content/canvas/test/reftest/reftest.list

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 # WebGL Reftests!
michael@0 2 default-preferences pref(webgl.force-enabled,true)
michael@0 3
michael@0 4 # Check that disabling works:
michael@0 5 == webgl-disable-test.html?nogl wrapper.html?green.png
michael@0 6 pref(webgl.disabled,true) == webgl-disable-test.html wrapper.html?green.png
michael@0 7
michael@0 8 # Basic WebGL tests:
michael@0 9 # Do we get pixels to the screen at all?
michael@0 10 # Try to just hit the different rendering paths here.
michael@0 11
michael@0 12 # Android 2.2 ARMv6 slaves can't seem to use WebGL, but we can't seem to
michael@0 13 # disable the ARMv6 runs without disabling ARMv7, which works fine.
michael@0 14 # For now, just mark versions <15 (<4.0) as random, so we still get
michael@0 15 # assert coverage.
michael@0 16
michael@0 17 # Test: {aa, alpha, preserve, readback} = 16
michael@0 18 random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&_____&________ wrapper.html?green.png
michael@0 19 random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&_____&________ wrapper.html?green.png
michael@0 20 random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&alpha&________ wrapper.html?green.png
michael@0 21 random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&alpha&________ wrapper.html?green.png
michael@0 22 random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&_____&preserve wrapper.html?green.png
michael@0 23 random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&_____&preserve wrapper.html?green.png
michael@0 24 random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&alpha&preserve wrapper.html?green.png
michael@0 25 random-if(gtk2Widget) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&alpha&preserve wrapper.html?green.png
michael@0 26
michael@0 27 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&_____&________ wrapper.html?green.png
michael@0 28 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&_____&________ wrapper.html?green.png
michael@0 29 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&alpha&________ wrapper.html?green.png
michael@0 30 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&alpha&________ wrapper.html?green.png
michael@0 31 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&_____&preserve wrapper.html?green.png
michael@0 32 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&_____&preserve wrapper.html?green.png
michael@0 33 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&alpha&preserve wrapper.html?green.png
michael@0 34 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,91) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&alpha&preserve wrapper.html?green.png
michael@0 35
michael@0 36 # Check that resize works:
michael@0 37 random-if(Android&&AndroidVersion<15) == webgl-resize-test.html wrapper.html?green.png
michael@0 38
michael@0 39 # Check orientation:
michael@0 40 random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&_____&________ wrapper.html?white-top-left.png
michael@0 41 random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&_____&________ wrapper.html?white-top-left.png
michael@0 42 random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&alpha&________ wrapper.html?white-top-left.png
michael@0 43 random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&alpha&________ wrapper.html?white-top-left.png
michael@0 44 random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&_____&preserve wrapper.html?white-top-left.png
michael@0 45 random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&_____&preserve wrapper.html?white-top-left.png
michael@0 46 random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&alpha&preserve wrapper.html?white-top-left.png
michael@0 47 random-if(gtk2Widget) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&alpha&preserve wrapper.html?white-top-left.png
michael@0 48
michael@0 49 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&_____&________ wrapper.html?white-top-left.png
michael@0 50 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&_____&________ wrapper.html?white-top-left.png
michael@0 51 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&alpha&________ wrapper.html?white-top-left.png
michael@0 52 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&alpha&________ wrapper.html?white-top-left.png
michael@0 53 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&_____&preserve wrapper.html?white-top-left.png
michael@0 54 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&_____&preserve wrapper.html?white-top-left.png
michael@0 55 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&alpha&preserve wrapper.html?white-top-left.png
michael@0 56 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,90) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&alpha&preserve wrapper.html?white-top-left.png
michael@0 57
michael@0 58 # Does we draw the correct color in the correct places with all context creation options?
