    46  20,  21,  22,  22,  23,  23,  24,  24,
    47  25,  25,  26,  27,  27,  28,  29,  29,
    48  30,  30,  31,  32,  32,  33,  34,  35,
    49  35,  36,  37,  37,  38,  39,  40,  41,
    50  41,  42,  43,  44,  45,  45,  46,  47,
    51  48,  49,  50,  51,  51,  52,  53,  54,
    52  55,  56,  57,  58,  59,  60,  61,  62,
    53  63,  64,  65,  66,  67,  68,  69,  70,
    54  71,  72,  73,  74,  76,  77,  78,  79,
    55  80,  81,  82,  84,  85,  86,  87,  88,
    56  90,  91,  92,  93,  95,  96,  97,  99,
    57 100, 101, 103, 104, 105, 107, 108, 109,
    58 111, 112, 114, 115, 116, 118, 119, 121,
    59 122, 124, 125, 127, 128, 130, 131, 133,
    60 134, 136, 138, 139, 141, 142, 144, 146,
    61 147, 149, 151, 152, 154, 156, 157, 159,
    62 161, 163, 164, 166, 168, 170, 171, 173,
    63 175, 177, 179, 181, 183, 184, 186, 188,
    64 190, 192, 194, 196, 198, 200, 202, 204,
    65 206, 208, 210, 212, 214, 216, 218, 220,
    66 222, 224, 226, 229, 231, 233, 235, 237,
    67 239, 242, 244, 246, 248, 250, 253, 255
    68 };
    70 static void
    71 ComputesRGBLuminanceMask(uint8_t *aData,
    72                          int32_t aStride,
    73                          const nsIntRect &aRect,
    74                          float aOpacity)
    75 {
    76   for (int32_t y = aRect.y; y < aRect.YMost(); y++) {
    77     for (int32_t x = aRect.x; x < aRect.XMost(); x++) {
    78       uint8_t *pixel = aData + aStride * y + 4 * x;
    79       uint8_t a = pixel[GFX_ARGB32_OFFSET_A];
    81       uint8_t luminance;
    82       if (a) {
    83         /* sRGB -> intensity (unpremultiply cancels out the
    84          * (a/255.0) multiplication with aOpacity */
    85         luminance =
    86           static_cast<uint8_t>
    87                      ((pixel[GFX_ARGB32_OFFSET_R] * 0.2125 +
    88                        pixel[GFX_ARGB32_OFFSET_G] * 0.7154 +
    89                        pixel[GFX_ARGB32_OFFSET_B] * 0.0721) *
    90                       aOpacity);
    91       } else {
    92         luminance = 0;
    93       }
    94       memset(pixel, luminance, 4);
    95     }
    96   }
    97 }
    99 static void
   100 ComputeLinearRGBLuminanceMask(uint8_t *aData,
   101                               int32_t aStride,
   102                               const nsIntRect &aRect,
   103                               float aOpacity)
   104 {
   105   for (int32_t y = aRect.y; y < aRect.YMost(); y++) {
   106     for (int32_t x = aRect.x; x < aRect.XMost(); x++) {
   107       uint8_t *pixel = aData + aStride * y + 4 * x;
   108       uint8_t a = pixel[GFX_ARGB32_OFFSET_A];
   110       uint8_t luminance;
   111       // unpremultiply
   112       if (a) {
   113         if (a != 255) {
   114           pixel[GFX_ARGB32_OFFSET_B] =
   115             (255 * pixel[GFX_ARGB32_OFFSET_B]) / a;
   116           pixel[GFX_ARGB32_OFFSET_G] =
   117             (255 * pixel[GFX_ARGB32_OFFSET_G]) / a;
   118           pixel[GFX_ARGB32_OFFSET_R] =
   119             (255 * pixel[GFX_ARGB32_OFFSET_R]) / a;
   120         }
   122         /* sRGB -> linearRGB -> intensity */
   123         luminance =
   124           static_cast<uint8_t>
   125                      ((gsRGBToLinearRGBMap[pixel[GFX_ARGB32_OFFSET_R]] *
   126                        0.2125 +
   127                        gsRGBToLinearRGBMap[pixel[GFX_ARGB32_OFFSET_G]] *
   128                        0.7154 +
   129                        gsRGBToLinearRGBMap[pixel[GFX_ARGB32_OFFSET_B]] *
   130                        0.0721) * (a / 255.0) * aOpacity);
