gfx/skia/trunk/src/pathops/SkDLineIntersection.cpp

Sat, 03 Jan 2015 20:18:00 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Sat, 03 Jan 2015 20:18:00 +0100
branch
TOR_BUG_3246
changeset 7
129ffea94266
permissions
-rw-r--r--

Conditionally enable double key logic according to:
private browsing mode or privacy.thirdparty.isolate preference and
implement in GetCookieStringCommon and FindCookie where it counts...
With some reservations of how to convince FindCookie users to test
condition and pass a nullptr when disabling double key logic.

     1 /*
     2  * Copyright 2012 Google Inc.
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     7 #include "SkIntersections.h"
     8 #include "SkPathOpsLine.h"
    10 /* Determine the intersection point of two lines. This assumes the lines are not parallel,
    11    and that that the lines are infinite.
    12    From http://en.wikipedia.org/wiki/Line-line_intersection
    13  */
    14 SkDPoint SkIntersections::Line(const SkDLine& a, const SkDLine& b) {
    15     double axLen = a[1].fX - a[0].fX;
    16     double ayLen = a[1].fY - a[0].fY;
    17     double bxLen = b[1].fX - b[0].fX;
    18     double byLen = b[1].fY - b[0].fY;
    19     double denom = byLen * axLen - ayLen * bxLen;
    20     SkASSERT(denom);
    21     double term1 = a[1].fX * a[0].fY - a[1].fY * a[0].fX;
    22     double term2 = b[1].fX * b[0].fY - b[1].fY * b[0].fX;
    23     SkDPoint p;
    24     p.fX = (term1 * bxLen - axLen * term2) / denom;
    25     p.fY = (term1 * byLen - ayLen * term2) / denom;
    26     return p;
    27 }
    29 void SkIntersections::cleanUpCoincidence() {
    30     SkASSERT(fUsed == 2);
    31     // both t values are good
    32     bool startMatch = fT[0][0] == 0 && (fT[1][0] == 0 || fT[1][0] == 1);
    33     bool endMatch = fT[0][1] == 1 && (fT[1][1] == 0 || fT[1][1] == 1);
    34     if (startMatch || endMatch) {
    35         removeOne(startMatch);
    36         return;
    37     }
    38     // either t value is good
    39     bool pStartMatch = fT[0][0] == 0 || fT[1][0] == 0 || fT[1][0] == 1;
    40     bool pEndMatch = fT[0][1] == 1 || fT[1][1] == 0 || fT[1][1] == 1;
    41     removeOne(pStartMatch || !pEndMatch);
    42 }
    44 void SkIntersections::cleanUpParallelLines(bool parallel) {
    45     while (fUsed > 2) {
    46         removeOne(1);
    47     }
    48     if (fUsed == 2 && !parallel) {
    49         bool startMatch = fT[0][0] == 0 || fT[1][0] == 0 || fT[1][0] == 1;
    50         bool endMatch = fT[0][1] == 1 || fT[1][1] == 0 || fT[1][1] == 1;
    51         if ((!startMatch && !endMatch) || approximately_equal(fT[0][0], fT[0][1])) {
    52             SkASSERT(startMatch || endMatch);
    53             removeOne(endMatch);
    54         }
    55     }
    56 }
    58 void SkIntersections::computePoints(const SkDLine& line, int used) {
    59     fPt[0] = line.ptAtT(fT[0][0]);
    60     if ((fUsed = used) == 2) {
    61         fPt[1] = line.ptAtT(fT[0][1]);
    62     }
    63 }
    65 int SkIntersections::intersectRay(const SkDLine& a, const SkDLine& b) {
    66     fMax = 2;
    67     SkDVector aLen = a[1] - a[0];
    68     SkDVector bLen = b[1] - b[0];
    69     /* Slopes match when denom goes to zero:
    70                       axLen / ayLen ==                   bxLen / byLen
    71     (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen
    72              byLen  * axLen         ==  ayLen          * bxLen
    73              byLen  * axLen         -   ayLen          * bxLen == 0 ( == denom )
    74      */
    75     double denom = bLen.fY * aLen.fX - aLen.fY * bLen.fX;
    76     SkDVector ab0 = a[0] - b[0];
    77     double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX;
    78     double numerB = ab0.fY * aLen.fX - aLen.fY * ab0.fX;
    79     numerA /= denom;
