widget/windows/nsWindowGfx.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/widget/windows/nsWindowGfx.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,829 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +/*
    1.10 + * nsWindowGfx - Painting and aceleration.
    1.11 + */
    1.12 +
    1.13 +// XXX Future: this should really be a stand alone class stored as
    1.14 +// a member of nsWindow with getters and setters for things like render
    1.15 +// mode and methods for handling paint.
    1.16 +
    1.17 +/**************************************************************
    1.18 + **************************************************************
    1.19 + **
    1.20 + ** BLOCK: Includes
    1.21 + **
    1.22 + ** Include headers.
    1.23 + **
    1.24 + **************************************************************
    1.25 + **************************************************************/
    1.26 +
    1.27 +#include "mozilla/plugins/PluginInstanceParent.h"
    1.28 +using mozilla::plugins::PluginInstanceParent;
    1.29 +
    1.30 +#include "nsWindowGfx.h"
    1.31 +#include <windows.h>
    1.32 +#include "gfxImageSurface.h"
    1.33 +#include "gfxUtils.h"
    1.34 +#include "gfxWindowsSurface.h"
    1.35 +#include "gfxWindowsPlatform.h"
    1.36 +#include "mozilla/gfx/2D.h"
    1.37 +#include "mozilla/gfx/DataSurfaceHelpers.h"
    1.38 +#include "mozilla/gfx/Tools.h"
    1.39 +#include "mozilla/RefPtr.h"
    1.40 +#include "nsGfxCIID.h"
    1.41 +#include "gfxContext.h"
    1.42 +#include "nsRenderingContext.h"
    1.43 +#include "prmem.h"
    1.44 +#include "WinUtils.h"
    1.45 +#include "nsIWidgetListener.h"
    1.46 +#include "mozilla/unused.h"
    1.47 +
    1.48 +#ifdef MOZ_ENABLE_D3D9_LAYER
    1.49 +#include "LayerManagerD3D9.h"
    1.50 +#endif
    1.51 +#ifdef MOZ_ENABLE_D3D10_LAYER
    1.52 +#include "LayerManagerD3D10.h"
    1.53 +#endif
    1.54 +#include "mozilla/layers/CompositorParent.h"
    1.55 +#include "ClientLayerManager.h"
    1.56 +
    1.57 +#include "nsUXThemeData.h"
    1.58 +#include "nsUXThemeConstants.h"
    1.59 +
    1.60 +extern "C" {
    1.61 +#define PIXMAN_DONT_DEFINE_STDINT
    1.62 +#include "pixman.h"
    1.63 +}
    1.64 +
    1.65 +using namespace mozilla;
    1.66 +using namespace mozilla::gfx;
    1.67 +using namespace mozilla::layers;
    1.68 +using namespace mozilla::widget;
    1.69 +
    1.70 +/**************************************************************
    1.71 + **************************************************************
    1.72 + **
    1.73 + ** BLOCK: Variables
    1.74 + **
    1.75 + ** nsWindow Class static initializations and global variables.
    1.76 + **
    1.77 + **************************************************************
    1.78 + **************************************************************/
    1.79 +
    1.80 +/**************************************************************
    1.81 + *
    1.82 + * SECTION: nsWindow statics
    1.83 + *
    1.84 + **************************************************************/
    1.85 +
    1.86 +static nsAutoPtr<uint8_t>  sSharedSurfaceData;
    1.87 +static gfxIntSize          sSharedSurfaceSize;
    1.88 +
    1.89 +struct IconMetrics {
    1.90 +  int32_t xMetric;
    1.91 +  int32_t yMetric;
    1.92 +  int32_t defaultSize;
    1.93 +};
    1.94 +
    1.95 +// Corresponds 1:1 to the IconSizeType enum
    1.96 +static IconMetrics sIconMetrics[] = {
    1.97 +  {SM_CXSMICON, SM_CYSMICON, 16}, // small icon
    1.98 +  {SM_CXICON,   SM_CYICON,   32}  // regular icon
    1.99 +};
   1.100 +
   1.101 +/**************************************************************
   1.102 + **************************************************************
   1.103 + **
   1.104 + ** BLOCK: nsWindowGfx impl.
   1.105 + **
   1.106 + ** Misc. graphics related utilities.
   1.107 + **
   1.108 + **************************************************************
   1.109 + **************************************************************/
   1.110 +
   1.111 +/* static */ bool
   1.112 +nsWindow::IsRenderMode(gfxWindowsPlatform::RenderMode rmode)
   1.113 +{
   1.114 +  return gfxWindowsPlatform::GetPlatform()->GetRenderMode() == rmode;
   1.115 +}
   1.116 +
   1.117 +/**************************************************************
   1.118 + **************************************************************
   1.119 + **
   1.120 + ** BLOCK: nsWindow impl.
   1.121 + **
   1.122 + ** Paint related nsWindow methods.