   131       } else {
   132         luminance = 0;
   133       }
   134       memset(pixel, luminance, 4);
   135     }
   136   }
   137 }
   139 static void
   140 ComputeAlphaMask(uint8_t *aData,
   141                  int32_t aStride,
   142                  const nsIntRect &aRect,
   143                  float aOpacity)
   144 {
   145   for (int32_t y = aRect.y; y < aRect.YMost(); y++) {
   146     for (int32_t x = aRect.x; x < aRect.XMost(); x++) {
   147       uint8_t *pixel = aData + aStride * y + 4 * x;
   148       uint8_t luminance = pixel[GFX_ARGB32_OFFSET_A] * aOpacity;
   149       memset(pixel, luminance, 4);
   150     }
   151   }
   152 }
   154 //----------------------------------------------------------------------
   155 // Implementation
   157 nsIFrame*
   158 NS_NewSVGMaskFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
   159 {
   160   return new (aPresShell) nsSVGMaskFrame(aContext);
   161 }
   163 NS_IMPL_FRAMEARENA_HELPERS(nsSVGMaskFrame)
   165 already_AddRefed<gfxPattern>
   166 nsSVGMaskFrame::ComputeMaskAlpha(nsRenderingContext *aContext,
   167                                  nsIFrame* aParent,
   168                                  const gfxMatrix &aMatrix,
   169                                  float aOpacity)
   170 {
   171   // If the flag is set when we get here, it means this mask frame
   172   // has already been used painting the current mask, and the document
   173   // has a mask reference loop.
   174   if (mInUse) {
   175     NS_WARNING("Mask loop detected!");
   176     return nullptr;
   177   }
   178   AutoMaskReferencer maskRef(this);
   180   SVGMaskElement *mask = static_cast<SVGMaskElement*>(mContent);
   182   uint16_t units =
   183     mask->mEnumAttributes[SVGMaskElement::MASKUNITS].GetAnimValue();
   184   gfxRect bbox;
   185   if (units == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
   186     bbox = nsSVGUtils::GetBBox(aParent);
   187   }
   189   gfxRect maskArea = nsSVGUtils::GetRelativeRect(units,
   190     &mask->mLengthAttributes[SVGMaskElement::ATTR_X], bbox, aParent);
   192   gfxContext *gfx = aContext->ThebesContext();
   194   // Get the clip extents in device space:
   195   gfx->Save();
   196   nsSVGUtils::SetClipRect(gfx, aMatrix, maskArea);
   197   gfx->IdentityMatrix();
   198   gfxRect clipExtents = gfx->GetClipExtents();
   199   clipExtents.RoundOut();
   200   gfx->Restore();
   202   bool resultOverflows;
   203   gfxIntSize surfaceSize =
   204     nsSVGUtils::ConvertToSurfaceSize(gfxSize(clipExtents.Width(),
   205                                              clipExtents.Height()),
   206                                      &resultOverflows);
   208   // 0 disables mask, < 0 is an error
   209   if (surfaceSize.width <= 0 || surfaceSize.height <= 0)
   210     return nullptr;
   212   if (resultOverflows)
   213     return nullptr;
   215   nsRefPtr<gfxImageSurface> image =
   216     new gfxImageSurface(surfaceSize, gfxImageFormat::ARGB32);
   217   if (!image || image->CairoStatus())
   218     return nullptr;
   220   // We would like to use gfxImageSurface::SetDeviceOffset() to position
   221   // 'image'. However, we need to set the same matrix on the temporary context
   222   // and pattern that we create below as is currently set on 'gfx'.
   223   // Unfortunately, any device offset set by SetDeviceOffset() is affected by
   224   // the transform passed to the SetMatrix() calls, so to avoid that we account
   225   // for the device offset in the transform rather than use SetDeviceOffset().