michael@0 59 # (Note that our context creation option matrix is 2^6 = 64)
michael@0 60 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 61 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 62 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 63 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 64 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 65 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 66 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 67 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 68 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 69 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 70 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 71 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 72 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 73 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 74 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 75 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
michael@0 76
michael@0 77 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 78 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 79 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 80 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 81 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 82 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 83 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 84 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 85 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 86 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 87 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 88 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 89 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 90 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 91 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 92 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
michael@0 93
michael@0 94 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 95 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 96 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 97 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 98 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 99 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 100 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 101 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 102 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 103 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 104 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 105 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 106 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 107 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 108 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 109 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
michael@0 110
michael@0 111 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 112 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 113 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 114 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 115 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 116 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 117 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 118 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 119 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 120 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 121 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 122 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 123 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 124 random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 125 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 126 random-if(gtk2Widget) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
michael@0 127
michael@0 128
michael@0 129 # Check a smaller selection for readback:
michael@0 130 pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&_____&________ wrapper.html?colors.png # Bug 844439
michael@0 131 pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&_____&________ wrapper.html?colors.png # Bug 844439
michael@0 132 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&alpha&________ wrapper.html?colors.png # Bug 844439
michael@0 133 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&alpha&________ wrapper.html?colors.png # Bug 844439
michael@0 134 pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&_____&preserve wrapper.html?colors.png # Bug 844439
michael@0 135 pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&_____&preserve wrapper.html?colors.png # Bug 844439
michael@0 136 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&alpha&preserve wrapper.html?colors.png # Bug 844439
michael@0 137 random-if(gtk2Widget) pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&alpha&preserve wrapper.html?colors.png # Bug 844439
michael@0 138
michael@0 139
michael@0 140 # Check alpha behavior:
michael@0 141 fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=1.0 wrapper.html?colors.png
michael@0 142 # These tests don't use wrapper.html, as there appear to be invalidation issues with black.png and async image decoding - Bug 803299
michael@0 143 random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.0&alphaVal=1.0 black.html
michael@0 144
michael@0 145 fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0 wrapper.html?colors.png
michael@0 146 random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0&alpha wrapper.html?white.png
michael@0 147
michael@0 148 fuzzy(1,65536) fuzzy-if(B2G,256,83) fuzzy-if(Android||B2G,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=1.0 wrapper.html?half-colors.png
michael@0 149
michael@0 150 # Test premult:
michael@0 151 # random-if(B2G) from bug 983650
michael@0 152 fuzzy(1,65536) random-if(gtk2Widget) random-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha wrapper.html?colors-half-alpha.png
michael@0 153 fuzzy(1,65536) random-if(gtk2Widget) fails-if(B2G) fuzzy-if(Android,9,65536) fails-if(cocoaWidget||Android) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha wrapper.html?half-colors-half-alpha.png
michael@0 154 # random-if(B2G) from bug 983650
michael@0 155 fuzzy(1,65536) random-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha&premult wrapper.html?colors-half-alpha.png
michael@0 156
michael@0 157 # Test over-bright premult:
michael@0 158 # random-if(B2G) from bug 983650
michael@0 159 fuzzy(1,65536) random-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha&premult wrapper.html?colors-half-alpha.png
michael@0 160
michael@0 161
michael@0 162 # Check for hanging framebuffer bindings:
michael@0 163 random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?__&________ wrapper.html?green.png
michael@0 164 random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?aa&________ wrapper.html?green.png
michael@0 165 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?__&readback wrapper.html?green.png
michael@0 166 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?aa&readback wrapper.html?green.png
michael@0 167
michael@0 168 random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?__&________ wrapper.html?green.png
michael@0 169 random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?aa&________ wrapper.html?green.png
michael@0 170 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?__&readback wrapper.html?green.png
michael@0 171 pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?aa&readback wrapper.html?green.png
michael@0 172
michael@0 173
michael@0 174 # Check that our experimental prefs still work:
michael@0 175
michael@0 176 # 16bpp:
michael@0 177 skip-if(winWidget) pref(webgl.prefer-16bpp,true) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?16bpp wrapper.html?colors.png
michael@0 178 skip-if(winWidget) pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?16bpp&readback wrapper.html?colors.png
michael@0 179
michael@0 180 # Force native GL (Windows):
michael@0 181 skip-if(!winWidget) pref(webgl.prefer-native-gl,true) == webgl-clear-test.html?native-gl wrapper.html?green.png
michael@0 182 skip-if(!winWidget) pref(webgl.prefer-native-gl,true) == webgl-orientation-test.html?native-gl wrapper.html?white-top-left.png
michael@0 183 skip-if(!winWidget) pref(webgl.prefer-native-gl,true) == webgl-color-test.html?native-gl wrapper.html?colors.png
michael@0 184 skip-if(!winWidget) pref(webgl.prefer-native-gl,true) pref(webgl.prefer-16bpp,true) == webgl-color-test.html?native-gl&16bpp wrapper.html?colors.png
michael@0 185
michael@0 186
michael@0 187 # Non-WebGL Reftests!
michael@0 188
michael@0 189 # Do we correctly handle multiple clip paths?
michael@0 190 != clip-multiple-paths.html clip-multiple-paths-badref.html
michael@0 191
michael@0 192 # Bug 815648
michael@0 193 == stroketext-shadow.html stroketext-shadow-ref.html
michael@0 194
michael@0 195 # focus rings
michael@0 196 pref(canvas.focusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawFocusIfNeeded.html drawFocusIfNeeded-ref.html
michael@0 197 pref(canvas.customfocusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawCustomFocusRing.html drawCustomFocusRing-ref.html

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