content/canvas/test/webgl-conformance/conformance/misc/uninitialized-test.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!DOCTYPE html>
michael@0 2 <html>
michael@0 3 <head>
michael@0 4 <meta charset="utf-8">
michael@0 5 <title>WebGL Uninitialized GL Resources Tests</title>
michael@0 6 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 7 <script src="../../resources/js-test-pre.js"></script>
michael@0 8 <script src="../resources/webgl-test.js"></script>
michael@0 9 <script src="../resources/webgl-test-utils.js"></script>
michael@0 10 </head>
michael@0 11 <body>
michael@0 12 <div id="description"></div>
michael@0 13 <div id="console"></div>
michael@0 14 <canvas id="canvas" width="2" height="2"> </canvas>
michael@0 15 <script>
michael@0 16 description("Tests to check user code cannot access uninitialized data from GL resources.");
michael@0 17
michael@0 18 var wtu = WebGLTestUtils;
michael@0 19 var gl = wtu.create3DContext("canvas");
michael@0 20 if (!gl)
michael@0 21 testFailed("Context created.");
michael@0 22 else
michael@0 23 testPassed("Context created.");
michael@0 24
michael@0 25 function setupTexture(texWidth, texHeight) {
michael@0 26 var texture = gl.createTexture();
michael@0 27 gl.bindTexture(gl.TEXTURE_2D, texture);
michael@0 28 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, texWidth, texHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
michael@0 29
michael@0 30 // this can be quite undeterministic so to improve odds of seeing uninitialized data write bits
michael@0 31 // into tex then delete texture then re-create one with same characteristics (driver will likely reuse mem)
michael@0 32 // with this trick on r59046 WebKit/OSX I get FAIL 100% of the time instead of ~15% of the time.
michael@0 33
michael@0 34 var badData = new Uint8Array(texWidth * texHeight * 4);
michael@0 35 for (var i = 0; i < badData.length; ++i)
michael@0 36 badData[i] = i % 255;
michael@0 37
michael@0 38 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, texWidth, texHeight, gl.RGBA, gl.UNSIGNED_BYTE, badData);
michael@0 39 gl.finish(); // make sure it has been uploaded
michael@0 40
michael@0 41 gl.deleteTexture(texture);
michael@0 42 gl.finish(); // make sure it has been deleted
michael@0 43
michael@0 44 var texture = gl.createTexture();
michael@0 45 gl.bindTexture(gl.TEXTURE_2D, texture);
michael@0 46 return texture;
michael@0 47 }
michael@0 48
michael@0 49 function checkNonZeroPixels(texture, texWidth, texHeight, skipX, skipY, skipWidth, skipHeight, skipR, skipG, skipB, skipA) {
michael@0 50 gl.bindTexture(gl.TEXTURE_2D, null);
michael@0 51 var fb = gl.createFramebuffer();
michael@0 52 gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
michael@0 53 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
michael@0 54 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
michael@0 55
michael@0 56 var data = new Uint8Array(texWidth * texHeight * 4);
michael@0 57 gl.readPixels(0, 0, texWidth, texHeight, gl.RGBA, gl.UNSIGNED_BYTE, data);
michael@0 58
michael@0 59 var k = 0;
michael@0 60 for (var y = 0; y < texHeight; ++y) {
michael@0 61 for (var x = 0; x < texWidth; ++x) {
michael@0 62 var index = (y * texWidth + x) * 4;
michael@0 63 if (x >= skipX && x < skipX + skipWidth && y >= skipY && y < skipY + skipHeight) {
michael@0 64 if (data[index] != skipR || data[index + 1] != skipG || data[index + 2] != skipB || data[index + 3] != skipA) {
michael@0 65 testFailed("non-zero pixel values are wrong at (" + x + ", " + y + "), data was (" +
michael@0 66 data[index] + "," + data[index + 1] + "," + data[index + 2] + "," + data[index + 3] +
michael@0 67 ") should have been (" + skipR + "," + skipG + "," + skipB + "," + skipA + ")");
michael@0 68 return;
michael@0 69 }
michael@0 70 } else {
michael@0 71 for (var i = 0; i < 4; ++i) {
michael@0 72 if (data[index + i] != 0)
michael@0 73 k++;
michael@0 74 }
michael@0 75 }
michael@0 76 }
michael@0 77 }
michael@0 78 if (k) {
michael@0 79 testFailed("Found " + k + " non-zero bytes");
michael@0 80 } else {
michael@0 81 testPassed("All data initialized");
michael@0 82 }
michael@0 83 }
michael@0 84
michael@0 85 var width = 512;
michael@0 86 var height = 512;
michael@0 87
michael@0 88 debug("");
michael@0 89 debug("Reading an uninitialized texture (texImage2D) should succeed with all bytes set to 0.");