    80     numerB /= denom;
    81     int used;
    82     if (!approximately_zero(denom)) {
    83         fT[0][0] = numerA;
    84         fT[1][0] = numerB;
    85         used = 1;
    86     } else {
    87        /* See if the axis intercepts match:
    88                   ay - ax * ayLen / axLen  ==          by - bx * ayLen / axLen
    89          axLen * (ay - ax * ayLen / axLen) == axLen * (by - bx * ayLen / axLen)
    90          axLen *  ay - ax * ayLen          == axLen *  by - bx * ayLen
    91         */
    92         if (!AlmostEqualUlps(aLen.fX * a[0].fY - aLen.fY * a[0].fX,
    93                 aLen.fX * b[0].fY - aLen.fY * b[0].fX)) {
    94             return fUsed = 0;
    95         }
    96         // there's no great answer for intersection points for coincident rays, but return something
    97         fT[0][0] = fT[1][0] = 0;
    98         fT[1][0] = fT[1][1] = 1;
    99         used = 2;
   100     }
   101     computePoints(a, used);
   102     return fUsed;
   103 }
   105 // note that this only works if both lines are neither horizontal nor vertical
   106 int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
   107     fMax = 3;  // note that we clean up so that there is no more than two in the end
   108     // see if end points intersect the opposite line
   109     double t;
   110     for (int iA = 0; iA < 2; ++iA) {
   111         if ((t = b.exactPoint(a[iA])) >= 0) {
   112             insert(iA, t, a[iA]);
   113         }
   114     }
   115     for (int iB = 0; iB < 2; ++iB) {
   116         if ((t = a.exactPoint(b[iB])) >= 0) {
   117             insert(t, iB, b[iB]);
   118         }
   119     }
   120     /* Determine the intersection point of two line segments
   121        Return FALSE if the lines don't intersect
   122        from: http://paulbourke.net/geometry/lineline2d/ */
   123     double axLen = a[1].fX - a[0].fX;
   124     double ayLen = a[1].fY - a[0].fY;
   125     double bxLen = b[1].fX - b[0].fX;
   126     double byLen = b[1].fY - b[0].fY;
   127     /* Slopes match when denom goes to zero:
   128                       axLen / ayLen ==                   bxLen / byLen
   129     (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen
   130              byLen  * axLen         ==  ayLen          * bxLen
   131              byLen  * axLen         -   ayLen          * bxLen == 0 ( == denom )
   132      */
   133     double axByLen = axLen * byLen;
   134     double ayBxLen = ayLen * bxLen;
   135     // detect parallel lines the same way here and in SkOpAngle operator <
   136     // so that non-parallel means they are also sortable
   137     bool unparallel = fAllowNear ? NotAlmostEqualUlps(axByLen, ayBxLen)
   138             : NotAlmostDequalUlps(axByLen, ayBxLen);
   139     if (unparallel && fUsed == 0) {
   140         double ab0y = a[0].fY - b[0].fY;
   141         double ab0x = a[0].fX - b[0].fX;
   142         double numerA = ab0y * bxLen - byLen * ab0x;
   143         double numerB = ab0y * axLen - ayLen * ab0x;
   144         double denom = axByLen - ayBxLen;
   145         if (between(0, numerA, denom) && between(0, numerB, denom)) {
   146             fT[0][0] = numerA / denom;
   147             fT[1][0] = numerB / denom;
   148             computePoints(a, 1);
   149         }
   150     }
   151     if (fAllowNear || !unparallel) {
   152         for (int iA = 0; iA < 2; ++iA) {
   153             if ((t = b.nearPoint(a[iA])) >= 0) {
   154                 insert(iA, t, a[iA]);
   155             }
   156         }
   157         for (int iB = 0; iB < 2; ++iB) {
   158             if ((t = a.nearPoint(b[iB])) >= 0) {
   159                 insert(t, iB, b[iB]);
   160             }
   161         }
   162     }
   163     cleanUpParallelLines(!unparallel);
   164     SkASSERT(fUsed <= 2);