   1.123 + **
   1.124 + **************************************************************
   1.125 + **************************************************************/
   1.126 +
   1.127 +// GetRegionToPaint returns the invalidated region that needs to be painted
   1.128 +nsIntRegion nsWindow::GetRegionToPaint(bool aForceFullRepaint,
   1.129 +                                       PAINTSTRUCT ps, HDC aDC)
   1.130 +{
   1.131 +  if (aForceFullRepaint) {
   1.132 +    RECT paintRect;
   1.133 +    ::GetClientRect(mWnd, &paintRect);
   1.134 +    return nsIntRegion(WinUtils::ToIntRect(paintRect));
   1.135 +  }
   1.136 +
   1.137 +  HRGN paintRgn = ::CreateRectRgn(0, 0, 0, 0);
   1.138 +  if (paintRgn != nullptr) {
   1.139 +    int result = GetRandomRgn(aDC, paintRgn, SYSRGN);
   1.140 +    if (result == 1) {
   1.141 +      POINT pt = {0,0};
   1.142 +      ::MapWindowPoints(nullptr, mWnd, &pt, 1);
   1.143 +      ::OffsetRgn(paintRgn, pt.x, pt.y);
   1.144 +    }
   1.145 +    nsIntRegion rgn(WinUtils::ConvertHRGNToRegion(paintRgn));
   1.146 +    ::DeleteObject(paintRgn);
   1.147 +    return rgn;
   1.148 +  }
   1.149 +  return nsIntRegion(WinUtils::ToIntRect(ps.rcPaint));
   1.150 +}
   1.151 +
   1.152 +#define WORDSSIZE(x) ((x).width * (x).height)
   1.153 +static bool
   1.154 +EnsureSharedSurfaceSize(gfxIntSize size)
   1.155 +{
   1.156 +  gfxIntSize screenSize;
   1.157 +  screenSize.height = GetSystemMetrics(SM_CYSCREEN);
   1.158 +  screenSize.width = GetSystemMetrics(SM_CXSCREEN);
   1.159 +
   1.160 +  if (WORDSSIZE(screenSize) > WORDSSIZE(size))
   1.161 +    size = screenSize;
   1.162 +
   1.163 +  if (WORDSSIZE(screenSize) < WORDSSIZE(size))
   1.164 +    NS_WARNING("Trying to create a shared surface larger than the screen");
   1.165 +
   1.166 +  if (!sSharedSurfaceData || (WORDSSIZE(size) > WORDSSIZE(sSharedSurfaceSize))) {
   1.167 +    sSharedSurfaceSize = size;
   1.168 +    sSharedSurfaceData = nullptr;
   1.169 +    sSharedSurfaceData = (uint8_t *)malloc(WORDSSIZE(sSharedSurfaceSize) * 4);
   1.170 +  }
   1.171 +
   1.172 +  return (sSharedSurfaceData != nullptr);
   1.173 +}
   1.174 +
   1.175 +nsIWidgetListener* nsWindow::GetPaintListener()
   1.176 +{
   1.177 +  if (mDestroyCalled)
   1.178 +    return nullptr;
   1.179 +  return mAttachedWidgetListener ? mAttachedWidgetListener : mWidgetListener;
   1.180 +}
   1.181 +
   1.182 +bool nsWindow::OnPaint(HDC aDC, uint32_t aNestingLevel)
   1.183 +{
   1.184 +  // We never have reentrant paint events, except when we're running our RPC
   1.185 +  // windows event spin loop. If we don't trap for this, we'll try to paint,
   1.186 +  // but view manager will refuse to paint the surface, resulting is black
   1.187 +  // flashes on the plugin rendering surface.
   1.188 +  if (mozilla::ipc::MessageChannel::IsSpinLoopActive() && mPainting)
   1.189 +    return false;
   1.190 +
   1.191 +  if (mWindowType == eWindowType_plugin) {
   1.192 +
   1.193 +    /**
   1.194 +     * After we CallUpdateWindow to the child, occasionally a WM_PAINT message
   1.195 +     * is posted to the parent event loop with an empty update rect. Do a
   1.196 +     * dummy paint so that Windows stops dispatching WM_PAINT in an inifinite
   1.197 +     * loop. See bug 543788.
   1.198 +     */
   1.199 +    RECT updateRect;
   1.200 +    if (!GetUpdateRect(mWnd, &updateRect, FALSE) ||
   1.201 +        (updateRect.left == updateRect.right &&
   1.202 +         updateRect.top == updateRect.bottom)) {
   1.203 +      PAINTSTRUCT ps;
   1.204 +      BeginPaint(mWnd, &ps);
   1.205 +      EndPaint(mWnd, &ps);
   1.206 +      return true;
   1.207 +    }
   1.208 +
   1.209 +    PluginInstanceParent* instance = reinterpret_cast<PluginInstanceParent*>(
   1.210 +      ::GetPropW(mWnd, L"PluginInstanceParentProperty"));
   1.211 +    if (instance) {
   1.212 +      unused << instance->CallUpdateWindow();
   1.213 +    } else {
   1.214 +      // We should never get here since in-process plugins should have
   1.215 +      // subclassed our HWND and handled WM_PAINT, but in some cases that
   1.216 +      // could fail. Return without asserting since it's not our fault.
   1.217 +      NS_WARNING("Plugin failed to subclass our window");
   1.218 +    }
   1.219 +
   1.220 +    ValidateRect(mWnd, nullptr);
   1.221 +    return true;
   1.222 +  }
   1.223 +
   1.224 +  ClientLayerManager *clientLayerManager =
   1.225 +      (GetLayerManager()->GetBackendType() == LayersBackend::LAYERS_CLIENT)
   1.226 +      ? static_cast<ClientLayerManager*>(GetLayerManager())
   1.227 +      : nullptr;
   1.228 +
   1.229 +  if (clientLayerManager && mCompositorParent &&
   1.230 +      !mBounds.IsEqualEdges(mLastPaintBounds))
   1.231 +  {
   1.232 +    // Do an early async composite so that we at least have something on the
   1.233 +    // screen in the right place, even if the content is out of date.