michael@0 90
michael@0 91 var tex = setupTexture(width, height);
michael@0 92 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
michael@0 93 checkNonZeroPixels(tex, width, height, 0, 0, 0, 0, 0, 0, 0, 0);
michael@0 94 gl.deleteTexture(tex);
michael@0 95 gl.finish();
michael@0 96 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 97
michael@0 98 debug("");
michael@0 99 debug("Reading an uninitialized portion of a texture (copyTexImage2D) should succeed with all bytes set to 0.");
michael@0 100
michael@0 101 var tex = setupTexture(width, height);
michael@0 102 var fbo = gl.createFramebuffer();
michael@0 103 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
michael@0 104 var rbo = gl.createRenderbuffer();
michael@0 105 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
michael@0 106 var fboWidth = 16;
michael@0 107 var fboHeight = 16;
michael@0 108 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight);
michael@0 109 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo);
michael@0 110 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
michael@0 111 gl.clearColor(1.0, 0.0, 0.0, 1.0);
michael@0 112 gl.clear(gl.COLOR_BUFFER_BIT);
michael@0 113 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 114 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0);
michael@0 115 checkNonZeroPixels(tex, width, height, 0, 0, fboWidth, fboHeight, 255, 0, 0, 255);
michael@0 116 gl.deleteTexture(tex);
michael@0 117 gl.finish();
michael@0 118 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 119
michael@0 120 debug("");
michael@0 121 debug("Reading an uninitialized portion of a texture (copyTexImage2D with negative x and y) should succeed with all bytes set to 0.");
michael@0 122
michael@0 123 var tex = setupTexture(width, height);
michael@0 124 var fbo = gl.createFramebuffer();
michael@0 125 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
michael@0 126 var rbo = gl.createRenderbuffer();
michael@0 127 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo);
michael@0 128 var fboWidth = 16;
michael@0 129 var fboHeight = 16;
michael@0 130 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight);
michael@0 131 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo);
michael@0 132 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
michael@0 133 gl.clearColor(1.0, 0.0, 0.0, 1.0);
michael@0 134 gl.clear(gl.COLOR_BUFFER_BIT);
michael@0 135 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 136 var x = -8;
michael@0 137 var y = -8;
michael@0 138 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, x, y, width, height, 0);
michael@0 139 checkNonZeroPixels(tex, width, height, -x, -y, fboWidth, fboHeight, 255, 0, 0, 255);
michael@0 140 gl.deleteTexture(tex);
michael@0 141 gl.finish();
michael@0 142 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 143
michael@0 144 debug("");
michael@0 145 debug("Reading an uninitialized portion of a texture (copyTexImage2D from WebGL internal fbo) should succeed with all bytes set to 0.");
michael@0 146
michael@0 147 var tex = setupTexture(width, height);
michael@0 148 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
michael@0 149 gl.clearColor(0.0, 1.0, 0.0, 0.0);
michael@0 150 gl.clear(gl.COLOR_BUFFER_BIT);
michael@0 151 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 152 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0);
michael@0 153 checkNonZeroPixels(tex, width, height, 0, 0, gl.canvas.width, gl.canvas.height, 0, 255, 0, 0);
michael@0 154 gl.deleteTexture(tex);
michael@0 155 gl.finish();
michael@0 156 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 157
michael@0 158 //TODO: uninitialized vertex array buffer
michael@0 159 //TODO: uninitialized vertex elements buffer
michael@0 160 //TODO: uninitialized framebuffer? (implementations would need to do a GL clear at first binding?)
michael@0 161 //TODO: uninitialized renderbuffer? (implementations would need to do a GL clear at first binding?)
michael@0 162 //TODO: uninitialized uniform arrays?
michael@0 163
michael@0 164 debug("");
michael@0 165 successfullyParsed = true;
michael@0 166 </script>
michael@0 167 <script>finishTest();</script>
michael@0 168 </body>
michael@0 169 </html>
michael@0 170

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