xpcom/ds/nsMathUtils.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef nsMathUtils_h__
michael@0 7 #define nsMathUtils_h__
michael@0 8
michael@0 9 #define _USE_MATH_DEFINES /* needed for M_ constants on Win32 */
michael@0 10
michael@0 11 #include "nscore.h"
michael@0 12 #include <cmath>
michael@0 13 #include <float.h>
michael@0 14
michael@0 15 #ifdef SOLARIS
michael@0 16 #include <ieeefp.h>
michael@0 17 #endif
michael@0 18
michael@0 19 /*
michael@0 20 * round
michael@0 21 */
michael@0 22 inline NS_HIDDEN_(double) NS_round(double x)
michael@0 23 {
michael@0 24 return x >= 0.0 ? floor(x + 0.5) : ceil(x - 0.5);
michael@0 25 }
michael@0 26 inline NS_HIDDEN_(float) NS_roundf(float x)
michael@0 27 {
michael@0 28 return x >= 0.0f ? floorf(x + 0.5f) : ceilf(x - 0.5f);
michael@0 29 }
michael@0 30 inline NS_HIDDEN_(int32_t) NS_lround(double x)
michael@0 31 {
michael@0 32 return x >= 0.0 ? int32_t(x + 0.5) : int32_t(x - 0.5);
michael@0 33 }
michael@0 34
michael@0 35 /* NS_roundup30 rounds towards infinity for positive and */
michael@0 36 /* negative numbers. */
michael@0 37
michael@0 38 #if defined(XP_WIN32) && defined(_M_IX86) && !defined(__GNUC__)
michael@0 39 inline NS_HIDDEN_(int32_t) NS_lroundup30(float x)
michael@0 40 {
michael@0 41 /* Code derived from Laurent de Soras' paper at */
michael@0 42 /* http://ldesoras.free.fr/doc/articles/rounding_en.pdf */
michael@0 43
michael@0 44 /* Rounding up on Windows is expensive using the float to */
michael@0 45 /* int conversion and the floor function. A faster */
michael@0 46 /* approach is to use f87 rounding while assuming the */
michael@0 47 /* default rounding mode of rounding to the nearest */
michael@0 48 /* integer. This rounding mode, however, actually rounds */
michael@0 49 /* to the nearest integer so we add the floating point */
michael@0 50 /* number to itself and add our rounding factor before */
michael@0 51 /* doing the conversion to an integer. We then do a right */
michael@0 52 /* shift of one bit on the integer to divide by two. */
michael@0 53
michael@0 54 /* This routine doesn't handle numbers larger in magnitude */
michael@0 55 /* than 2^30 but this is fine for NSToCoordRound because */
michael@0 56 /* Coords are limited to 2^30 in magnitude. */
michael@0 57
michael@0 58 static const double round_to_nearest = 0.5f;
michael@0 59 int i;
michael@0 60
michael@0 61 __asm {
michael@0 62 fld x ; load fp argument
michael@0 63 fadd st, st(0) ; double it
michael@0 64 fadd round_to_nearest ; add the rounding factor
michael@0 65 fistp dword ptr i ; convert the result to int
michael@0 66 }
michael@0 67 return i >> 1; /* divide by 2 */
michael@0 68 }
michael@0 69 #endif /* XP_WIN32 && _M_IX86 && !__GNUC__ */
michael@0 70
michael@0 71 inline NS_HIDDEN_(int32_t) NS_lroundf(float x)
michael@0 72 {
michael@0 73 return x >= 0.0f ? int32_t(x + 0.5f) : int32_t(x - 0.5f);
michael@0 74 }
michael@0 75
michael@0 76 /*
michael@0 77 * hypot. We don't need a super accurate version of this, if a platform
michael@0 78 * turns up with none of the possibilities below it would be okay to fall
michael@0 79 * back to sqrt(x*x + y*y).
michael@0 80 */
michael@0 81 inline NS_HIDDEN_(double) NS_hypot(double x, double y)
michael@0 82 {
michael@0 83 #ifdef __GNUC__
michael@0 84 return __builtin_hypot(x, y);
michael@0 85 #elif defined _WIN32
michael@0 86 return _hypot(x, y);
michael@0 87 #else
michael@0 88 return hypot(x, y);
michael@0 89 #endif
michael@0 90 }
michael@0 91
michael@0 92 /**
michael@0 93 * Check whether a floating point number is finite (not +/-infinity and not a
michael@0 94 * NaN value).
michael@0 95 */
michael@0 96 inline NS_HIDDEN_(bool) NS_finite(double d)
michael@0 97 {
michael@0 98 #ifdef WIN32
michael@0 99 // NOTE: '!!' casts an int to bool without spamming MSVC warning C4800.
michael@0 100 return !!_finite(d);
michael@0 101 #elif defined(XP_DARWIN)
michael@0 102 // Darwin has deprecated |finite| and recommends |isfinite|. The former is
michael@0 103 // not present in the iOS SDK.
michael@0 104 return std::isfinite(d);
michael@0 105 #else
michael@0 106 return finite(d);
michael@0 107 #endif
michael@0 108 }
michael@0 109
michael@0 110 /**
michael@0 111 * Returns the result of the modulo of x by y using a floored division.
michael@0 112 * fmod(x, y) is using a truncated division.
michael@0 113 * The main difference is that the result of this method will have the sign of
michael@0 114 * y while the result of fmod(x, y) will have the sign of x.
michael@0 115 */
michael@0 116 inline NS_HIDDEN_(double) NS_floorModulo(double x, double y)
michael@0 117 {
michael@0 118 return (x - y * floor(x / y));
michael@0 119 }
michael@0 120
michael@0 121 #endif

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