Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 # WebGL Reftests!
2 default-preferences pref(webgl.force-enabled,true)
4 # Check that disabling works:
5 == webgl-disable-test.html?nogl wrapper.html?green.png
6 pref(webgl.disabled,true) == webgl-disable-test.html wrapper.html?green.png
8 # Basic WebGL tests:
9 # Do we get pixels to the screen at all?
10 # Try to just hit the different rendering paths here.
12 # Android 2.2 ARMv6 slaves can't seem to use WebGL, but we can't seem to
13 # disable the ARMv6 runs without disabling ARMv7, which works fine.
14 # For now, just mark versions <15 (<4.0) as random, so we still get
15 # assert coverage.
17 # Test: {aa, alpha, preserve, readback} = 16
18 random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&_____&________ wrapper.html?green.png
19 random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&_____&________ wrapper.html?green.png
20 random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&alpha&________ wrapper.html?green.png
21 random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&alpha&________ wrapper.html?green.png
22 random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&_____&preserve wrapper.html?green.png
23 random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&_____&preserve wrapper.html?green.png
24 random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&alpha&preserve wrapper.html?green.png
25 random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&alpha&preserve wrapper.html?green.png
27 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&_____&________ wrapper.html?green.png
28 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&_____&________ wrapper.html?green.png
29 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&alpha&________ wrapper.html?green.png
30 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&alpha&________ wrapper.html?green.png
31 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&_____&preserve wrapper.html?green.png
32 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&_____&preserve wrapper.html?green.png
33 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&alpha&preserve wrapper.html?green.png
34 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&alpha&preserve wrapper.html?green.png
36 # Check that resize works:
37 random-if(Android&&AndroidVersion<15) == webgl-resize-test.html wrapper.html?green.png
39 # Check orientation:
40 random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&_____&________ wrapper.html?white-top-left.png
41 random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&_____&________ wrapper.html?white-top-left.png
42 random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&alpha&________ wrapper.html?white-top-left.png
43 random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&alpha&________ wrapper.html?white-top-left.png
44 random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&_____&preserve wrapper.html?white-top-left.png
45 random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&_____&preserve wrapper.html?white-top-left.png
46 random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&alpha&preserve wrapper.html?white-top-left.png
47 random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&alpha&preserve wrapper.html?white-top-left.png
49 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&_____&________ wrapper.html?white-top-left.png
50 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&_____&________ wrapper.html?white-top-left.png
51 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&alpha&________ wrapper.html?white-top-left.png
52 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&alpha&________ wrapper.html?white-top-left.png
53 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&_____&preserve wrapper.html?white-top-left.png
54 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&_____&preserve wrapper.html?white-top-left.png
55 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&alpha&preserve wrapper.html?white-top-left.png
56 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&alpha&preserve wrapper.html?white-top-left.png
58 # Does we draw the correct color in the correct places with all context creation options?
59 # (Note that our context creation option matrix is 2^6 = 64)
60 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
61 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
62 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
63 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
64 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
65 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
66 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
67 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
68 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
69 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
70 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
71 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
72 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
73 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
74 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
75 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
77 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
78 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
79 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
80 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
81 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
82 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
83 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
84 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
85 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
86 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
87 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
88 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
89 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
90 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
91 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
92 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
94 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
95 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
96 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
97 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
98 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
99 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
100 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
101 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
102 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
103 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
104 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
105 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
106 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
107 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
108 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
109 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
111 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
112 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
113 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
114 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
115 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
116 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
117 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
118 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
119 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
120 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
121 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
122 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
123 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
124 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
125 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
126 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
129 # Check a smaller selection for readback:
130 pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&_____&________ wrapper.html?colors.png # Bug 844439
131 pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&_____&________ wrapper.html?colors.png # Bug 844439
132 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&alpha&________ wrapper.html?colors.png # Bug 844439
133 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&alpha&________ wrapper.html?colors.png # Bug 844439
134 pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&_____&preserve wrapper.html?colors.png # Bug 844439
135 pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&_____&preserve wrapper.html?colors.png # Bug 844439
136 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&alpha&preserve wrapper.html?colors.png # Bug 844439
137 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&alpha&preserve wrapper.html?colors.png # Bug 844439
140 # Check alpha behavior:
141 fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=1.0 wrapper.html?colors.png
142 # These tests don't use wrapper.html, as there appear to be invalidation issues with black.png and async image decoding - Bug 803299
143 random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.0&alphaVal=1.0 black.html
145 fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0 wrapper.html?colors.png
146 random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0&alpha wrapper.html?white.png
148 fuzzy(1,65536) fuzzy-if(B2G,256,83) fuzzy-if(Android||B2G,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=1.0 wrapper.html?half-colors.png
150 # Test premult:
151 # random-if(B2G) from bug 983650
152 fuzzy(1,65536) random-if(gtk2Widget) random-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha wrapper.html?colors-half-alpha.png
153 fuzzy(1,65536) random-if(gtk2Widget) fails-if(B2G) fuzzy-if(Android,9,65536) fails-if(cocoaWidget||Android) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha wrapper.html?half-colors-half-alpha.png
154 # random-if(B2G) from bug 983650
155 fuzzy(1,65536) random-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha&premult wrapper.html?colors-half-alpha.png
157 # Test over-bright premult:
158 # random-if(B2G) from bug 983650
159 fuzzy(1,65536) random-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha&premult wrapper.html?colors-half-alpha.png
162 # Check for hanging framebuffer bindings:
163 random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?__&________ wrapper.html?green.png
164 random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?aa&________ wrapper.html?green.png
165 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?__&readback wrapper.html?green.png
166 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?aa&readback wrapper.html?green.png
168 random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?__&________ wrapper.html?green.png
169 random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?aa&________ wrapper.html?green.png
170 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?__&readback wrapper.html?green.png
171 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?aa&readback wrapper.html?green.png
174 # Check that our experimental prefs still work:
176 # 16bpp:
177 skip-if(winWidget) pref(webgl.prefer-16bpp,true) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?16bpp wrapper.html?colors.png
178 skip-if(winWidget) pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?16bpp&readback wrapper.html?colors.png
180 # Force native GL (Windows):
181 skip-if(!winWidget) pref(webgl.prefer-native-gl,true) == webgl-clear-test.html?native-gl wrapper.html?green.png
182 skip-if(!winWidget) pref(webgl.prefer-native-gl,true) == webgl-orientation-test.html?native-gl wrapper.html?white-top-left.png
183 skip-if(!winWidget) pref(webgl.prefer-native-gl,true) == webgl-color-test.html?native-gl wrapper.html?colors.png
184 skip-if(!winWidget) pref(webgl.prefer-native-gl,true) pref(webgl.prefer-16bpp,true) == webgl-color-test.html?native-gl&16bpp wrapper.html?colors.png
187 # Non-WebGL Reftests!
189 # Do we correctly handle multiple clip paths?
190 != clip-multiple-paths.html clip-multiple-paths-badref.html
192 # Bug 815648
193 == stroketext-shadow.html stroketext-shadow-ref.html
195 # focus rings
196 pref(canvas.focusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawFocusIfNeeded.html drawFocusIfNeeded-ref.html
197 pref(canvas.customfocusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawCustomFocusRing.html drawCustomFocusRing-ref.html