content/media/AudioNodeEngine.h

Fri, 16 Jan 2015 04:50:19 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Fri, 16 Jan 2015 04:50:19 +0100
branch
TOR_BUG_9701
changeset 13
44a2da4a2ab2
permissions
-rw-r--r--

Replace accessor implementation with direct member state manipulation, by
request https://trac.torproject.org/projects/tor/ticket/9701#comment:32

     1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     2 /* vim:set ts=2 sw=2 sts=2 et cindent: */
     3 /* This Source Code Form is subject to the terms of the Mozilla Public
     4  * License, v. 2.0. If a copy of the MPL was not distributed with this
     5  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #ifndef MOZILLA_AUDIONODEENGINE_H_
     7 #define MOZILLA_AUDIONODEENGINE_H_
     9 #include "AudioSegment.h"
    10 #include "mozilla/dom/AudioNode.h"
    11 #include "mozilla/MemoryReporting.h"
    12 #include "mozilla/Mutex.h"
    14 namespace mozilla {
    16 namespace dom {
    17 struct ThreeDPoint;
    18 class AudioParamTimeline;
    19 class DelayNodeEngine;
    20 }
    22 class AudioNodeStream;
    24 /**
    25  * This class holds onto a set of immutable channel buffers. The storage
    26  * for the buffers must be malloced, but the buffer pointers and the malloc
    27  * pointers can be different (e.g. if the buffers are contained inside
    28  * some malloced object).
    29  */
    30 class ThreadSharedFloatArrayBufferList : public ThreadSharedObject {
    31 public:
    32   /**
    33    * Construct with null data.
    34    */
    35   ThreadSharedFloatArrayBufferList(uint32_t aCount)
    36   {
    37     mContents.SetLength(aCount);
    38   }
    40   struct Storage {
    41     Storage()
    42     {
    43       mDataToFree = nullptr;
    44       mSampleData = nullptr;
    45     }
    46     ~Storage() { free(mDataToFree); }
    47     size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
    48     {
    49       // NB: mSampleData might not be owned, if it is it just points to
    50       //     mDataToFree.
    51       return aMallocSizeOf(mDataToFree);
    52     }
    53     void* mDataToFree;
    54     const float* mSampleData;
    55   };
    57   /**
    58    * This can be called on any thread.
    59    */
    60   uint32_t GetChannels() const { return mContents.Length(); }
    61   /**
    62    * This can be called on any thread.
    63    */
    64   const float* GetData(uint32_t aIndex) const { return mContents[aIndex].mSampleData; }
    66   /**
    67    * Call this only during initialization, before the object is handed to
    68    * any other thread.
    69    */
    70   void SetData(uint32_t aIndex, void* aDataToFree, const float* aData)
    71   {
    72     Storage* s = &mContents[aIndex];
    73     free(s->mDataToFree);
    74     s->mDataToFree = aDataToFree;
    75     s->mSampleData = aData;
    76   }
    78   /**
    79    * Put this object into an error state where there are no channels.
    80    */
    81   void Clear() { mContents.Clear(); }
    83   virtual size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const MOZ_OVERRIDE
    84   {
    85     size_t amount = ThreadSharedObject::SizeOfExcludingThis(aMallocSizeOf);
    86     amount += mContents.SizeOfExcludingThis(aMallocSizeOf);
    87     for (size_t i = 0; i < mContents.Length(); i++) {
    88       amount += mContents[i].SizeOfExcludingThis(aMallocSizeOf);
    89     }
    91     return amount;
    92   }
    94 private:
    95   AutoFallibleTArray<Storage,2> mContents;
    96 };
    98 /**
    99  * Allocates an AudioChunk with fresh buffers of WEBAUDIO_BLOCK_SIZE float samples.
   100  * AudioChunk::mChannelData's entries can be cast to float* for writing.
   101  */
   102 void AllocateAudioBlock(uint32_t aChannelCount, AudioChunk* aChunk);
   104 /**
   105  * aChunk must have been allocated by AllocateAudioBlock.
   106  */
   107 void WriteZeroesToAudioBlock(AudioChunk* aChunk, uint32_t aStart, uint32_t aLength);
   109 /**
   110  * Copy with scale. aScale == 1.0f should be optimized.
   111  */
   112 void AudioBufferCopyWithScale(const float* aInput,
   113                               float aScale,
   114                               float* aOutput,
   115                               uint32_t aSize);
   117 /**
   118  * Pointwise multiply-add operation. aScale == 1.0f should be optimized.
   119  */
   120 void AudioBufferAddWithScale(const float* aInput,
   121                              float aScale,
   122                              float* aOutput,
   123                              uint32_t aSize);
   125 /**
   126  * Pointwise multiply-add operation. aScale == 1.0f should be optimized.
