gfx/skia/trunk/include/gpu/GrEffect.h

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 /*
     2  * Copyright 2012 Google Inc.
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     8 #ifndef GrEffect_DEFINED
     9 #define GrEffect_DEFINED
    11 #include "GrColor.h"
    12 #include "GrEffectUnitTest.h"
    13 #include "GrTexture.h"
    14 #include "GrTextureAccess.h"
    15 #include "GrTypesPriv.h"
    17 class GrBackendEffectFactory;
    18 class GrContext;
    19 class GrCoordTransform;
    20 class GrEffect;
    21 class GrVertexEffect;
    22 class SkString;
    24 /**
    25  * A Wrapper class for GrEffect. Its ref-count will track owners that may use effects to enqueue
    26  * new draw operations separately from ownership within a deferred drawing queue. When the
    27  * GrEffectRef ref count reaches zero the scratch GrResources owned by the effect can be recycled
    28  * in service of later draws. However, the deferred draw queue may still own direct references to
    29  * the underlying GrEffect.
    30  *
    31  * GrEffectRefs created by new are placed in a per-thread managed pool. The pool is destroyed when
    32  * the thread ends. Therefore, all dynamically allocated GrEffectRefs must be unreffed before thread
    33  * termination.
    34  */
    35 class GrEffectRef : public SkRefCnt {
    36 public:
    37     SK_DECLARE_INST_COUNT(GrEffectRef);
    38     virtual ~GrEffectRef();
    40     GrEffect* get() { return fEffect; }
    41     const GrEffect* get() const { return fEffect; }
    43     const GrEffect* operator-> () { return fEffect; }
    44     const GrEffect* operator-> () const { return fEffect; }
    46     void* operator new(size_t size);
    47     void operator delete(void* target);
    49     void* operator new(size_t size, void* placement) {
    50         return ::operator new(size, placement);
    51     }
    52     void operator delete(void* target, void* placement) {
    53         ::operator delete(target, placement);
    54     }
    56 private:
    57     friend class GrEffect; // to construct these
    59     explicit GrEffectRef(GrEffect* effect);
    61     GrEffect* fEffect;
    63     typedef SkRefCnt INHERITED;
    64 };
    66 /** Provides custom vertex shader, fragment shader, uniform data for a particular stage of the
    67     Ganesh shading pipeline.
    68     Subclasses must have a function that produces a human-readable name:
    69         static const char* Name();
    70     GrEffect objects *must* be immutable: after being constructed, their fields may not change.
    72     GrEffect subclass objects should be created by factory functions that return GrEffectRef.
    73     There is no public way to wrap a GrEffect in a GrEffectRef. Thus, a factory should be a static
    74     member function of a GrEffect subclass.
    76     Because almost no code should ever handle a GrEffect directly outside of a GrEffectRef, we
    77     privately inherit from SkRefCnt to help prevent accidental direct ref'ing/unref'ing of effects.
    79     Dynamically allocated GrEffects and their corresponding GrEffectRefs are managed by a per-thread
    80     memory pool. The ref count of an effect must reach 0 before the thread terminates and the pool
    81     is destroyed. To create a static effect use the macro GR_CREATE_STATIC_EFFECT declared below.
    82   */
    83 class GrEffect : private SkRefCnt {
    84 public:
    85     SK_DECLARE_INST_COUNT(GrEffect)
    87     virtual ~GrEffect();
    89     /**
    90      * This function is used to perform optimizations. When called the color and validFlags params
    91      * indicate whether the input components to this effect in the FS will have known values.
    92      * validFlags is a bitfield of GrColorComponentFlags. The function updates both params to
    93      * indicate known values of its output. A component of the color param only has meaning if the
    94      * corresponding bit in validFlags is set.
    95      */
    96     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const = 0;
    98     /** Will this effect read the source color value? */
    99     bool willUseInputColor() const { return fWillUseInputColor; }
   101     /** This object, besides creating back-end-specific helper objects, is used for run-time-type-
   102         identification. The factory should be an instance of templated class,
   103         GrTBackendEffectFactory. It is templated on the subclass of GrEffect. The subclass must have
   104         a nested type (or typedef) named GLEffect which will be the subclass of GrGLEffect created
   105         by the factory.
   107         Example:
   108         class MyCustomEffect : public GrEffect {
   109         ...
   110             virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
   111                 return GrTBackendEffectFactory<MyCustomEffect>::getInstance();
   112             }
   113         ...
   114         };
   115      */
   116     virtual const GrBackendEffectFactory& getFactory() const = 0;
   118     /** Returns true if this and other effect conservatively draw identically. It can only return
   119         true when the two effects are of the same subclass (i.e. they return the same object from
   120         from getFactory()).
   122         A return value of true from isEqual() should not be used to test whether the effects would
   123         generate the same shader code. To test for identical code generation use the EffectKey
   124         computed by the GrBackendEffectFactory:
   125             effectA.getFactory().glEffectKey(effectA) == effectB.getFactory().glEffectKey(effectB).
