content/canvas/test/webgl-mochitest/test_texsubimage_float.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 <!DOCTYPE HTML>
     2 <title>WebGL test: bug 1003607</title>
     3 <script src="/tests/SimpleTest/SimpleTest.js"></script>
     4 <link rel="stylesheet" href="/tests/SimpleTest/test.css">
     5 <script src="driver-info.js"></script>
     6 <script src="webgl-util.js"></script>
     7 <body>
     8 <canvas id="c"></canvas>
     9 <script>
    11 // Give ourselves a scope to return early from:
    12 (function() {
    13   var gl = WebGLUtil.getWebGL('c');
    14   if (!gl) {
    15     todo(false, 'WebGL is unavailable.');
    16     return;
    17   }
    19   // Catch actual WebGLUtil errors, not GL errors.
    20   function errorFunc(str) {
    21     ok(false, 'Error: ' + str);
    22   }
    23   WebGLUtil.setErrorFunc(errorFunc);
    25   function checkGLError(func, info, reference) {
    26     var error = gl.getError();
    27     var prefix = info ? ('[' + info + '] ') : '';
    28     var text = 'gl.getError should be 0x' + reference.toString(16) +
    29                ', was 0x' + error.toString(16) + '.';
    30     func(error == reference, prefix + text);
    31   }
    33   // Begin test:
    34   if (!gl.getExtension('OES_texture_float')) {
    35     todo(false, 'Not having this extension is fine.');
    36     return;
    37   }
    38   var tex = gl.createTexture();
    39   gl.bindTexture(gl.TEXTURE_2D, tex);
    40   gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
    41   gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    42   gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    43   gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
    44   checkGLError(ok, 'texture parameter setup should succeed', gl.NO_ERROR);
    46   // Generate data
    47   var width = 2;
    48   var height = 2;
    49   var numChannels = 4;
    50   var data = new Float32Array(width * height * numChannels);
    51   for (var ii = 0; ii < data.length; ++ii) {
    52     data[ii] = 10000;
    53   }
    54   gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.FLOAT, data);
    55   checkGLError(ok, 'floating-point texture allocation should succeed', gl.NO_ERROR);
    57   // Try respecifying data
    58   gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, gl.RGBA, gl.FLOAT, data);
    59   checkGLError(ok, 'floating-point texture sub image should succeed', gl.NO_ERROR);
    60 })();
    62 </script>

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