xpcom/ds/nsMathUtils.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/xpcom/ds/nsMathUtils.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,121 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef nsMathUtils_h__
    1.10 +#define nsMathUtils_h__
    1.11 +
    1.12 +#define _USE_MATH_DEFINES /* needed for M_ constants on Win32 */
    1.13 +
    1.14 +#include "nscore.h"
    1.15 +#include <cmath>
    1.16 +#include <float.h>
    1.17 +
    1.18 +#ifdef SOLARIS
    1.19 +#include <ieeefp.h>
    1.20 +#endif
    1.21 +
    1.22 +/*
    1.23 + * round
    1.24 + */
    1.25 +inline NS_HIDDEN_(double) NS_round(double x)
    1.26 +{
    1.27 +    return x >= 0.0 ? floor(x + 0.5) : ceil(x - 0.5);
    1.28 +}
    1.29 +inline NS_HIDDEN_(float) NS_roundf(float x)
    1.30 +{
    1.31 +    return x >= 0.0f ? floorf(x + 0.5f) : ceilf(x - 0.5f);
    1.32 +}
    1.33 +inline NS_HIDDEN_(int32_t) NS_lround(double x)
    1.34 +{
    1.35 +    return x >= 0.0 ? int32_t(x + 0.5) : int32_t(x - 0.5);
    1.36 +}
    1.37 +
    1.38 +/* NS_roundup30 rounds towards infinity for positive and       */
    1.39 +/* negative numbers.                                           */
    1.40 +
    1.41 +#if defined(XP_WIN32) && defined(_M_IX86) && !defined(__GNUC__)
    1.42 +inline NS_HIDDEN_(int32_t) NS_lroundup30(float x)
    1.43 +{
    1.44 +    /* Code derived from Laurent de Soras' paper at             */
    1.45 +    /* http://ldesoras.free.fr/doc/articles/rounding_en.pdf     */
    1.46 +
    1.47 +    /* Rounding up on Windows is expensive using the float to   */
    1.48 +    /* int conversion and the floor function. A faster          */
    1.49 +    /* approach is to use f87 rounding while assuming the       */
    1.50 +    /* default rounding mode of rounding to the nearest         */
    1.51 +    /* integer. This rounding mode, however, actually rounds    */
    1.52 +    /* to the nearest integer so we add the floating point      */
    1.53 +    /* number to itself and add our rounding factor before      */
    1.54 +    /* doing the conversion to an integer. We then do a right   */
    1.55 +    /* shift of one bit on the integer to divide by two.        */
    1.56 +
    1.57 +    /* This routine doesn't handle numbers larger in magnitude  */
    1.58 +    /* than 2^30 but this is fine for NSToCoordRound because    */
    1.59 +    /* Coords are limited to 2^30 in magnitude.                 */
    1.60 +
    1.61 +    static const double round_to_nearest = 0.5f;
    1.62 +    int i;
    1.63 +
    1.64 +    __asm {
    1.65 +      fld     x                   ; load fp argument
    1.66 +      fadd    st, st(0)           ; double it
    1.67 +      fadd    round_to_nearest    ; add the rounding factor
    1.68 +      fistp   dword ptr i         ; convert the result to int
    1.69 +    }
    1.70 +    return i >> 1;                /* divide by 2 */
    1.71 +}
    1.72 +#endif /* XP_WIN32 && _M_IX86 && !__GNUC__ */
    1.73 +
    1.74 +inline NS_HIDDEN_(int32_t) NS_lroundf(float x)
    1.75 +{
    1.76 +    return x >= 0.0f ? int32_t(x + 0.5f) : int32_t(x - 0.5f);
    1.77 +}
    1.78 +
    1.79 +/*
    1.80 + * hypot.  We don't need a super accurate version of this, if a platform
    1.81 + * turns up with none of the possibilities below it would be okay to fall
    1.82 + * back to sqrt(x*x + y*y).
    1.83 + */
    1.84 +inline NS_HIDDEN_(double) NS_hypot(double x, double y)
    1.85 +{
    1.86 +#ifdef __GNUC__
    1.87 +    return __builtin_hypot(x, y);
    1.88 +#elif defined _WIN32
    1.89 +    return _hypot(x, y);
    1.90 +#else
    1.91 +    return hypot(x, y);
    1.92 +#endif
    1.93 +}
    1.94 +
    1.95 +/**
    1.96 + * Check whether a floating point number is finite (not +/-infinity and not a
    1.97 + * NaN value).
    1.98 + */
    1.99 +inline NS_HIDDEN_(bool) NS_finite(double d)
   1.100 +{
   1.101 +#ifdef WIN32
   1.102 +    // NOTE: '!!' casts an int to bool without spamming MSVC warning C4800.
   1.103 +    return !!_finite(d);
   1.104 +#elif defined(XP_DARWIN)
   1.105 +    // Darwin has deprecated |finite| and recommends |isfinite|. The former is
   1.106 +    // not present in the iOS SDK.
   1.107 +    return std::isfinite(d);
   1.108 +#else
   1.109 +    return finite(d);
   1.110 +#endif
   1.111 +}
   1.112 +
   1.113 +/**
   1.114 + * Returns the result of the modulo of x by y using a floored division.
   1.115 + * fmod(x, y) is using a truncated division.
   1.116 + * The main difference is that the result of this method will have the sign of
   1.117 + * y while the result of fmod(x, y) will have the sign of x.
   1.118 + */
   1.119 +inline NS_HIDDEN_(double) NS_floorModulo(double x, double y)
   1.120 +{
   1.121 +  return (x - y * floor(x / y));
   1.122 +}
   1.123 +
   1.124 +#endif

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