   126      */
   127     bool isEqual(const GrEffectRef& other) const {
   128         return this->isEqual(*other.get());
   129     }
   131     /** Human-meaningful string to identify this effect; may be embedded
   132         in generated shader code. */
   133     const char* name() const;
   135     int numTransforms() const { return fCoordTransforms.count(); }
   137     /** Returns the coordinate transformation at index. index must be valid according to
   138         numTransforms(). */
   139     const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; }
   141     int numTextures() const { return fTextureAccesses.count(); }
   143     /** Returns the access pattern for the texture at index. index must be valid according to
   144         numTextures(). */
   145     const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
   147     /** Shortcut for textureAccess(index).texture(); */
   148     GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); }
   150     /** Will this effect read the destination pixel value? */
   151     bool willReadDstColor() const { return fWillReadDstColor; }
   153     /** Will this effect read the fragment position? */
   154     bool willReadFragmentPosition() const { return fWillReadFragmentPosition; }
   156     /** Will this effect emit custom vertex shader code?
   157         (To set this value the effect must inherit from GrVertexEffect.) */
   158     bool hasVertexCode() const { return fHasVertexCode; }
   160     int numVertexAttribs() const {
   161         SkASSERT(0 == fVertexAttribTypes.count() || fHasVertexCode);
   162         return fVertexAttribTypes.count();
   163     }
   165     GrSLType vertexAttribType(int index) const { return fVertexAttribTypes[index]; }
   167     static const int kMaxVertexAttribs = 2;
   169     /** Useful for effects that want to insert a texture matrix that is implied by the texture
   170         dimensions */
   171     static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) {
   172         SkASSERT(NULL != texture);
   173         SkMatrix mat;
   174         mat.setIDiv(texture->width(), texture->height());
   175         return mat;
   176     }
   178     void* operator new(size_t size);
   179     void operator delete(void* target);
   181     void* operator new(size_t size, void* placement) {
   182         return ::operator new(size, placement);
   183     }
   184     void operator delete(void* target, void* placement) {
   185         ::operator delete(target, placement);
   186     }
   188     /** These functions are used when recording effects into a deferred drawing queue. The inc call
   189         keeps the effect alive outside of GrEffectRef while allowing any resources owned by the
   190         effect to be returned to the cache for reuse. The dec call must balance the inc call. */
   191     void incDeferredRefCounts() const {
   192         this->ref();
   193         int count = fTextureAccesses.count();
   194         for (int t = 0; t < count; ++t) {
   195             fTextureAccesses[t]->getTexture()->incDeferredRefCount();
   196         }
   197     }
   198     void decDeferredRefCounts() const {
   199         int count = fTextureAccesses.count();
   200         for (int t = 0; t < count; ++t) {
   201             fTextureAccesses[t]->getTexture()->decDeferredRefCount();
   202         }
   203         this->unref();
   204     }
   206 protected:
   207     /**
   208      * Subclasses call this from their constructor to register coordinate transformations. The
   209      * effect subclass manages the lifetime of the transformations (this function only stores a
   210      * pointer). The GrCoordTransform is typically a member field of the GrEffect subclass. When the
   211      * matrix has perspective, the transformed coordinates will have 3 components. Otherwise they'll
   212      * have 2. This must only be called from the constructor because GrEffects are immutable.
   213      */
   214     void addCoordTransform(const GrCoordTransform* coordTransform);
   216     /**
   217      * Subclasses call this from their constructor to register GrTextureAccesses. The effect
   218      * subclass manages the lifetime of the accesses (this function only stores a pointer). The
   219      * GrTextureAccess is typically a member field of the GrEffect subclass. This must only be
   220      * called from the constructor because GrEffects are immutable.
   221      */
   222     void addTextureAccess(const GrTextureAccess* textureAccess);
   224     GrEffect()
   225         : fWillReadDstColor(false)
   226         , fWillReadFragmentPosition(false)
   227         , fWillUseInputColor(true)
   228         , fHasVertexCode(false)
   229         , fEffectRef(NULL) {}
   231     /** This should be called by GrEffect subclass factories. See the comment on AutoEffectUnref for
   232         an example factory function. */
   233     static GrEffectRef* CreateEffectRef(GrEffect* effect) {
   234         if (NULL == effect->fEffectRef) {
   235             effect->fEffectRef = SkNEW_ARGS(GrEffectRef, (effect));
   236         } else {
   237             effect->fEffectRef->ref();
   238         }
   239         return effect->fEffectRef;
   240     }
   242     static const GrEffectRef* CreateEffectRef(const GrEffect* effect) {
   243         return CreateEffectRef(const_cast<GrEffect*>(effect));
   244     }
   246     /** Used by GR_CREATE_STATIC_EFFECT below */
   247     static GrEffectRef* CreateStaticEffectRef(void* refStorage, GrEffect* effect) {
   248         SkASSERT(NULL == effect->fEffectRef);
   249         effect->fEffectRef = SkNEW_PLACEMENT_ARGS(refStorage, GrEffectRef, (effect));
   250         return effect->fEffectRef;
   251     }
   254     /** Helper used in subclass factory functions to unref the effect after it has been wrapped in a
   255         GrEffectRef. E.g.:
   257         class EffectSubclass : public GrEffect {
   258         public:
   259             GrEffectRef* Create(ParamType1 param1, ParamType2 param2, ...) {
   260                 AutoEffectUnref effect(SkNEW_ARGS(EffectSubclass, (param1, param2, ...)));
   261                 return CreateEffectRef(effect);
   262             }
   263      */
   264     class AutoEffectUnref {
   265     public:
   266         AutoEffectUnref(GrEffect* effect) : fEffect(effect) { }
   267         ~AutoEffectUnref() { fEffect->unref(); }
   268         operator GrEffect*() { return fEffect; }
   269     private:
   270         GrEffect* fEffect;
   271     };
   273     /** Helper for getting the GrEffect out of a GrEffectRef and down-casting to a GrEffect subclass
   274       */
   275     template <typename T>
   276     static const T& CastEffect(const GrEffect& effectRef) {
   277         return *static_cast<const T*>(&effectRef);
   278     }
   280     /**
   281      * If the effect subclass will read the destination pixel value then it must call this function
   282      * from its constructor. Otherwise, when its generated backend-specific effect class attempts
   283      * to generate code that reads the destination pixel it will fail.