   165     return fUsed;
   166 }
   168 static int horizontal_coincident(const SkDLine& line, double y) {
   169     double min = line[0].fY;
   170     double max = line[1].fY;
   171     if (min > max) {
   172         SkTSwap(min, max);
   173     }
   174     if (min > y || max < y) {
   175         return 0;
   176     }
   177     if (AlmostEqualUlps(min, max) && max - min < fabs(line[0].fX - line[1].fX)) {
   178         return 2;
   179     }
   180     return 1;
   181 }
   183 static double horizontal_intercept(const SkDLine& line, double y) {
   184      return SkPinT((y - line[0].fY) / (line[1].fY - line[0].fY));
   185 }
   187 int SkIntersections::horizontal(const SkDLine& line, double y) {
   188     fMax = 2;
   189     int horizontalType = horizontal_coincident(line, y);
   190     if (horizontalType == 1) {
   191         fT[0][0] = horizontal_intercept(line, y);
   192     } else if (horizontalType == 2) {
   193         fT[0][0] = 0;
   194         fT[0][1] = 1;
   195     }
   196     return fUsed = horizontalType;
   197 }
   199 int SkIntersections::horizontal(const SkDLine& line, double left, double right,
   200                                 double y, bool flipped) {
   201     fMax = 2;
   202     // see if end points intersect the opposite line
   203     double t;
   204     const SkDPoint leftPt = { left, y };
   205     if ((t = line.exactPoint(leftPt)) >= 0) {
   206         insert(t, (double) flipped, leftPt);
   207     }
   208     if (left != right) {
   209         const SkDPoint rightPt = { right, y };
   210         if ((t = line.exactPoint(rightPt)) >= 0) {
   211             insert(t, (double) !flipped, rightPt);
   212         }
   213         for (int index = 0; index < 2; ++index) {
   214             if ((t = SkDLine::ExactPointH(line[index], left, right, y)) >= 0) {
   215                 insert((double) index, flipped ? 1 - t : t, line[index]);
   216             }
   217         }
   218     }
   219     int result = horizontal_coincident(line, y);
   220     if (result == 1 && fUsed == 0) {
   221         fT[0][0] = horizontal_intercept(line, y);
   222         double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX);
   223         if (between(left, xIntercept, right)) {
   224             fT[1][0] = (xIntercept - left) / (right - left);
   225             if (flipped) {
   226                 // OPTIMIZATION: ? instead of swapping, pass original line, use [1].fX - [0].fX
   227                 for (int index = 0; index < result; ++index) {
   228                     fT[1][index] = 1 - fT[1][index];
   229                 }
   230             }
   231             fPt[0].fX = xIntercept;
   232             fPt[0].fY = y;
   233             fUsed = 1;
   234         }
   235     }
   236     if (fAllowNear || result == 2) {
   237         if ((t = line.nearPoint(leftPt)) >= 0) {
   238             insert(t, (double) flipped, leftPt);
   239         }
   240         if (left != right) {
   241             const SkDPoint rightPt = { right, y };
   242             if ((t = line.nearPoint(rightPt)) >= 0) {
   243                 insert(t, (double) !flipped, rightPt);
   244             }
   245             for (int index = 0; index < 2; ++index) {
   246                 if ((t = SkDLine::NearPointH(line[index], left, right, y)) >= 0) {
   247                     insert((double) index, flipped ? 1 - t : t, line[index]);
   248                 }
   249             }
   250         }
   251     }
   252     cleanUpParallelLines(result == 2);
   253     return fUsed;
   254 }
   256 static int vertical_coincident(const SkDLine& line, double x) {
   257     double min = line[0].fX;
   258     double max = line[1].fX;
   259     if (min > max) {
   260         SkTSwap(min, max);
   261     }
