Sat, 03 Jan 2015 20:18:00 +0100
Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.
2 /*
3 * Copyright 2006 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
10 #ifndef SkFloatingPoint_DEFINED
11 #define SkFloatingPoint_DEFINED
13 #include "SkTypes.h"
15 #include <math.h>
16 #include <float.h>
17 #include "SkFloatBits.h"
19 // C++98 cmath std::pow seems to be the earliest portable way to get float pow.
20 // However, on Linux including cmath undefines isfinite.
21 // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=14608
22 static inline float sk_float_pow(float base, float exp) {
23 return powf(base, exp);
24 }
26 static inline float sk_float_copysign(float x, float y) {
27 int32_t xbits = SkFloat2Bits(x);
28 int32_t ybits = SkFloat2Bits(y);
29 return SkBits2Float((xbits & 0x7FFFFFFF) | (ybits & 0x80000000));
30 }
32 #ifdef SK_BUILD_FOR_WINCE
33 #define sk_float_sqrt(x) (float)::sqrt(x)
34 #define sk_float_sin(x) (float)::sin(x)
35 #define sk_float_cos(x) (float)::cos(x)
36 #define sk_float_tan(x) (float)::tan(x)
37 #define sk_float_acos(x) (float)::acos(x)
38 #define sk_float_asin(x) (float)::asin(x)
39 #define sk_float_atan2(y,x) (float)::atan2(y,x)
40 #define sk_float_abs(x) (float)::fabs(x)
41 #define sk_float_mod(x,y) (float)::fmod(x,y)
42 #define sk_float_exp(x) (float)::exp(x)
43 #define sk_float_log(x) (float)::log(x)
44 #define sk_float_floor(x) (float)::floor(x)
45 #define sk_float_ceil(x) (float)::ceil(x)
46 #else
47 #define sk_float_sqrt(x) sqrtf(x)
48 #define sk_float_sin(x) sinf(x)
49 #define sk_float_cos(x) cosf(x)
50 #define sk_float_tan(x) tanf(x)
51 #define sk_float_floor(x) floorf(x)
52 #define sk_float_ceil(x) ceilf(x)
53 #ifdef SK_BUILD_FOR_MAC
54 #define sk_float_acos(x) static_cast<float>(acos(x))
55 #define sk_float_asin(x) static_cast<float>(asin(x))
56 #else
57 #define sk_float_acos(x) acosf(x)
58 #define sk_float_asin(x) asinf(x)
59 #endif
60 #define sk_float_atan2(y,x) atan2f(y,x)
61 #define sk_float_abs(x) fabsf(x)
62 #define sk_float_mod(x,y) fmodf(x,y)
63 #define sk_float_exp(x) expf(x)
64 #define sk_float_log(x) logf(x)
65 #endif
67 #ifdef SK_BUILD_FOR_WIN
68 #define sk_float_isfinite(x) _finite(x)
69 #define sk_float_isnan(x) _isnan(x)
70 static inline int sk_float_isinf(float x) {
71 int32_t bits = SkFloat2Bits(x);
72 return (bits << 1) == (0xFF << 24);
73 }
74 #else
75 #define sk_float_isfinite(x) isfinite(x)
76 #define sk_float_isnan(x) isnan(x)
77 #define sk_float_isinf(x) isinf(x)
78 #endif
80 #define sk_double_isnan(a) sk_float_isnan(a)
82 #ifdef SK_USE_FLOATBITS
83 #define sk_float_floor2int(x) SkFloatToIntFloor(x)
84 #define sk_float_round2int(x) SkFloatToIntRound(x)
85 #define sk_float_ceil2int(x) SkFloatToIntCeil(x)
86 #else
87 #define sk_float_floor2int(x) (int)sk_float_floor(x)
88 #define sk_float_round2int(x) (int)sk_float_floor((x) + 0.5f)
89 #define sk_float_ceil2int(x) (int)sk_float_ceil(x)
90 #endif
92 extern const uint32_t gIEEENotANumber;
93 extern const uint32_t gIEEEInfinity;
94 extern const uint32_t gIEEENegativeInfinity;
96 #define SK_FloatNaN (*SkTCast<const float*>(&gIEEENotANumber))
97 #define SK_FloatInfinity (*SkTCast<const float*>(&gIEEEInfinity))
98 #define SK_FloatNegativeInfinity (*SkTCast<const float*>(&gIEEENegativeInfinity))
100 #if defined(__SSE__)
101 #include <xmmintrin.h>
102 #elif defined(__ARM_NEON__)
103 #include <arm_neon.h>
104 #endif
106 // Fast, approximate inverse square root.
107 // Compare to name-brand "1.0f / sk_float_sqrt(x)". Should be around 10x faster on SSE, 2x on NEON.
108 static inline float sk_float_rsqrt(const float x) {
109 // We want all this inlined, so we'll inline SIMD and just take the hit when we don't know we've got
110 // it at compile time. This is going to be too fast to productively hide behind a function pointer.
111 //
112 // We do one step of Newton's method to refine the estimates in the NEON and null paths. No
113 // refinement is faster, but very innacurate. Two steps is more accurate, but slower than 1/sqrt.
114 #if defined(__SSE__)
115 float result;
116 _mm_store_ss(&result, _mm_rsqrt_ss(_mm_set_ss(x)));
117 return result;
118 #elif defined(__ARM_NEON__)
119 // Get initial estimate.
120 const float32x2_t xx = vdup_n_f32(x); // Clever readers will note we're doing everything 2x.
121 float32x2_t estimate = vrsqrte_f32(xx);
123 // One step of Newton's method to refine.
124 const float32x2_t estimate_sq = vmul_f32(estimate, estimate);
125 estimate = vmul_f32(estimate, vrsqrts_f32(xx, estimate_sq));
126 return vget_lane_f32(estimate, 0); // 1 will work fine too; the answer's in both places.
127 #else
128 // Get initial estimate.
129 int i = *SkTCast<int*>(&x);
130 i = 0x5f3759df - (i>>1);
131 float estimate = *SkTCast<float*>(&i);
133 // One step of Newton's method to refine.
134 const float estimate_sq = estimate*estimate;
135 estimate *= (1.5f-0.5f*x*estimate_sq);
136 return estimate;
137 #endif
138 }
140 #endif