   127  */
   128 void AudioBlockAddChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE],
   129                                    float aScale,
   130                                    float aOutput[WEBAUDIO_BLOCK_SIZE]);
   132 /**
   133  * Pointwise copy-scaled operation. aScale == 1.0f should be optimized.
   134  *
   135  * Buffer size is implicitly assumed to be WEBAUDIO_BLOCK_SIZE.
   136  */
   137 void AudioBlockCopyChannelWithScale(const float* aInput,
   138                                     float aScale,
   139                                     float* aOutput);
   141 /**
   142  * Vector copy-scaled operation.
   143  */
   144 void AudioBlockCopyChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE],
   145                                     const float aScale[WEBAUDIO_BLOCK_SIZE],
   146                                     float aOutput[WEBAUDIO_BLOCK_SIZE]);
   148 /**
   149  * Vector complex multiplication on arbitrary sized buffers.
   150  */
   151 void BufferComplexMultiply(const float* aInput,
   152                            const float* aScale,
   153                            float* aOutput,
   154                            uint32_t aSize);
   156 /**
   157  * Vector maximum element magnitude ( max(abs(aInput)) ).
   158  */
   159 float AudioBufferPeakValue(const float* aInput, uint32_t aSize);
   161 /**
   162  * In place gain. aScale == 1.0f should be optimized.
   163  */
   164 void AudioBlockInPlaceScale(float aBlock[WEBAUDIO_BLOCK_SIZE],
   165                             float aScale);
   167 /**
   168  * In place gain. aScale == 1.0f should be optimized.
   169  */
   170 void AudioBufferInPlaceScale(float* aBlock,
   171                              float aScale,
   172                              uint32_t aSize);
   174 /**
   175  * Upmix a mono input to a stereo output, scaling the two output channels by two
   176  * different gain value.
   177  * This algorithm is specified in the WebAudio spec.
   178  */
   179 void
   180 AudioBlockPanMonoToStereo(const float aInput[WEBAUDIO_BLOCK_SIZE],
   181                           float aGainL, float aGainR,
   182                           float aOutputL[WEBAUDIO_BLOCK_SIZE],
   183                           float aOutputR[WEBAUDIO_BLOCK_SIZE]);
   184 /**
   185  * Pan a stereo source according to right and left gain, and the position
   186  * (whether the listener is on the left of the source or not).
   187  * This algorithm is specified in the WebAudio spec.
   188  */
   189 void
   190 AudioBlockPanStereoToStereo(const float aInputL[WEBAUDIO_BLOCK_SIZE],
   191                             const float aInputR[WEBAUDIO_BLOCK_SIZE],
   192                             float aGainL, float aGainR, bool aIsOnTheLeft,
   193                             float aOutputL[WEBAUDIO_BLOCK_SIZE],
   194                             float aOutputR[WEBAUDIO_BLOCK_SIZE]);
   196 /**
   197  * Return the sum of squares of all of the samples in the input.
   198  */
   199 float
   200 AudioBufferSumOfSquares(const float* aInput, uint32_t aLength);
   202 /**
   203  * All methods of this class and its subclasses are called on the
   204  * MediaStreamGraph thread.
   205  */
   206 class AudioNodeEngine {
   207 public:
   208   // This should be compatible with AudioNodeStream::OutputChunks.
   209   typedef nsAutoTArray<AudioChunk, 1> OutputChunks;
   211   explicit AudioNodeEngine(dom::AudioNode* aNode)
   212     : mNode(aNode)
   213     , mNodeMutex("AudioNodeEngine::mNodeMutex")
   214     , mInputCount(aNode ? aNode->NumberOfInputs() : 1)
   215     , mOutputCount(aNode ? aNode->NumberOfOutputs() : 0)
   216   {
   217     MOZ_ASSERT(NS_IsMainThread());
   218     MOZ_COUNT_CTOR(AudioNodeEngine);
   219   }
   220   virtual ~AudioNodeEngine()
   221   {
   222     MOZ_ASSERT(!mNode, "The node reference must be already cleared");
   223     MOZ_COUNT_DTOR(AudioNodeEngine);
   224   }
   226   virtual dom::DelayNodeEngine* AsDelayNodeEngine() { return nullptr; }
   228   virtual void SetStreamTimeParameter(uint32_t aIndex, TrackTicks aParam)
   229   {
   230     NS_ERROR("Invalid SetStreamTimeParameter index");
   231   }
   232   virtual void SetDoubleParameter(uint32_t aIndex, double aParam)
   233   {
   234     NS_ERROR("Invalid SetDoubleParameter index");
   235   }
   236   virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam)
   237   {
   238     NS_ERROR("Invalid SetInt32Parameter index");
   239   }
   240   virtual void SetTimelineParameter(uint32_t aIndex,
   241                                     const dom::AudioParamTimeline& aValue,
   242                                     TrackRate aSampleRate)
   243   {
   244     NS_ERROR("Invalid SetTimelineParameter index");
   245   }
   246   virtual void SetThreeDPointParameter(uint32_t aIndex,
   247                                        const dom::ThreeDPoint& aValue)
   248   {
   249     NS_ERROR("Invalid SetThreeDPointParameter index");
   250   }
   251   virtual void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList> aBuffer)
   252   {
   253     NS_ERROR("SetBuffer called on engine that doesn't support it");
   254   }
   255   // This consumes the contents of aData.  aData will be emptied after this returns.
