content/canvas/test/reftest/reftest.list

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 # WebGL Reftests!
     2 default-preferences pref(webgl.force-enabled,true)
     4 # Check that disabling works:
     5                            == webgl-disable-test.html?nogl  wrapper.html?green.png
     6 pref(webgl.disabled,true)  == webgl-disable-test.html       wrapper.html?green.png
     8 # Basic WebGL tests:
     9 # Do we get pixels to the screen at all?
    10 # Try to just hit the different rendering paths here.
    12 # Android 2.2 ARMv6 slaves can't seem to use WebGL, but we can't seem to
    13 # disable the ARMv6 runs without disabling ARMv7, which works fine.
    14 # For now, just mark versions <15 (<4.0) as random, so we still get
    15 # assert coverage.
    17 # Test: {aa, alpha, preserve, readback} = 16
    18                      random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?__&_____&________  wrapper.html?green.png
    19                      random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?aa&_____&________  wrapper.html?green.png
    20 random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?__&alpha&________  wrapper.html?green.png
    21 random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?aa&alpha&________  wrapper.html?green.png
    22                      random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?__&_____&preserve  wrapper.html?green.png
    23                      random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?aa&_____&preserve  wrapper.html?green.png
    24 random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?__&alpha&preserve  wrapper.html?green.png
    25 random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?aa&alpha&preserve  wrapper.html?green.png
    27 pref(webgl.force-layers-readback,true)                      random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?readback&__&_____&________  wrapper.html?green.png
    28 pref(webgl.force-layers-readback,true)                      random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?readback&aa&_____&________  wrapper.html?green.png
    29 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?readback&__&alpha&________  wrapper.html?green.png
    30 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?readback&aa&alpha&________  wrapper.html?green.png
    31 pref(webgl.force-layers-readback,true)                      random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?readback&__&_____&preserve  wrapper.html?green.png
    32 pref(webgl.force-layers-readback,true)                      random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?readback&aa&_____&preserve  wrapper.html?green.png
    33 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?readback&__&alpha&preserve  wrapper.html?green.png
    34 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15)  == webgl-clear-test.html?readback&aa&alpha&preserve  wrapper.html?green.png
    36 # Check that resize works:
    37 random-if(Android&&AndroidVersion<15)  == webgl-resize-test.html  wrapper.html?green.png
    39 # Check orientation:
    40                      random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?__&_____&________  wrapper.html?white-top-left.png
    41                      random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?aa&_____&________  wrapper.html?white-top-left.png
    42 random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?__&alpha&________  wrapper.html?white-top-left.png
    43 random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?aa&alpha&________  wrapper.html?white-top-left.png
    44                      random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?__&_____&preserve  wrapper.html?white-top-left.png
    45                      random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?aa&_____&preserve  wrapper.html?white-top-left.png
    46 random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?__&alpha&preserve  wrapper.html?white-top-left.png
    47 random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?aa&alpha&preserve  wrapper.html?white-top-left.png
    49 pref(webgl.force-layers-readback,true)                      random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?readback&__&_____&________  wrapper.html?white-top-left.png
    50 pref(webgl.force-layers-readback,true)                      random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?readback&aa&_____&________  wrapper.html?white-top-left.png
    51 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?readback&__&alpha&________  wrapper.html?white-top-left.png
    52 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?readback&aa&alpha&________  wrapper.html?white-top-left.png
    53 pref(webgl.force-layers-readback,true)                      random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?readback&__&_____&preserve  wrapper.html?white-top-left.png
    54 pref(webgl.force-layers-readback,true)                      random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?readback&aa&_____&preserve  wrapper.html?white-top-left.png
    55 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?readback&__&alpha&preserve  wrapper.html?white-top-left.png
    56 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15)  == webgl-orientation-test.html?readback&aa&alpha&preserve  wrapper.html?white-top-left.png
    58 # Does we draw the correct color in the correct places with all context creation options?