   262     if (!precisely_between(min, x, max)) {
   263         return 0;
   264     }
   265     if (AlmostEqualUlps(min, max)) {
   266         return 2;
   267     }
   268     return 1;
   269 }
   271 static double vertical_intercept(const SkDLine& line, double x) {
   272     return SkPinT((x - line[0].fX) / (line[1].fX - line[0].fX));
   273 }
   275 int SkIntersections::vertical(const SkDLine& line, double x) {
   276     fMax = 2;
   277     int verticalType = vertical_coincident(line, x);
   278     if (verticalType == 1) {
   279         fT[0][0] = vertical_intercept(line, x);
   280     } else if (verticalType == 2) {
   281         fT[0][0] = 0;
   282         fT[0][1] = 1;
   283     }
   284     return fUsed = verticalType;
   285 }
   287 int SkIntersections::vertical(const SkDLine& line, double top, double bottom,
   288                               double x, bool flipped) {
   289     fMax = 2;
   290     // see if end points intersect the opposite line
   291     double t;
   292     SkDPoint topPt = { x, top };
   293     if ((t = line.exactPoint(topPt)) >= 0) {
   294         insert(t, (double) flipped, topPt);
   295     }
   296     if (top != bottom) {
   297         SkDPoint bottomPt = { x, bottom };
   298         if ((t = line.exactPoint(bottomPt)) >= 0) {
   299             insert(t, (double) !flipped, bottomPt);
   300         }
   301         for (int index = 0; index < 2; ++index) {
   302             if ((t = SkDLine::ExactPointV(line[index], top, bottom, x)) >= 0) {
   303                 insert((double) index, flipped ? 1 - t : t, line[index]);
   304             }
   305         }
   306     }
   307     int result = vertical_coincident(line, x);
   308     if (result == 1 && fUsed == 0) {
   309         fT[0][0] = vertical_intercept(line, x);
   310         double yIntercept = line[0].fY + fT[0][0] * (line[1].fY - line[0].fY);
   311         if (between(top, yIntercept, bottom)) {
   312             fT[1][0] = (yIntercept - top) / (bottom - top);
   313             if (flipped) {
   314                 // OPTIMIZATION: instead of swapping, pass original line, use [1].fY - [0].fY
   315                 for (int index = 0; index < result; ++index) {
   316                     fT[1][index] = 1 - fT[1][index];
   317                 }
   318             }
   319             fPt[0].fX = x;
   320             fPt[0].fY = yIntercept;
   321             fUsed = 1;
   322         }
   323     }
   324     if (fAllowNear || result == 2) {
   325         if ((t = line.nearPoint(topPt)) >= 0) {
   326             insert(t, (double) flipped, topPt);
   327         }
   328         if (top != bottom) {
   329             SkDPoint bottomPt = { x, bottom };
   330             if ((t = line.nearPoint(bottomPt)) >= 0) {
   331                 insert(t, (double) !flipped, bottomPt);
   332             }
   333             for (int index = 0; index < 2; ++index) {
   334                 if ((t = SkDLine::NearPointV(line[index], top, bottom, x)) >= 0) {
   335                     insert((double) index, flipped ? 1 - t : t, line[index]);
   336                 }
   337             }
   338         }
   339     }
   340     cleanUpParallelLines(result == 2);
   341     return fUsed;
   342 }
   344 // from http://www.bryceboe.com/wordpress/wp-content/uploads/2006/10/intersect.py
   345 // 4 subs, 2 muls, 1 cmp
   346 static bool ccw(const SkDPoint& A, const SkDPoint& B, const SkDPoint& C) {
   347     return (C.fY - A.fY) * (B.fX - A.fX) > (B.fY - A.fY) * (C.fX - A.fX);
   348 }
   350 // 16 subs, 8 muls, 6 cmps
   351 bool SkIntersections::Test(const SkDLine& a, const SkDLine& b) {
   352     return ccw(a[0], b[0], b[1]) != ccw(a[1], b[0], b[1])
   353             && ccw(a[0], a[1], b[0]) != ccw(a[0], a[1], b[1]);
   354 }

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