   256   virtual void SetRawArrayData(nsTArray<float>& aData)
   257   {
   258     NS_ERROR("SetRawArrayData called on an engine that doesn't support it");
   259   }
   261   /**
   262    * Produce the next block of audio samples, given input samples aInput
   263    * (the mixed data for input 0).
   264    * aInput is guaranteed to have float sample format (if it has samples at all)
   265    * and to have been resampled to the sampling rate for the stream, and to have
   266    * exactly WEBAUDIO_BLOCK_SIZE samples.
   267    * *aFinished is set to false by the caller. If the callee sets it to true,
   268    * we'll finish the stream and not call this again.
   269    */
   270   virtual void ProcessBlock(AudioNodeStream* aStream,
   271                             const AudioChunk& aInput,
   272                             AudioChunk* aOutput,
   273                             bool* aFinished)
   274   {
   275     MOZ_ASSERT(mInputCount <= 1 && mOutputCount <= 1);
   276     *aOutput = aInput;
   277   }
   278   /**
   279    * Produce the next block of audio samples, before input is provided.
   280    * ProcessBlock() will be called later, and it then should not change
   281    * aOutput.  This is used only for DelayNodeEngine in a feedback loop.
   282    */
   283   virtual void ProduceBlockBeforeInput(AudioChunk* aOutput)
   284   {
   285     NS_NOTREACHED("ProduceBlockBeforeInput called on wrong engine\n");
   286   }
   288   /**
   289    * Produce the next block of audio samples, given input samples in the aInput
   290    * array.  There is one input sample per active port in aInput, in order.
   291    * This is the multi-input/output version of ProcessBlock.  Only one kind
   292    * of ProcessBlock is called on each node, depending on whether the
   293    * number of inputs and outputs are both 1 or not.
   294    *
   295    * aInput is always guaranteed to not contain more input AudioChunks than the
   296    * maximum number of inputs for the node.  It is the responsibility of the
   297    * overrides of this function to make sure they will only add a maximum number
   298    * of AudioChunks to aOutput as advertized by the AudioNode implementation.
   299    * An engine may choose to produce fewer inputs than advertizes by the
   300    * corresponding AudioNode, in which case it will be interpreted as a channel
   301    * of silence.
   302    */
   303   virtual void ProcessBlocksOnPorts(AudioNodeStream* aStream,
   304                                     const OutputChunks& aInput,
   305                                     OutputChunks& aOutput,
   306                                     bool* aFinished)
   307   {
   308     MOZ_ASSERT(mInputCount > 1 || mOutputCount > 1);
   309     // Only produce one output port, and drop all other input ports.
   310     aOutput[0] = aInput[0];
   311   }
   313   Mutex& NodeMutex() { return mNodeMutex;}
   315   bool HasNode() const
   316   {
   317     return !!mNode;
   318   }
   320   dom::AudioNode* Node() const
   321   {
   322     mNodeMutex.AssertCurrentThreadOwns();
   323     return mNode;
   324   }
   326   dom::AudioNode* NodeMainThread() const
   327   {
   328     MOZ_ASSERT(NS_IsMainThread());
   329     return mNode;
   330   }
   332   void ClearNode()
   333   {
   334     MOZ_ASSERT(NS_IsMainThread());
   335     MOZ_ASSERT(mNode != nullptr);
   336     mNodeMutex.AssertCurrentThreadOwns();
   337     mNode = nullptr;
   338   }
   340   uint16_t InputCount() const { return mInputCount; }
   341   uint16_t OutputCount() const { return mOutputCount; }
   343   virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
   344   {
   345     // NB: |mNode| is tracked separately so it is excluded here.
   346     return 0;
   347   }
   349   virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
   350   {
   351     return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
   352   }
   354   void SizeOfIncludingThis(MallocSizeOf aMallocSizeOf,
   355                            AudioNodeSizes& aUsage) const
   356   {
   357     aUsage.mEngine = SizeOfIncludingThis(aMallocSizeOf);
   358     aUsage.mDomNode = mNode->SizeOfIncludingThis(aMallocSizeOf);
   359     aUsage.mNodeType = mNode->NodeType();
   360   }
   362 private:
   363   dom::AudioNode* mNode;
   364   Mutex mNodeMutex;
   365   const uint16_t mInputCount;
   366   const uint16_t mOutputCount;
   367 };
   369 }
   371 #endif /* MOZILLA_AUDIONODEENGINE_H_ */

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