widget/android/AndroidDirectTexture.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/widget/android/AndroidDirectTexture.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,126 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include <unistd.h>
    1.10 +#include <errno.h>
    1.11 +#include "AndroidDirectTexture.h"
    1.12 +#include "nsRect.h"
    1.13 +
    1.14 +namespace mozilla {
    1.15 +
    1.16 +AndroidDirectTexture::AndroidDirectTexture(uint32_t width, uint32_t height, uint32_t usage,
    1.17 +                                           gfxImageFormat format) :
    1.18 +    mLock("AndroidDirectTexture.mLock")
    1.19 +  , mNeedFlip(false)
    1.20 +  , mWidth(width)
    1.21 +  , mHeight(height)
    1.22 +  , mFormat(format)
    1.23 +  , mPendingReallocBuffer(nullptr)
    1.24 +{
    1.25 +  mFrontBuffer = new AndroidGraphicBuffer(width, height, usage, format);
    1.26 +  mBackBuffer = new AndroidGraphicBuffer(width, height, usage, format);
    1.27 +}
    1.28 +
    1.29 +AndroidDirectTexture::~AndroidDirectTexture()
    1.30 +{
    1.31 +  if (mFrontBuffer) {
    1.32 +    delete mFrontBuffer;
    1.33 +    mFrontBuffer = nullptr;
    1.34 +  }
    1.35 +
    1.36 +  if (mBackBuffer) {
    1.37 +    delete mBackBuffer;
    1.38 +    mBackBuffer = nullptr;
    1.39 +  }
    1.40 +}
    1.41 +
    1.42 +void
    1.43 +AndroidDirectTexture::ReallocPendingBuffer()
    1.44 +{
    1.45 +  // We may have reallocated while the current back buffer was being
    1.46 +  // used as the front buffer. If we have such a reallocation pending
    1.47 +  // and the current back buffer is the target buffer, do it now.
    1.48 +  //
    1.49 +  // It is assumed that mLock is already acquired
    1.50 +  if (mPendingReallocBuffer == mBackBuffer) {
    1.51 +    mBackBuffer->Reallocate(mWidth, mHeight, mFormat);
    1.52 +    mPendingReallocBuffer = nullptr;
    1.53 +  }
    1.54 +}
    1.55 +
    1.56 +bool
    1.57 +AndroidDirectTexture::Lock(uint32_t aUsage, unsigned char **bits)
    1.58 +{
    1.59 +  nsIntRect rect(0, 0, mWidth, mHeight);
    1.60 +  return Lock(aUsage, rect, bits);
    1.61 +}
    1.62 +
    1.63 +bool
    1.64 +AndroidDirectTexture::Lock(uint32_t aUsage, const nsIntRect& aRect, unsigned char **bits)
    1.65 +{
    1.66 +  mLock.Lock();
    1.67 +  ReallocPendingBuffer();
    1.68 +
    1.69 +  int result;
    1.70 +  while ((result = mBackBuffer->Lock(aUsage, aRect, bits)) == -EBUSY) {
    1.71 +    usleep(1000); // 1ms
    1.72 +  }
    1.73 +
    1.74 +  return result == 0;
    1.75 +}
    1.76 +
    1.77 +bool
    1.78 +AndroidDirectTexture::Unlock(bool aFlip)
    1.79 +{
    1.80 +  if (aFlip) {
    1.81 +    mNeedFlip = true;
    1.82 +  }
    1.83 +
    1.84 +  bool result = mBackBuffer->Unlock();
    1.85 +  mLock.Unlock();
    1.86 +
    1.87 +  return result;
    1.88 +}
    1.89 +
    1.90 +bool
    1.91 +AndroidDirectTexture::Reallocate(uint32_t aWidth, uint32_t aHeight) {
    1.92 +  return Reallocate(aWidth, aHeight, mFormat);
    1.93 +}
    1.94 +
    1.95 +bool
    1.96 +AndroidDirectTexture::Reallocate(uint32_t aWidth, uint32_t aHeight, gfxImageFormat aFormat)
    1.97 +{
    1.98 +  MutexAutoLock lock(mLock);
    1.99 +
   1.100 +  // We only reallocate the current back buffer. The front buffer is likely
   1.101 +  // in use, so we'll reallocate it on the first Lock() after it is rotated
   1.102 +  // to the back.
   1.103 +  bool result = mBackBuffer->Reallocate(aWidth, aHeight, aFormat);
   1.104 +  if (result) {
   1.105 +    mPendingReallocBuffer = mFrontBuffer;
   1.106 +
   1.107 +    mWidth = aWidth;
   1.108 +    mHeight = aHeight;
   1.109 +  }
   1.110 +
   1.111 +  return result;
   1.112 +}
   1.113 +
   1.114 +bool
   1.115 +AndroidDirectTexture::Bind()
   1.116 +{
   1.117 +  MutexAutoLock lock(mLock);
   1.118 +
   1.119 +  if (mNeedFlip) {
   1.120 +    AndroidGraphicBuffer* tmp = mBackBuffer;
   1.121 +    mBackBuffer = mFrontBuffer;
   1.122 +    mFrontBuffer = tmp;
   1.123 +    mNeedFlip = false;
   1.124 +  }
   1.125 +
   1.126 +  return mFrontBuffer->Bind();
   1.127 +}
   1.128 +
   1.129 +} /* mozilla */

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