   1.234 +    mCompositorParent->ScheduleRenderOnCompositorThread();
   1.235 +  }
   1.236 +  mLastPaintBounds = mBounds;
   1.237 +
   1.238 +  PAINTSTRUCT ps;
   1.239 +
   1.240 +#ifdef MOZ_XUL
   1.241 +  if (!aDC && (eTransparencyTransparent == mTransparencyMode))
   1.242 +  {
   1.243 +    // For layered translucent windows all drawing should go to memory DC and no
   1.244 +    // WM_PAINT messages are normally generated. To support asynchronous painting
   1.245 +    // we force generation of WM_PAINT messages by invalidating window areas with
   1.246 +    // RedrawWindow, InvalidateRect or InvalidateRgn function calls.
   1.247 +    // BeginPaint/EndPaint must be called to make Windows think that invalid area
   1.248 +    // is painted. Otherwise it will continue sending the same message endlessly.
   1.249 +    ::BeginPaint(mWnd, &ps);
   1.250 +    ::EndPaint(mWnd, &ps);
   1.251 +
   1.252 +    aDC = mMemoryDC;
   1.253 +  }
   1.254 +#endif
   1.255 +
   1.256 +  mPainting = true;
   1.257 +
   1.258 +#ifdef WIDGET_DEBUG_OUTPUT
   1.259 +  HRGN debugPaintFlashRegion = nullptr;
   1.260 +  HDC debugPaintFlashDC = nullptr;
   1.261 +
   1.262 +  if (debug_WantPaintFlashing())
   1.263 +  {
   1.264 +    debugPaintFlashRegion = ::CreateRectRgn(0, 0, 0, 0);
   1.265 +    ::GetUpdateRgn(mWnd, debugPaintFlashRegion, TRUE);
   1.266 +    debugPaintFlashDC = ::GetDC(mWnd);
   1.267 +  }
   1.268 +#endif // WIDGET_DEBUG_OUTPUT
   1.269 +
   1.270 +  HDC hDC = aDC ? aDC : (::BeginPaint(mWnd, &ps));
   1.271 +  mPaintDC = hDC;
   1.272 +
   1.273 +#ifdef MOZ_XUL
   1.274 +  bool forceRepaint = aDC || (eTransparencyTransparent == mTransparencyMode);
   1.275 +#else
   1.276 +  bool forceRepaint = nullptr != aDC;
   1.277 +#endif
   1.278 +  nsIntRegion region = GetRegionToPaint(forceRepaint, ps, hDC);
   1.279 +
   1.280 +  if (clientLayerManager && mCompositorParent) {
   1.281 +    // We need to paint to the screen even if nothing changed, since if we
   1.282 +    // don't have a compositing window manager, our pixels could be stale.
   1.283 +    clientLayerManager->SetNeedsComposite(true);
   1.284 +    clientLayerManager->SendInvalidRegion(region);
   1.285 +  }
   1.286 +
   1.287 +  nsIWidgetListener* listener = GetPaintListener();
   1.288 +  if (listener) {
   1.289 +    listener->WillPaintWindow(this);
   1.290 +  }
   1.291 +  // Re-get the listener since the will paint notification may have killed it.
   1.292 +  listener = GetPaintListener();
   1.293 +  if (!listener) {
   1.294 +    return false;
   1.295 +  }
   1.296 +
   1.297 +  if (clientLayerManager && mCompositorParent && clientLayerManager->NeedsComposite()) {
   1.298 +    mCompositorParent->ScheduleRenderOnCompositorThread();
   1.299 +    clientLayerManager->SetNeedsComposite(false);
   1.300 +  }
   1.301 +
   1.302 +  bool result = true;
   1.303 +  if (!region.IsEmpty() && listener)
   1.304 +  {
   1.305 +    // Should probably pass in a real region here, using GetRandomRgn
   1.306 +    // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/clipping_4q0e.asp
   1.307 +
   1.308 +#ifdef WIDGET_DEBUG_OUTPUT
   1.309 +    debug_DumpPaintEvent(stdout,
   1.310 +                         this,
   1.311 +                         region,
   1.312 +                         nsAutoCString("noname"),
   1.313 +                         (int32_t) mWnd);
   1.314 +#endif // WIDGET_DEBUG_OUTPUT
   1.315 +
   1.316 +    switch (GetLayerManager()->GetBackendType()) {
   1.317 +      case LayersBackend::LAYERS_BASIC:
   1.318 +        {
   1.319 +          nsRefPtr<gfxASurface> targetSurface;
   1.320 +
   1.321 +#if defined(MOZ_XUL)
   1.322 +          // don't support transparency for non-GDI rendering, for now
   1.323 +          if ((IsRenderMode(gfxWindowsPlatform::RENDER_GDI) ||
   1.324 +               IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D)) &&
   1.325 +              eTransparencyTransparent == mTransparencyMode) {
   1.326 +            if (mTransparentSurface == nullptr)
   1.327 +              SetupTranslucentWindowMemoryBitmap(mTransparencyMode);
   1.328 +            targetSurface = mTransparentSurface;
   1.329 +          }
   1.330 +#endif
   1.331 +
   1.332 +          nsRefPtr<gfxWindowsSurface> targetSurfaceWin;
   1.333 +          if (!targetSurface &&
   1.334 +              (IsRenderMode(gfxWindowsPlatform::RENDER_GDI) ||
   1.335 +               IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D)))
   1.336 +          {
   1.337 +            uint32_t flags = (mTransparencyMode == eTransparencyOpaque) ? 0 :
   1.338 +                gfxWindowsSurface::FLAG_IS_TRANSPARENT;
   1.339 +            targetSurfaceWin = new gfxWindowsSurface(hDC, flags);
   1.340 +            targetSurface = targetSurfaceWin;
   1.341 +          }
   1.342 +
   1.343 +          nsRefPtr<gfxImageSurface> targetSurfaceImage;
   1.344 +          if (!targetSurface &&
   1.345 +              (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH32) ||
   1.346 +               IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24)))
   1.347 +          {
   1.348 +            gfxIntSize surfaceSize(ps.rcPaint.right - ps.rcPaint.left,
   1.349 +                                   ps.rcPaint.bottom - ps.rcPaint.top);
   1.350 +
   1.351 +            if (!EnsureSharedSurfaceSize(surfaceSize)) {
   1.352 +              NS_ERROR("Couldn't allocate a shared image surface!");
   1.353 +              return false;
   1.354 +            }
   1.355 +
   1.356 +            // don't use the shared surface directly; instead, create a new one
   1.357 +            // that just reuses its buffer.
