gfx/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 #include "precompiled.h"
     2 //
     3 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
     4 // Use of this source code is governed by a BSD-style license that can be
     5 // found in the LICENSE file.
     6 //
     8 // ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
     9 // executable implementation details.
    11 #include "libGLESv2/renderer/ShaderExecutable9.h"
    13 #include "common/debug.h"
    15 namespace rx
    16 {
    18 ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable)
    19     : ShaderExecutable(function, length)
    20 {
    21     mPixelExecutable = executable;
    22     mVertexExecutable = NULL;
    23 }
    25 ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable)
    26     : ShaderExecutable(function, length)
    27 {
    28     mVertexExecutable = executable;
    29     mPixelExecutable = NULL;
    30 }
    32 ShaderExecutable9::~ShaderExecutable9()
    33 {
    34     if (mVertexExecutable)
    35     {
    36         mVertexExecutable->Release();
    37     }
    38     if (mPixelExecutable)
    39     {
    40         mPixelExecutable->Release();
    41     }
    42 }
    44 ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable)
    45 {
    46     ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable9*, executable));
    47     return static_cast<ShaderExecutable9*>(executable);
    48 }
    50 IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const
    51 {
    52     return mVertexExecutable;
    53 }
    55 IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const
    56 {
    57     return mPixelExecutable;
    58 }
    60 }

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