    59 # (Note that our context creation option matrix is 2^6 = 64)
    60 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&_____&_______&________&_______  wrapper.html?colors.png # Bug 844439
    61 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&_____&_______&________&_______  wrapper.html?colors.png # Bug 844439
    62 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&_____&_______&________&_______  wrapper.html?colors.png # Bug 844439
    63 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&_____&_______&________&_______  wrapper.html?colors.png # Bug 844439
    64 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&depth&_______&________&_______  wrapper.html?colors.png # Bug 844439
    65 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&depth&_______&________&_______  wrapper.html?colors.png # Bug 844439
    66 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&depth&_______&________&_______  wrapper.html?colors.png # Bug 844439
    67 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&depth&_______&________&_______  wrapper.html?colors.png # Bug 844439
    68 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&_____&premult&________&_______  wrapper.html?colors.png # Bug 844439
    69 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&_____&premult&________&_______  wrapper.html?colors.png # Bug 844439
    70 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&_____&premult&________&_______  wrapper.html?colors.png # Bug 844439
    71 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&_____&premult&________&_______  wrapper.html?colors.png # Bug 844439
    72 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&depth&premult&________&_______  wrapper.html?colors.png # Bug 844439
    73 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&depth&premult&________&_______  wrapper.html?colors.png # Bug 844439
    74 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&depth&premult&________&_______  wrapper.html?colors.png # Bug 844439
    75 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&depth&premult&________&_______  wrapper.html?colors.png # Bug 844439
    77 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&_____&_______&preserve&_______  wrapper.html?colors.png # Bug 844439
    78 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&_____&_______&preserve&_______  wrapper.html?colors.png # Bug 844439
    79 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&_____&_______&preserve&_______  wrapper.html?colors.png # Bug 844439
    80 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&_____&_______&preserve&_______  wrapper.html?colors.png # Bug 844439
    81 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&depth&_______&preserve&_______  wrapper.html?colors.png # Bug 844439
    82 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&depth&_______&preserve&_______  wrapper.html?colors.png # Bug 844439
    83 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&depth&_______&preserve&_______  wrapper.html?colors.png # Bug 844439
    84 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&depth&_______&preserve&_______  wrapper.html?colors.png # Bug 844439
    85 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&_____&premult&preserve&_______  wrapper.html?colors.png # Bug 844439
    86 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&_____&premult&preserve&_______  wrapper.html?colors.png # Bug 844439
    87 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&_____&premult&preserve&_______  wrapper.html?colors.png # Bug 844439
    88 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&_____&premult&preserve&_______  wrapper.html?colors.png # Bug 844439
    89 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&depth&premult&preserve&_______  wrapper.html?colors.png # Bug 844439
    90 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&depth&premult&preserve&_______  wrapper.html?colors.png # Bug 844439
    91 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&depth&premult&preserve&_______  wrapper.html?colors.png # Bug 844439
    92 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&depth&premult&preserve&_______  wrapper.html?colors.png # Bug 844439
    94 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&_____&_______&________&stencil  wrapper.html?colors.png # Bug 844439
    95 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&_____&_______&________&stencil  wrapper.html?colors.png # Bug 844439
    96 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&_____&_______&________&stencil  wrapper.html?colors.png # Bug 844439
    97 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&_____&_______&________&stencil  wrapper.html?colors.png # Bug 844439
    98 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&depth&_______&________&stencil  wrapper.html?colors.png # Bug 844439
    99 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&depth&_______&________&stencil  wrapper.html?colors.png # Bug 844439
   100 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&depth&_______&________&stencil  wrapper.html?colors.png # Bug 844439
   101 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&depth&_______&________&stencil  wrapper.html?colors.png # Bug 844439
   102 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&_____&premult&________&stencil  wrapper.html?colors.png # Bug 844439
   103 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&_____&premult&________&stencil  wrapper.html?colors.png # Bug 844439
   104 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&_____&premult&________&stencil  wrapper.html?colors.png # Bug 844439
   105 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&_____&premult&________&stencil  wrapper.html?colors.png # Bug 844439
   106 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&depth&premult&________&stencil  wrapper.html?colors.png # Bug 844439
   107 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&depth&premult&________&stencil  wrapper.html?colors.png # Bug 844439
   108 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&depth&premult&________&stencil  wrapper.html?colors.png # Bug 844439
   109 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&depth&premult&________&stencil  wrapper.html?colors.png # Bug 844439
   111 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&_____&_______&preserve&stencil  wrapper.html?colors.png # Bug 844439
   112 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&_____&_______&preserve&stencil  wrapper.html?colors.png # Bug 844439
   113 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&_____&_______&preserve&stencil  wrapper.html?colors.png # Bug 844439
   114 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&_____&_______&preserve&stencil  wrapper.html?colors.png # Bug 844439
   115 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&depth&_______&preserve&stencil  wrapper.html?colors.png # Bug 844439
   116 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&depth&_______&preserve&stencil  wrapper.html?colors.png # Bug 844439
   117 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&depth&_______&preserve&stencil  wrapper.html?colors.png # Bug 844439