   1.358 +            targetSurfaceImage = new gfxImageSurface(sSharedSurfaceData.get(),
   1.359 +                                                     surfaceSize,
   1.360 +                                                     surfaceSize.width * 4,
   1.361 +                                                     gfxImageFormat::RGB24);
   1.362 +
   1.363 +            if (targetSurfaceImage && !targetSurfaceImage->CairoStatus()) {
   1.364 +              targetSurfaceImage->SetDeviceOffset(gfxPoint(-ps.rcPaint.left, -ps.rcPaint.top));
   1.365 +              targetSurface = targetSurfaceImage;
   1.366 +            }
   1.367 +          }
   1.368 +
   1.369 +          if (!targetSurface) {
   1.370 +            NS_ERROR("Invalid RenderMode!");
   1.371 +            return false;
   1.372 +          }
   1.373 +
   1.374 +          nsRefPtr<gfxContext> thebesContext;
   1.375 +          if (gfxPlatform::GetPlatform()->SupportsAzureContentForType(mozilla::gfx::BackendType::CAIRO)) {
   1.376 +            RECT paintRect;
   1.377 +            ::GetClientRect(mWnd, &paintRect);
   1.378 +            RefPtr<mozilla::gfx::DrawTarget> dt =
   1.379 +              gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(targetSurface,
   1.380 +                                                                     mozilla::gfx::IntSize(paintRect.right - paintRect.left,
   1.381 +                                                                                           paintRect.bottom - paintRect.top));
   1.382 +            thebesContext = new gfxContext(dt);
   1.383 +          } else {
   1.384 +            thebesContext = new gfxContext(targetSurface);
   1.385 +          }
   1.386 +
   1.387 +          // don't need to double buffer with anything but GDI
   1.388 +          BufferMode doubleBuffering = mozilla::layers::BufferMode::BUFFER_NONE;
   1.389 +          if (IsRenderMode(gfxWindowsPlatform::RENDER_GDI) ||
   1.390 +              IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D)) {
   1.391 +#ifdef MOZ_XUL
   1.392 +            switch (mTransparencyMode) {
   1.393 +              case eTransparencyGlass:
   1.394 +              case eTransparencyBorderlessGlass:
   1.395 +              default:
   1.396 +                // If we're not doing translucency, then double buffer
   1.397 +                doubleBuffering = mozilla::layers::BufferMode::BUFFERED;
   1.398 +                break;
   1.399 +              case eTransparencyTransparent:
   1.400 +                // If we're rendering with translucency, we're going to be
   1.401 +                // rendering the whole window; make sure we clear it first
   1.402 +                thebesContext->SetOperator(gfxContext::OPERATOR_CLEAR);
   1.403 +                thebesContext->Paint();
   1.404 +                thebesContext->SetOperator(gfxContext::OPERATOR_OVER);
   1.405 +                break;
   1.406 +            }
   1.407 +#else
   1.408 +            doubleBuffering = mozilla::layers::BufferMode::BUFFERED;
   1.409 +#endif
   1.410 +          }
   1.411 +
   1.412 +          {
   1.413 +            AutoLayerManagerSetup
   1.414 +                setupLayerManager(this, thebesContext, doubleBuffering);
   1.415 +            result = listener->PaintWindow(this, region);
   1.416 +          }
   1.417 +
   1.418 +#ifdef MOZ_XUL
   1.419 +          if ((IsRenderMode(gfxWindowsPlatform::RENDER_GDI) ||
   1.420 +               IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D))&&
   1.421 +              eTransparencyTransparent == mTransparencyMode) {
   1.422 +            // Data from offscreen drawing surface was copied to memory bitmap of transparent
   1.423 +            // bitmap. Now it can be read from memory bitmap to apply alpha channel and after
   1.424 +            // that displayed on the screen.
