gfx/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

michael@0 1 #include "precompiled.h"
michael@0 2 //
michael@0 3 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
michael@0 4 // Use of this source code is governed by a BSD-style license that can be
michael@0 5 // found in the LICENSE file.
michael@0 6 //
michael@0 7
michael@0 8 // ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
michael@0 9 // executable implementation details.
michael@0 10
michael@0 11 #include "libGLESv2/renderer/ShaderExecutable9.h"
michael@0 12
michael@0 13 #include "common/debug.h"
michael@0 14
michael@0 15 namespace rx
michael@0 16 {
michael@0 17
michael@0 18 ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable)
michael@0 19 : ShaderExecutable(function, length)
michael@0 20 {
michael@0 21 mPixelExecutable = executable;
michael@0 22 mVertexExecutable = NULL;
michael@0 23 }
michael@0 24
michael@0 25 ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable)
michael@0 26 : ShaderExecutable(function, length)
michael@0 27 {
michael@0 28 mVertexExecutable = executable;
michael@0 29 mPixelExecutable = NULL;
michael@0 30 }
michael@0 31
michael@0 32 ShaderExecutable9::~ShaderExecutable9()
michael@0 33 {
michael@0 34 if (mVertexExecutable)
michael@0 35 {
michael@0 36 mVertexExecutable->Release();
michael@0 37 }
michael@0 38 if (mPixelExecutable)
michael@0 39 {
michael@0 40 mPixelExecutable->Release();
michael@0 41 }
michael@0 42 }
michael@0 43
michael@0 44 ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable)
michael@0 45 {
michael@0 46 ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable9*, executable));
michael@0 47 return static_cast<ShaderExecutable9*>(executable);
michael@0 48 }
michael@0 49
michael@0 50 IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const
michael@0 51 {
michael@0 52 return mVertexExecutable;
michael@0 53 }
michael@0 54
michael@0 55 IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const
michael@0 56 {
michael@0 57 return mPixelExecutable;
michael@0 58 }
michael@0 59
michael@0 60 }

mercurial