   284      */
   285     void setWillReadDstColor() { fWillReadDstColor = true; }
   287     /**
   288      * If the effect will generate a backend-specific effect that will read the fragment position
   289      * in the FS then it must call this method from its constructor. Otherwise, the request to
   290      * access the fragment position will be denied.
   291      */
   292     void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; }
   294     /**
   295      * If the effect will generate a result that does not depend on the input color value then it must
   296      * call this function from its constructor. Otherwise, when its generated backend-specific code
   297      * might fail during variable binding due to unused variables.
   298      */
   299     void setWillNotUseInputColor() { fWillUseInputColor = false; }
   301 private:
   302     bool isEqual(const GrEffect& other) const {
   303         if (&this->getFactory() != &other.getFactory()) {
   304             return false;
   305         }
   306         bool result = this->onIsEqual(other);
   307 #ifdef SK_DEBUG
   308         if (result) {
   309             this->assertEquality(other);
   310         }
   311 #endif
   312         return result;
   313     }
   315     SkDEBUGCODE(void assertEquality(const GrEffect& other) const;)
   317     /** Subclass implements this to support isEqual(). It will only be called if it is known that
   318         the two effects are of the same subclass (i.e. they return the same object from
   319         getFactory()).*/
   320     virtual bool onIsEqual(const GrEffect& other) const = 0;
   322     void EffectRefDestroyed() { fEffectRef = NULL; }
   324     friend class GrEffectRef;    // to call EffectRefDestroyed()
   325     friend class GrEffectStage;  // to rewrap GrEffect in GrEffectRef when restoring an effect-stage
   326                                  // from deferred state, to call isEqual on naked GrEffects, and
   327                                  // to inc/dec deferred ref counts.
   328     friend class GrVertexEffect; // to set fHasVertexCode and build fVertexAttribTypes.
   330     SkSTArray<4, const GrCoordTransform*, true>  fCoordTransforms;
   331     SkSTArray<4, const GrTextureAccess*, true>   fTextureAccesses;
   332     SkSTArray<kMaxVertexAttribs, GrSLType, true> fVertexAttribTypes;
   333     bool                                         fWillReadDstColor;
   334     bool                                         fWillReadFragmentPosition;
   335     bool                                         fWillUseInputColor;
   336     bool                                         fHasVertexCode;
   337     GrEffectRef*                                 fEffectRef;
   339     typedef SkRefCnt INHERITED;
   340 };
   342 inline GrEffectRef::GrEffectRef(GrEffect* effect) {
   343     SkASSERT(NULL != effect);
   344     effect->ref();
   345     fEffect = effect;
   346 }
   348 /**
   349  * This creates an effect outside of the effect memory pool. The effect's destructor will be called
   350  * at global destruction time. NAME will be the name of the created GrEffectRef.
   351  */
   352 #define GR_CREATE_STATIC_EFFECT(NAME, EFFECT_CLASS, ARGS)                                         \
   353 enum {                                                                                            \
   354     k_##NAME##_EffectRefOffset = GR_CT_ALIGN_UP(sizeof(EFFECT_CLASS), 8),                         \
   355     k_##NAME##_StorageSize = k_##NAME##_EffectRefOffset + sizeof(GrEffectRef)                     \
   356 };                                                                                                \
   357 static SkAlignedSStorage<k_##NAME##_StorageSize> g_##NAME##_Storage;                              \
   358 static void* NAME##_RefLocation = (char*)g_##NAME##_Storage.get() + k_##NAME##_EffectRefOffset;   \
   359 static GrEffect* NAME##_Effect SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLASS, ARGS);\
   360 static SkAutoTDestroy<GrEffect> NAME##_ad(NAME##_Effect);                                         \
   361 static GrEffectRef* NAME(GrEffect::CreateStaticEffectRef(NAME##_RefLocation, NAME##_Effect));     \
   362 static SkAutoTDestroy<GrEffectRef> NAME##_Ref_ad(NAME)
   365 #endif

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