   1.425 +            UpdateTranslucentWindow();
   1.426 +          } else
   1.427 +#endif
   1.428 +
   1.429 +          if (result) {
   1.430 +            if (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24) ||
   1.431 +                IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH32))
   1.432 +            {
   1.433 +              gfxIntSize surfaceSize = targetSurfaceImage->GetSize();
   1.434 +
   1.435 +              // Just blit this directly
   1.436 +              BITMAPINFOHEADER bi;
   1.437 +              memset(&bi, 0, sizeof(BITMAPINFOHEADER));
   1.438 +              bi.biSize = sizeof(BITMAPINFOHEADER);
   1.439 +              bi.biWidth = surfaceSize.width;
   1.440 +              bi.biHeight = - surfaceSize.height;
   1.441 +              bi.biPlanes = 1;
   1.442 +              bi.biBitCount = 32;
   1.443 +              bi.biCompression = BI_RGB;
   1.444 +
   1.445 +              if (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24)) {
   1.446 +                // On Windows CE/Windows Mobile, 24bpp packed-pixel sources
   1.447 +                // seem to be far faster to blit than 32bpp (see bug 484864).
   1.448 +                // So, convert the bits to 24bpp by stripping out the unused
   1.449 +                // alpha byte.  24bpp DIBs also have scanlines that are 4-byte
   1.450 +                // aligned though, so that must be taken into account.
   1.451 +                int srcstride = surfaceSize.width*4;
   1.452 +                int dststride = surfaceSize.width*3;
   1.453 +                dststride = (dststride + 3) & ~3;
   1.454 +
   1.455 +                // Convert in place
   1.456 +                for (int j = 0; j < surfaceSize.height; ++j) {
   1.457 +                  unsigned int *src = (unsigned int*) (targetSurfaceImage->Data() + j*srcstride);
   1.458 +                  unsigned int *dst = (unsigned int*) (targetSurfaceImage->Data() + j*dststride);
   1.459 +
   1.460 +                  // go 4 pixels at a time, since each 4 pixels
   1.461 +                  // turns into 3 DWORDs when converted into BGR:
   1.462 +                  // BGRx BGRx BGRx BGRx -> BGRB GRBG RBGR
   1.463 +                  //
   1.464 +                  // However, since we're dealing with little-endian ints, this is actually:
   1.465 +                  // xRGB xrgb xRGB xrgb -> bRGB GBrg rgbR
   1.466 +                  int width_left = surfaceSize.width;
   1.467 +                  while (width_left >= 4) {
   1.468 +                    unsigned int a = *src++;
   1.469 +                    unsigned int b = *src++;
   1.470 +                    unsigned int c = *src++;
   1.471 +                    unsigned int d = *src++;
   1.472 +
   1.473 +                    *dst++ =  (a & 0x00ffffff)        | (b << 24);
   1.474 +                    *dst++ = ((b & 0x00ffff00) >> 8)  | (c << 16);
   1.475 +                    *dst++ = ((c & 0x00ff0000) >> 16) | (d << 8);
   1.476 +
   1.477 +                    width_left -= 4;
   1.478 +                  }
   1.479 +
   1.480 +                  // then finish up whatever number of pixels are left,
   1.481 +                  // using bytes.
   1.482 +                  unsigned char *bsrc = (unsigned char*) src;
   1.483 +                  unsigned char *bdst = (unsigned char*) dst;
   1.484 +                  switch (width_left) {
   1.485 +                    case 3:
   1.486 +                      *bdst++ = *bsrc++;
   1.487 +                      *bdst++ = *bsrc++;
   1.488 +                      *bdst++ = *bsrc++;
   1.489 +                      bsrc++;
   1.490 +                    case 2:
   1.491 +                      *bdst++ = *bsrc++;
   1.492 +                      *bdst++ = *bsrc++;
   1.493 +                      *bdst++ = *bsrc++;
   1.494 +                      bsrc++;
   1.495 +                    case 1:
   1.496 +                      *bdst++ = *bsrc++;
   1.497 +                      *bdst++ = *bsrc++;
   1.498 +                      *bdst++ = *bsrc++;
   1.499 +                      bsrc++;
   1.500 +                    case 0:
   1.501 +                      break;
   1.502 +                  }
   1.503 +                }
   1.504 +
   1.505 +                bi.biBitCount = 24;
   1.506 +              }
   1.507 +
   1.508 +              StretchDIBits(hDC,
   1.509 +                            ps.rcPaint.left, ps.rcPaint.top,
   1.510 +                            surfaceSize.width, surfaceSize.height,
   1.511 +                            0, 0,
   1.512 +                            surfaceSize.width, surfaceSize.height,
   1.513 +                            targetSurfaceImage->Data(),
   1.514 +                            (BITMAPINFO*) &bi,
   1.515 +                            DIB_RGB_COLORS,
   1.516 +                            SRCCOPY);
   1.517 +            }
   1.518 +          }
   1.519 +        }
   1.520 +        break;
   1.521 +#ifdef MOZ_ENABLE_D3D9_LAYER
   1.522 +      case LayersBackend::LAYERS_D3D9:
   1.523 +        {
   1.524 +          nsRefPtr<LayerManagerD3D9> layerManagerD3D9 =
   1.525 +            static_cast<mozilla::layers::LayerManagerD3D9*>(GetLayerManager());
   1.526 +          layerManagerD3D9->SetClippingRegion(region);
   1.527 +          result = listener->PaintWindow(this, region);
   1.528 +          if (layerManagerD3D9->DeviceWasRemoved()) {
   1.529 +            mLayerManager->Destroy();
   1.530 +            mLayerManager = nullptr;
   1.531 +            // When our device was removed, we should have gfxWindowsPlatform
   1.532 +            // check if its render mode is up to date!