   118 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&depth&_______&preserve&stencil  wrapper.html?colors.png # Bug 844439
   119 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&_____&premult&preserve&stencil  wrapper.html?colors.png # Bug 844439
   120 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&_____&premult&preserve&stencil  wrapper.html?colors.png # Bug 844439
   121 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&_____&premult&preserve&stencil  wrapper.html?colors.png # Bug 844439
   122 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&_____&premult&preserve&stencil  wrapper.html?colors.png # Bug 844439
   123 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&_____&depth&premult&preserve&stencil  wrapper.html?colors.png # Bug 844439
   124 random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&_____&depth&premult&preserve&stencil  wrapper.html?colors.png # Bug 844439
   125 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?__&alpha&depth&premult&preserve&stencil  wrapper.html?colors.png # Bug 844439
   126 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?aa&alpha&depth&premult&preserve&stencil  wrapper.html?colors.png # Bug 844439
   129 # Check a smaller selection for readback:
   130 pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?readback&__&_____&________  wrapper.html?colors.png # Bug 844439
   131 pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?readback&aa&_____&________  wrapper.html?colors.png # Bug 844439
   132 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?readback&__&alpha&________  wrapper.html?colors.png # Bug 844439
   133 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?readback&aa&alpha&________  wrapper.html?colors.png # Bug 844439
   134 pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?readback&__&_____&preserve  wrapper.html?colors.png # Bug 844439
   135 pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?readback&aa&_____&preserve  wrapper.html?colors.png # Bug 844439
   136 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?readback&__&alpha&preserve  wrapper.html?colors.png # Bug 844439
   137 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?readback&aa&alpha&preserve  wrapper.html?colors.png # Bug 844439
   140 # Check alpha behavior:
   141 fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15)  == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=1.0  wrapper.html?colors.png
   142 # These tests don't use wrapper.html, as there appear to be invalidation issues with black.png and async image decoding - Bug 803299
   143 random-if(Android&&AndroidVersion<15)  == webgl-color-alpha-test.html?colorVal=0.0&alphaVal=1.0  black.html
   145 fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15)  == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0        wrapper.html?colors.png
   146 random-if(Android&&AndroidVersion<15)  == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0&alpha  wrapper.html?white.png
   148 fuzzy(1,65536) fuzzy-if(B2G,256,83) fuzzy-if(Android||B2G,9,65536) random-if(Android&&AndroidVersion<15)  == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=1.0  wrapper.html?half-colors.png
   150 # Test premult:
   151 # random-if(B2G) from bug 983650
   152 fuzzy(1,65536) random-if(gtk2Widget) random-if(B2G) fuzzy-if(Android,9,65536)                                random-if(Android&&AndroidVersion<15)  == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha          wrapper.html?colors-half-alpha.png
   153 fuzzy(1,65536) random-if(gtk2Widget) fails-if(B2G) fuzzy-if(Android,9,65536) fails-if(cocoaWidget||Android) random-if(Android&&AndroidVersion<15)  == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha          wrapper.html?half-colors-half-alpha.png
   154 # random-if(B2G) from bug 983650
   155 fuzzy(1,65536) random-if(B2G) fuzzy-if(Android,9,65536)                                random-if(Android&&AndroidVersion<15)  == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha&premult  wrapper.html?colors-half-alpha.png
   157 # Test over-bright premult:
   158 # random-if(B2G) from bug 983650
   159 fuzzy(1,65536) random-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15)  == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha&premult  wrapper.html?colors-half-alpha.png
   162 # Check for hanging framebuffer bindings:
   163                                        random-if(Android&&AndroidVersion<15)  == webgl-hanging-fb-test.html?__&________  wrapper.html?green.png
   164                                        random-if(Android&&AndroidVersion<15)  == webgl-hanging-fb-test.html?aa&________  wrapper.html?green.png
   165 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15)  == webgl-hanging-fb-test.html?__&readback  wrapper.html?green.png
   166 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15)  == webgl-hanging-fb-test.html?aa&readback  wrapper.html?green.png
   168                                        random-if(Android&&AndroidVersion<15)  == webgl-hanging-scissor-test.html?__&________  wrapper.html?green.png
   169                                        random-if(Android&&AndroidVersion<15)  == webgl-hanging-scissor-test.html?aa&________  wrapper.html?green.png
   170 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15)  == webgl-hanging-scissor-test.html?__&readback  wrapper.html?green.png
   171 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15)  == webgl-hanging-scissor-test.html?aa&readback  wrapper.html?green.png
   174 # Check that our experimental prefs still work:
   176 # 16bpp:
   177 skip-if(winWidget) pref(webgl.prefer-16bpp,true)                                        random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?16bpp           wrapper.html?colors.png
   178 skip-if(winWidget) pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15)  == webgl-color-test.html?16bpp&readback  wrapper.html?colors.png
   180 # Force native GL (Windows):
   181 skip-if(!winWidget) pref(webgl.prefer-native-gl,true)                                == webgl-clear-test.html?native-gl        wrapper.html?green.png
   182 skip-if(!winWidget) pref(webgl.prefer-native-gl,true)                                == webgl-orientation-test.html?native-gl  wrapper.html?white-top-left.png
   183 skip-if(!winWidget) pref(webgl.prefer-native-gl,true)                                == webgl-color-test.html?native-gl        wrapper.html?colors.png
   184 skip-if(!winWidget) pref(webgl.prefer-native-gl,true) pref(webgl.prefer-16bpp,true)  == webgl-color-test.html?native-gl&16bpp  wrapper.html?colors.png
   187 # Non-WebGL Reftests!
   189 # Do we correctly handle multiple clip paths?
   190 != clip-multiple-paths.html clip-multiple-paths-badref.html
   192 # Bug 815648
   193 == stroketext-shadow.html stroketext-shadow-ref.html
   195 # focus rings
   196 pref(canvas.focusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawFocusIfNeeded.html drawFocusIfNeeded-ref.html
   197 pref(canvas.customfocusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawCustomFocusRing.html drawCustomFocusRing-ref.html

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