1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/media/omx-plugin/include/froyo/pixelflinger/format.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,136 @@ 1.4 +/* 1.5 + * Copyright (C) 2005 The Android Open Source Project 1.6 + * 1.7 + * Licensed under the Apache License, Version 2.0 (the "License"); 1.8 + * you may not use this file except in compliance with the License. 1.9 + * You may obtain a copy of the License at 1.10 + * 1.11 + * http://www.apache.org/licenses/LICENSE-2.0 1.12 + * 1.13 + * Unless required by applicable law or agreed to in writing, software 1.14 + * distributed under the License is distributed on an "AS IS" BASIS, 1.15 + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 1.16 + * See the License for the specific language governing permissions and 1.17 + * limitations under the License. 1.18 + */ 1.19 + 1.20 +#ifndef ANDROID_PIXELFLINGER_FORMAT_H 1.21 +#define ANDROID_PIXELFLINGER_FORMAT_H 1.22 + 1.23 +#include <stdint.h> 1.24 +#include <sys/types.h> 1.25 + 1.26 +enum GGLPixelFormat { 1.27 + // these constants need to match those 1.28 + // in graphics/PixelFormat.java, ui/PixelFormat.h, BlitHardware.h 1.29 + GGL_PIXEL_FORMAT_UNKNOWN = 0, 1.30 + GGL_PIXEL_FORMAT_NONE = 0, 1.31 + 1.32 + GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB 1.33 + GGL_PIXEL_FORMAT_RGBX_8888 = 2, // 3x8-bit RGB stored in 32-bit chunks 1.34 + GGL_PIXEL_FORMAT_RGB_888 = 3, // 3x8-bit RGB 1.35 + GGL_PIXEL_FORMAT_RGB_565 = 4, // 16-bit RGB 1.36 + GGL_PIXEL_FORMAT_BGRA_8888 = 5, // 4x8-bit BGRA 1.37 + GGL_PIXEL_FORMAT_RGBA_5551 = 6, // 16-bit RGBA 1.38 + GGL_PIXEL_FORMAT_RGBA_4444 = 7, // 16-bit RGBA 1.39 + 1.40 + GGL_PIXEL_FORMAT_A_8 = 8, // 8-bit A 1.41 + GGL_PIXEL_FORMAT_L_8 = 9, // 8-bit L (R=G=B = L) 1.42 + GGL_PIXEL_FORMAT_LA_88 = 0xA, // 16-bit LA 1.43 + GGL_PIXEL_FORMAT_RGB_332 = 0xB, // 8-bit RGB (non paletted) 1.44 + 1.45 + // reserved range. don't use. 1.46 + GGL_PIXEL_FORMAT_RESERVED_10 = 0x10, 1.47 + GGL_PIXEL_FORMAT_RESERVED_11 = 0x11, 1.48 + GGL_PIXEL_FORMAT_RESERVED_12 = 0x12, 1.49 + GGL_PIXEL_FORMAT_RESERVED_13 = 0x13, 1.50 + GGL_PIXEL_FORMAT_RESERVED_14 = 0x14, 1.51 + GGL_PIXEL_FORMAT_RESERVED_15 = 0x15, 1.52 + GGL_PIXEL_FORMAT_RESERVED_16 = 0x16, 1.53 + GGL_PIXEL_FORMAT_RESERVED_17 = 0x17, 1.54 + 1.55 + // reserved/special formats 1.56 + GGL_PIXEL_FORMAT_Z_16 = 0x18, 1.57 + GGL_PIXEL_FORMAT_S_8 = 0x19, 1.58 + GGL_PIXEL_FORMAT_SZ_24 = 0x1A, 1.59 + GGL_PIXEL_FORMAT_SZ_8 = 0x1B, 1.60 + 1.61 + // reserved range. don't use. 1.62 + GGL_PIXEL_FORMAT_RESERVED_20 = 0x20, 1.63 + GGL_PIXEL_FORMAT_RESERVED_21 = 0x21, 1.64 +}; 1.65 + 1.66 +enum GGLFormatComponents { 1.67 + GGL_STENCIL_INDEX = 0x1901, 1.68 + GGL_DEPTH_COMPONENT = 0x1902, 1.69 + GGL_ALPHA = 0x1906, 1.70 + GGL_RGB = 0x1907, 1.71 + GGL_RGBA = 0x1908, 1.72 + GGL_LUMINANCE = 0x1909, 1.73 + GGL_LUMINANCE_ALPHA = 0x190A, 1.74 +}; 1.75 + 1.76 +enum GGLFormatComponentIndex { 1.77 + GGL_INDEX_ALPHA = 0, 1.78 + GGL_INDEX_RED = 1, 1.79 + GGL_INDEX_GREEN = 2, 1.80 + GGL_INDEX_BLUE = 3, 1.81 + GGL_INDEX_STENCIL = 0, 1.82 + GGL_INDEX_DEPTH = 1, 1.83 + GGL_INDEX_Y = 0, 1.84 + GGL_INDEX_CB = 1, 1.85 + GGL_INDEX_CR = 2, 1.86 +}; 1.87 + 1.88 +typedef struct { 1.89 +#ifdef __cplusplus 1.90 + enum { 1.91 + ALPHA = GGL_INDEX_ALPHA, 1.92 + RED = GGL_INDEX_RED, 1.93 + GREEN = GGL_INDEX_GREEN, 1.94 + BLUE = GGL_INDEX_BLUE, 1.95 + STENCIL = GGL_INDEX_STENCIL, 1.96 + DEPTH = GGL_INDEX_DEPTH, 1.97 + LUMA = GGL_INDEX_Y, 1.98 + CHROMAB = GGL_INDEX_CB, 1.99 + CHROMAR = GGL_INDEX_CR, 1.100 + }; 1.101 + inline uint32_t mask(int i) const { 1.102 + return ((1<<(c[i].h-c[i].l))-1)<<c[i].l; 1.103 + } 1.104 + inline uint32_t bits(int i) const { 1.105 + return c[i].h - c[i].l; 1.106 + } 1.107 +#endif 1.108 + uint8_t size; // bytes per pixel 1.109 + uint8_t bitsPerPixel; 1.110 + union { 1.111 + struct { 1.112 + uint8_t ah; // alpha high bit position + 1 1.113 + uint8_t al; // alpha low bit position 1.114 + uint8_t rh; // red high bit position + 1 1.115 + uint8_t rl; // red low bit position 1.116 + uint8_t gh; // green high bit position + 1 1.117 + uint8_t gl; // green low bit position 1.118 + uint8_t bh; // blue high bit position + 1 1.119 + uint8_t bl; // blue low bit position 1.120 + }; 1.121 + struct { 1.122 + uint8_t h; 1.123 + uint8_t l; 1.124 + } __attribute__((__packed__)) c[4]; 1.125 + } __attribute__((__packed__)); 1.126 + uint16_t components; // GGLFormatComponents 1.127 +} GGLFormat; 1.128 + 1.129 + 1.130 +#ifdef __cplusplus 1.131 +extern "C" const GGLFormat* gglGetPixelFormatTable(size_t* numEntries = 0); 1.132 +#else 1.133 +const GGLFormat* gglGetPixelFormatTable(size_t* numEntries); 1.134 +#endif 1.135 + 1.136 + 1.137 +// ---------------------------------------------------------------------------- 1.138 + 1.139 +#endif // ANDROID_PIXELFLINGER_FORMAT_H