   1.533 +            gfxWindowsPlatform::GetPlatform()->UpdateRenderMode();
   1.534 +            Invalidate();
   1.535 +          }
   1.536 +        }
   1.537 +        break;
   1.538 +#endif
   1.539 +#ifdef MOZ_ENABLE_D3D10_LAYER
   1.540 +      case LayersBackend::LAYERS_D3D10:
   1.541 +        {
   1.542 +          gfxWindowsPlatform::GetPlatform()->UpdateRenderMode();
   1.543 +          LayerManagerD3D10 *layerManagerD3D10 = static_cast<mozilla::layers::LayerManagerD3D10*>(GetLayerManager());
   1.544 +          if (layerManagerD3D10->device() != gfxWindowsPlatform::GetPlatform()->GetD3D10Device()) {
   1.545 +            Invalidate();
   1.546 +          } else {
   1.547 +            result = listener->PaintWindow(this, region);
   1.548 +          }
   1.549 +        }
   1.550 +        break;
   1.551 +#endif
   1.552 +      case LayersBackend::LAYERS_CLIENT:
   1.553 +        result = listener->PaintWindow(this, region);
   1.554 +        break;
   1.555 +      default:
   1.556 +        NS_ERROR("Unknown layers backend used!");
   1.557 +        break;
   1.558 +    }
   1.559 +  }
   1.560 +
   1.561 +  if (!aDC) {
   1.562 +    ::EndPaint(mWnd, &ps);
   1.563 +  }
   1.564 +
   1.565 +  mPaintDC = nullptr;
   1.566 +  mLastPaintEndTime = TimeStamp::Now();
   1.567 +
   1.568 +#if defined(WIDGET_DEBUG_OUTPUT)
   1.569 +  if (debug_WantPaintFlashing())
   1.570 +  {
   1.571 +    // Only flash paint events which have not ignored the paint message.
   1.572 +    // Those that ignore the paint message aren't painting anything so there
   1.573 +    // is only the overhead of the dispatching the paint event.
   1.574 +    if (result) {
   1.575 +      ::InvertRgn(debugPaintFlashDC, debugPaintFlashRegion);
   1.576 +      PR_Sleep(PR_MillisecondsToInterval(30));
   1.577 +      ::InvertRgn(debugPaintFlashDC, debugPaintFlashRegion);
   1.578 +      PR_Sleep(PR_MillisecondsToInterval(30));
   1.579 +    }
   1.580 +    ::ReleaseDC(mWnd, debugPaintFlashDC);
   1.581 +    ::DeleteObject(debugPaintFlashRegion);
   1.582 +  }
   1.583 +#endif // WIDGET_DEBUG_OUTPUT
   1.584 +
   1.585 +  mPainting = false;
   1.586 +
   1.587 +  // Re-get the listener since painting may have killed it.
   1.588 +  listener = GetPaintListener();
   1.589 +  if (listener)
   1.590 +    listener->DidPaintWindow();
   1.591 +
   1.592 +  if (aNestingLevel == 0 && ::GetUpdateRect(mWnd, nullptr, false)) {
   1.593 +    OnPaint(aDC, 1);
   1.594 +  }
   1.595 +
   1.596 +  return result;
   1.597 +}
   1.598 +
   1.599 +gfxIntSize nsWindowGfx::GetIconMetrics(IconSizeType aSizeType) {
   1.600 +  int32_t width = ::GetSystemMetrics(sIconMetrics[aSizeType].xMetric);
   1.601 +  int32_t height = ::GetSystemMetrics(sIconMetrics[aSizeType].yMetric);
   1.602 +
   1.603 +  if (width == 0 || height == 0) {
   1.604 +    width = height = sIconMetrics[aSizeType].defaultSize;
   1.605 +  }
   1.606 +
   1.607 +  return gfxIntSize(width, height);
   1.608 +}
   1.609 +
   1.610 +nsresult nsWindowGfx::CreateIcon(imgIContainer *aContainer,
   1.611 +                                  bool aIsCursor,
   1.612 +                                  uint32_t aHotspotX,
   1.613 +                                  uint32_t aHotspotY,
   1.614 +                                  gfxIntSize aScaledSize,
   1.615 +                                  HICON *aIcon) {
   1.616 +
   1.617 +  MOZ_ASSERT((aScaledSize.width > 0 && aScaledSize.height > 0) ||
   1.618 +             (aScaledSize.width == 0 && aScaledSize.height == 0));
   1.619 +
   1.620 +  // Get the image data
   1.621 +  RefPtr<SourceSurface> surface =
   1.622 +    aContainer->GetFrame(imgIContainer::FRAME_CURRENT,
   1.623 +                         imgIContainer::FLAG_SYNC_DECODE);
   1.624 +  NS_ENSURE_TRUE(surface, NS_ERROR_NOT_AVAILABLE);
   1.625 +
   1.626 +  IntSize frameSize = surface->GetSize();
   1.627 +  if (frameSize.IsEmpty()) {
   1.628 +    return NS_ERROR_FAILURE;
   1.629 +  }
   1.630 +
   1.631 +  IntSize iconSize(aScaledSize.width, aScaledSize.height);
   1.632 +  if (iconSize == IntSize(0, 0)) { // use frame's intrinsic size
   1.633 +    iconSize = frameSize;
   1.634 +  }
   1.635 +
   1.636 +  RefPtr<DataSourceSurface> dataSurface;
