content/canvas/test/webgl-conformance/conformance/misc/uninitialized-test.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 <!DOCTYPE html>
     2 <html>
     3 <head>
     4 <meta charset="utf-8">
     5 <title>WebGL Uninitialized GL Resources Tests</title>
     6 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     7 <script src="../../resources/js-test-pre.js"></script>
     8 <script src="../resources/webgl-test.js"></script>
     9 <script src="../resources/webgl-test-utils.js"></script>
    10 </head>
    11 <body>
    12 <div id="description"></div>
    13 <div id="console"></div>
    14 <canvas id="canvas" width="2" height="2"> </canvas>
    15 <script>
    16 description("Tests to check user code cannot access uninitialized data from GL resources.");
    18 var wtu = WebGLTestUtils;
    19 var gl = wtu.create3DContext("canvas");
    20 if (!gl)
    21   testFailed("Context created.");
    22 else
    23   testPassed("Context created.");
    25 function setupTexture(texWidth, texHeight) {
    26     var texture = gl.createTexture();
    27     gl.bindTexture(gl.TEXTURE_2D, texture);
    28     gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, texWidth, texHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
    30     // this can be quite undeterministic so to improve odds of seeing uninitialized data write bits
    31     // into tex then delete texture then re-create one with same characteristics (driver will likely reuse mem)
    32     // with this trick on r59046 WebKit/OSX I get FAIL 100% of the time instead of ~15% of the time.
    34     var badData = new Uint8Array(texWidth * texHeight * 4);
    35     for (var i = 0; i < badData.length; ++i)
    36         badData[i] = i % 255;
    38     gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, texWidth, texHeight, gl.RGBA, gl.UNSIGNED_BYTE, badData);
    39     gl.finish(); // make sure it has been uploaded
    41     gl.deleteTexture(texture);
    42     gl.finish(); // make sure it has been deleted
    44     var texture = gl.createTexture();
    45     gl.bindTexture(gl.TEXTURE_2D, texture);
    46     return texture;
    47 }
    49 function checkNonZeroPixels(texture, texWidth, texHeight, skipX, skipY, skipWidth, skipHeight, skipR, skipG, skipB, skipA) {
    50     gl.bindTexture(gl.TEXTURE_2D, null);
    51     var fb = gl.createFramebuffer();
    52     gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
    53     gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
    54     shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
    56     var data = new Uint8Array(texWidth * texHeight * 4);
    57     gl.readPixels(0, 0, texWidth, texHeight, gl.RGBA, gl.UNSIGNED_BYTE, data);
    59     var k = 0;
    60     for (var y = 0; y < texHeight; ++y) {
    61         for (var x = 0; x < texWidth; ++x) {
    62             var index = (y * texWidth + x) * 4;
    63             if (x >= skipX && x < skipX + skipWidth && y >= skipY && y < skipY + skipHeight) {
    64                 if (data[index] != skipR || data[index + 1] != skipG || data[index + 2] != skipB || data[index + 3] != skipA) {
    65                     testFailed("non-zero pixel values are wrong at (" + x + ", " + y + "), data was (" +
    66                                data[index] + "," + data[index + 1] + "," + data[index + 2] + "," + data[index + 3] +
    67                                ") should have been (" + skipR + "," + skipG + "," + skipB + "," + skipA + ")");
    68                     return;
    69                 }
    70             } else {
    71                 for (var i = 0; i < 4; ++i) {
    72                     if (data[index + i] != 0)
    73                         k++;
    74                 }
    75             }
    76         }
    77     }
    78     if (k) {
    79         testFailed("Found " + k + " non-zero bytes");
    80     } else {
    81         testPassed("All data initialized");
    82     }
    83 }
    85 var width = 512;
    86 var height = 512;
    88 debug("");
    89 debug("Reading an uninitialized texture (texImage2D) should succeed with all bytes set to 0.");
    91 var tex = setupTexture(width, height);
    92 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
    93 checkNonZeroPixels(tex, width, height, 0, 0, 0, 0, 0, 0, 0, 0);
    94 gl.deleteTexture(tex);
    95 gl.finish();
    96 glErrorShouldBe(gl, gl.NO_ERROR);
    98 debug("");
    99 debug("Reading an uninitialized portion of a texture (copyTexImage2D) should succeed with all bytes set to 0.");
   101 var tex = setupTexture(width, height);
   102 var fbo = gl.createFramebuffer();
   103 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
   104 var rbo = gl.createRenderbuffer();
   105 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
   106 var fboWidth = 16;
   107 var fboHeight = 16;
   108 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight);
   109 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo);
   110 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
   111 gl.clearColor(1.0, 0.0, 0.0, 1.0);
   112 gl.clear(gl.COLOR_BUFFER_BIT);
   113 glErrorShouldBe(gl, gl.NO_ERROR);
   114 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0);
   115 checkNonZeroPixels(tex, width, height, 0, 0, fboWidth, fboHeight, 255, 0, 0, 255);
   116 gl.deleteTexture(tex);
   117 gl.finish();
   118 glErrorShouldBe(gl, gl.NO_ERROR);
   120 debug("");
   121 debug("Reading an uninitialized portion of a texture (copyTexImage2D with negative x and y) should succeed with all bytes set to 0.");
   123 var tex = setupTexture(width, height);
   124 var fbo = gl.createFramebuffer();
   125 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
   126 var rbo = gl.createRenderbuffer();
   127 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
   128 var fboWidth = 16;
   129 var fboHeight = 16;
   130 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight);
   131 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo);
   132 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
   133 gl.clearColor(1.0, 0.0, 0.0, 1.0);
   134 gl.clear(gl.COLOR_BUFFER_BIT);
   135 glErrorShouldBe(gl, gl.NO_ERROR);
   136 var x = -8;
   137 var y = -8;
   138 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, x, y, width, height, 0);
   139 checkNonZeroPixels(tex, width, height, -x, -y, fboWidth, fboHeight, 255, 0, 0, 255);
   140 gl.deleteTexture(tex);
   141 gl.finish();
   142 glErrorShouldBe(gl, gl.NO_ERROR);
   144 debug("");
   145 debug("Reading an uninitialized portion of a texture (copyTexImage2D from WebGL internal fbo) should succeed with all bytes set to 0.");
   147 var tex = setupTexture(width, height);
   148 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
   149 gl.clearColor(0.0, 1.0, 0.0, 0.0);
   150 gl.clear(gl.COLOR_BUFFER_BIT);
   151 glErrorShouldBe(gl, gl.NO_ERROR);
   152 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0);
   153 checkNonZeroPixels(tex, width, height, 0, 0, gl.canvas.width, gl.canvas.height, 0, 255, 0, 0);
   154 gl.deleteTexture(tex);
   155 gl.finish();
   156 glErrorShouldBe(gl, gl.NO_ERROR);
   158 //TODO: uninitialized vertex array buffer
   159 //TODO: uninitialized vertex elements buffer
   160 //TODO: uninitialized framebuffer? (implementations would need to do a GL clear at first binding?)
   161 //TODO: uninitialized renderbuffer? (implementations would need to do a GL clear at first binding?)
   162 //TODO: uninitialized uniform arrays?
   164 debug("");
   165 successfullyParsed = true;
   166 </script>
   167 <script>finishTest();</script>
   168 </body>
   169 </html>

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