   226   gfxMatrix matrix =
   227     gfx->CurrentMatrix() * gfxMatrix().Translate(-clipExtents.TopLeft());
   229   nsRefPtr<nsRenderingContext> tmpCtx(new nsRenderingContext);
   230   tmpCtx->Init(this->PresContext()->DeviceContext(), image);
   231   tmpCtx->ThebesContext()->SetMatrix(matrix);
   233   mMaskParent = aParent;
   234   if (mMaskParentMatrix) {
   235     *mMaskParentMatrix = aMatrix;
   236   } else {
   237     mMaskParentMatrix = new gfxMatrix(aMatrix);
   238   }
   240   for (nsIFrame* kid = mFrames.FirstChild(); kid;
   241        kid = kid->GetNextSibling()) {
   242     // The CTM of each frame referencing us can be different
   243     nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
   244     if (SVGFrame) {
   245       SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED);
   246     }
   247     nsSVGUtils::PaintFrameWithEffects(tmpCtx, nullptr, kid);
   248   }
   250   uint8_t *data   = image->Data();
   251   int32_t  stride = image->Stride();
   252   nsIntRect rect(0, 0, surfaceSize.width, surfaceSize.height);
   254   if (StyleSVGReset()->mMaskType == NS_STYLE_MASK_TYPE_LUMINANCE) {
   255     if (StyleSVG()->mColorInterpolation ==
   256         NS_STYLE_COLOR_INTERPOLATION_LINEARRGB) {
   257       ComputeLinearRGBLuminanceMask(data, stride, rect, aOpacity);
   258     } else {
   259       ComputesRGBLuminanceMask(data, stride, rect, aOpacity);
   260     }
   261   } else {
   262     ComputeAlphaMask(data, stride, rect, aOpacity);
   263   }
   265   nsRefPtr<gfxPattern> retval = new gfxPattern(image);
   266   retval->SetMatrix(matrix);
   267   return retval.forget();
   268 }
   270 nsresult
   271 nsSVGMaskFrame::AttributeChanged(int32_t  aNameSpaceID,
   272                                  nsIAtom* aAttribute,
   273                                  int32_t  aModType)
   274 {
   275   if (aNameSpaceID == kNameSpaceID_None &&
   276       (aAttribute == nsGkAtoms::x ||
   277        aAttribute == nsGkAtoms::y ||
   278        aAttribute == nsGkAtoms::width ||
   279        aAttribute == nsGkAtoms::height||
   280        aAttribute == nsGkAtoms::maskUnits ||
   281        aAttribute == nsGkAtoms::maskContentUnits)) {
   282     nsSVGEffects::InvalidateDirectRenderingObservers(this);
   283   }
   285   return nsSVGMaskFrameBase::AttributeChanged(aNameSpaceID,
   286                                               aAttribute, aModType);
   287 }
   289 #ifdef DEBUG
   290 void
   291 nsSVGMaskFrame::Init(nsIContent* aContent,
   292                      nsIFrame* aParent,
   293                      nsIFrame* aPrevInFlow)
   294 {
   295   NS_ASSERTION(aContent->IsSVG(nsGkAtoms::mask),
   296                "Content is not an SVG mask");
   298   nsSVGMaskFrameBase::Init(aContent, aParent, aPrevInFlow);
   299 }
   300 #endif /* DEBUG */
   302 nsIAtom *
   303 nsSVGMaskFrame::GetType() const
   304 {
   305   return nsGkAtoms::svgMaskFrame;
   306 }
   308 gfxMatrix
   309 nsSVGMaskFrame::GetCanvasTM(uint32_t aFor, nsIFrame* aTransformRoot)
   310 {
   311   NS_ASSERTION(mMaskParentMatrix, "null parent matrix");
   313   SVGMaskElement *mask = static_cast<SVGMaskElement*>(mContent);
   315   return nsSVGUtils::AdjustMatrixForUnits(
   316     mMaskParentMatrix ? *mMaskParentMatrix : gfxMatrix(),
   317     &mask->mEnumAttributes[SVGMaskElement::MASKCONTENTUNITS],
   318     mMaskParent);
   319 }

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