   1.637 +  bool mappedOK;
   1.638 +  DataSourceSurface::MappedSurface map;
   1.639 +
   1.640 +  if (iconSize != frameSize) {
   1.641 +    // Scale the surface
   1.642 +    dataSurface = Factory::CreateDataSourceSurface(iconSize,
   1.643 +                                                   SurfaceFormat::B8G8R8A8);
   1.644 +    NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE);
   1.645 +    mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ_WRITE, &map);
   1.646 +    NS_ENSURE_TRUE(mappedOK, NS_ERROR_FAILURE);
   1.647 +
   1.648 +    RefPtr<DrawTarget> dt =
   1.649 +      Factory::CreateDrawTargetForData(BackendType::CAIRO,
   1.650 +                                       map.mData,
   1.651 +                                       dataSurface->GetSize(),
   1.652 +                                       map.mStride,
   1.653 +                                       SurfaceFormat::B8G8R8A8);
   1.654 +    dt->DrawSurface(surface,
   1.655 +                    Rect(0, 0, iconSize.width, iconSize.height),
   1.656 +                    Rect(0, 0, frameSize.width, frameSize.height),
   1.657 +                    DrawSurfaceOptions(),
   1.658 +                    DrawOptions(1.0f, CompositionOp::OP_SOURCE));
   1.659 +  } else if (surface->GetFormat() != SurfaceFormat::B8G8R8A8) {
   1.660 +    // Convert format to SurfaceFormat::B8G8R8A8
   1.661 +    dataSurface = gfxUtils::
   1.662 +      CopySurfaceToDataSourceSurfaceWithFormat(surface,
   1.663 +                                               SurfaceFormat::B8G8R8A8);
   1.664 +    NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE);
   1.665 +    mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ, &map);
   1.666 +  } else {
   1.667 +    dataSurface = surface->GetDataSurface();
   1.668 +    NS_ENSURE_TRUE(dataSurface, NS_ERROR_FAILURE);
   1.669 +    mappedOK = dataSurface->Map(DataSourceSurface::MapType::READ, &map);
   1.670 +  }
   1.671 +  NS_ENSURE_TRUE(dataSurface && mappedOK, NS_ERROR_FAILURE);
   1.672 +  MOZ_ASSERT(dataSurface->GetFormat() == SurfaceFormat::B8G8R8A8);
   1.673 +
   1.674 +  uint8_t* data = nullptr;
   1.675 +  nsAutoArrayPtr<uint8_t> autoDeleteArray;
   1.676 +  if (map.mStride == BytesPerPixel(dataSurface->GetFormat()) * iconSize.width) {
   1.677 +    // Mapped data is already packed
   1.678 +    data = map.mData;
   1.679 +  } else {
   1.680 +    // We can't use map.mData since the pixels are not packed (as required by
   1.681 +    // CreateDIBitmap, which is called under the DataToBitmap call below).
   1.682 +    //
   1.683 +    // We must unmap before calling SurfaceToPackedBGRA because it needs access
   1.684 +    // to the pixel data.
   1.685 +    dataSurface->Unmap();
   1.686 +    map.mData = nullptr;
   1.687 +
   1.688 +    data = autoDeleteArray = SurfaceToPackedBGRA(dataSurface);
   1.689 +    NS_ENSURE_TRUE(data, NS_ERROR_FAILURE);
   1.690 +  }
   1.691 +
   1.692 +  HBITMAP bmp = DataToBitmap(data, iconSize.width, -iconSize.height, 32);
   1.693 +  uint8_t* a1data = Data32BitTo1Bit(data, iconSize.width, iconSize.height);
   1.694 +  if (map.mData) {
   1.695 +    dataSurface->Unmap();
   1.696 +  }
   1.697 +  if (!a1data) {
   1.698 +    return NS_ERROR_FAILURE;
   1.699 +  }
   1.700 +
   1.701 +  HBITMAP mbmp = DataToBitmap(a1data, iconSize.width, -iconSize.height, 1);
   1.702 +  PR_Free(a1data);
   1.703 +
   1.704 +  ICONINFO info = {0};
   1.705 +  info.fIcon = !aIsCursor;
   1.706 +  info.xHotspot = aHotspotX;
   1.707 +  info.yHotspot = aHotspotY;
   1.708 +  info.hbmMask = mbmp;
   1.709 +  info.hbmColor = bmp;
   1.710 +
   1.711 +  HCURSOR icon = ::CreateIconIndirect(&info);
   1.712 +  ::DeleteObject(mbmp);
   1.713 +  ::DeleteObject(bmp);
   1.714 +  if (!icon)
   1.715 +    return NS_ERROR_FAILURE;
   1.716 +  *aIcon = icon;
   1.717 +  return NS_OK;
   1.718 +}
   1.719 +
   1.720 +// Adjust cursor image data
   1.721 +uint8_t* nsWindowGfx::Data32BitTo1Bit(uint8_t* aImageData,
   1.722 +                                      uint32_t aWidth, uint32_t aHeight)
   1.723 +{
   1.724 +  // We need (aWidth + 7) / 8 bytes plus zero-padding up to a multiple of
   1.725 +  // 4 bytes for each row (HBITMAP requirement). Bug 353553.
   1.726 +  uint32_t outBpr = ((aWidth + 31) / 8) & ~3;
   1.727 +
   1.728 +  // Allocate and clear mask buffer
   1.729 +  uint8_t* outData = (uint8_t*)PR_Calloc(outBpr, aHeight);
   1.730 +  if (!outData)
   1.731 +    return nullptr;
   1.732 +
   1.733 +  int32_t *imageRow = (int32_t*)aImageData;
   1.734 +  for (uint32_t curRow = 0; curRow < aHeight; curRow++) {
   1.735 +    uint8_t *outRow = outData + curRow * outBpr;
   1.736 +    uint8_t mask = 0x80;
   1.737 +    for (uint32_t curCol = 0; curCol < aWidth; curCol++) {
   1.738 +      // Use sign bit to test for transparency, as alpha byte is highest byte
   1.739 +      if (*imageRow++ < 0)
   1.740 +        *outRow |= mask;
   1.741 +
   1.742 +      mask >>= 1;
   1.743 +      if (!mask) {
   1.744 +        outRow ++;
   1.745 +        mask = 0x80;
   1.746 +      }
   1.747 +    }
   1.748 +  }
   1.749 +
   1.750 +  return outData;
   1.751 +}
   1.752 +
   1.753 +/**
   1.754 + * Convert the given image data to a HBITMAP. If the requested depth is
   1.755 + * 32 bit, a bitmap with an alpha channel will be returned.
   1.756 + *
   1.757 + * @param aImageData The image data to convert. Must use the format accepted
   1.758 + *                   by CreateDIBitmap.
   1.759 + * @param aWidth     With of the bitmap, in pixels.
   1.760 + * @param aHeight    Height of the image, in pixels.
   1.761 + * @param aDepth     Image depth, in bits. Should be one of 1, 24 and 32.
   1.762 + *
   1.763 + * @return The HBITMAP representing the image. Caller should call
   1.764 + *         DeleteObject when done with the bitmap.
   1.765 + *         On failure, nullptr will be returned.
   1.766 + */
   1.767 +HBITMAP nsWindowGfx::DataToBitmap(uint8_t* aImageData,
   1.768 +                                  uint32_t aWidth,
   1.769 +                                  uint32_t aHeight,
   1.770 +                                  uint32_t aDepth)
   1.771 +{
   1.772 +  HDC dc = ::GetDC(nullptr);
   1.773 +
   1.774 +  if (aDepth == 32) {
   1.775 +    // Alpha channel. We need the new header.
   1.776 +    BITMAPV4HEADER head = { 0 };
   1.777 +    head.bV4Size = sizeof(head);
   1.778 +    head.bV4Width = aWidth;
   1.779 +    head.bV4Height = aHeight;
   1.780 +    head.bV4Planes = 1;
   1.781 +    head.bV4BitCount = aDepth;
   1.782 +    head.bV4V4Compression = BI_BITFIELDS;
   1.783 +    head.bV4SizeImage = 0; // Uncompressed
   1.784 +    head.bV4XPelsPerMeter = 0;
   1.785 +    head.bV4YPelsPerMeter = 0;
   1.786 +    head.bV4ClrUsed = 0;
   1.787 +    head.bV4ClrImportant = 0;
   1.788 +
   1.789 +    head.bV4RedMask   = 0x00FF0000;
   1.790 +    head.bV4GreenMask = 0x0000FF00;
   1.791 +    head.bV4BlueMask  = 0x000000FF;
   1.792 +    head.bV4AlphaMask = 0xFF000000;
   1.793 +
   1.794 +    HBITMAP bmp = ::CreateDIBitmap(dc,
   1.795 +                                   reinterpret_cast<CONST BITMAPINFOHEADER*>(&head),
   1.796 +                                   CBM_INIT,
   1.797 +                                   aImageData,
   1.798 +                                   reinterpret_cast<CONST BITMAPINFO*>(&head),
   1.799 +                                   DIB_RGB_COLORS);
   1.800 +    ::ReleaseDC(nullptr, dc);
   1.801 +    return bmp;
   1.802 +  }
   1.803 +
   1.804 +  char reserved_space[sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 2];
   1.805 +  BITMAPINFOHEADER& head = *(BITMAPINFOHEADER*)reserved_space;
   1.806 +
   1.807 +  head.biSize = sizeof(BITMAPINFOHEADER);
   1.808 +  head.biWidth = aWidth;
   1.809 +  head.biHeight = aHeight;
   1.810 +  head.biPlanes = 1;
   1.811 +  head.biBitCount = (WORD)aDepth;
   1.812 +  head.biCompression = BI_RGB;
   1.813 +  head.biSizeImage = 0; // Uncompressed
   1.814 +  head.biXPelsPerMeter = 0;
   1.815 +  head.biYPelsPerMeter = 0;
   1.816 +  head.biClrUsed = 0;
   1.817 +  head.biClrImportant = 0;
   1.818 +  
   1.819 +  BITMAPINFO& bi = *(BITMAPINFO*)reserved_space;
   1.820 +
   1.821 +  if (aDepth == 1) {
   1.822 +    RGBQUAD black = { 0, 0, 0, 0 };
   1.823 +    RGBQUAD white = { 255, 255, 255, 0 };
   1.824 +
   1.825 +    bi.bmiColors[0] = white;
   1.826 +    bi.bmiColors[1] = black;
   1.827 +  }
   1.828 +
   1.829 +  HBITMAP bmp = ::CreateDIBitmap(dc, &head, CBM_INIT, aImageData, &bi, DIB_RGB_COLORS);
   1.830 +  ::ReleaseDC(nullptr, dc);
   1.831 +  return bmp;
   1.832 +}

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