content/canvas/test/webgl-mochitest/test_texsubimage_float.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!DOCTYPE HTML>
michael@0 2 <title>WebGL test: bug 1003607</title>
michael@0 3 <script src="/tests/SimpleTest/SimpleTest.js"></script>
michael@0 4 <link rel="stylesheet" href="/tests/SimpleTest/test.css">
michael@0 5 <script src="driver-info.js"></script>
michael@0 6 <script src="webgl-util.js"></script>
michael@0 7 <body>
michael@0 8 <canvas id="c"></canvas>
michael@0 9 <script>
michael@0 10
michael@0 11 // Give ourselves a scope to return early from:
michael@0 12 (function() {
michael@0 13 var gl = WebGLUtil.getWebGL('c');
michael@0 14 if (!gl) {
michael@0 15 todo(false, 'WebGL is unavailable.');
michael@0 16 return;
michael@0 17 }
michael@0 18
michael@0 19 // Catch actual WebGLUtil errors, not GL errors.
michael@0 20 function errorFunc(str) {
michael@0 21 ok(false, 'Error: ' + str);
michael@0 22 }
michael@0 23 WebGLUtil.setErrorFunc(errorFunc);
michael@0 24
michael@0 25 function checkGLError(func, info, reference) {
michael@0 26 var error = gl.getError();
michael@0 27 var prefix = info ? ('[' + info + '] ') : '';
michael@0 28 var text = 'gl.getError should be 0x' + reference.toString(16) +
michael@0 29 ', was 0x' + error.toString(16) + '.';
michael@0 30 func(error == reference, prefix + text);
michael@0 31 }
michael@0 32
michael@0 33 // Begin test:
michael@0 34 if (!gl.getExtension('OES_texture_float')) {
michael@0 35 todo(false, 'Not having this extension is fine.');
michael@0 36 return;
michael@0 37 }
michael@0 38 var tex = gl.createTexture();
michael@0 39 gl.bindTexture(gl.TEXTURE_2D, tex);
michael@0 40 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
michael@0 41 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
michael@0 42 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
michael@0 43 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
michael@0 44 checkGLError(ok, 'texture parameter setup should succeed', gl.NO_ERROR);
michael@0 45
michael@0 46 // Generate data
michael@0 47 var width = 2;
michael@0 48 var height = 2;
michael@0 49 var numChannels = 4;
michael@0 50 var data = new Float32Array(width * height * numChannels);
michael@0 51 for (var ii = 0; ii < data.length; ++ii) {
michael@0 52 data[ii] = 10000;
michael@0 53 }
michael@0 54 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.FLOAT, data);
michael@0 55 checkGLError(ok, 'floating-point texture allocation should succeed', gl.NO_ERROR);
michael@0 56
michael@0 57 // Try respecifying data
michael@0 58 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, gl.RGBA, gl.FLOAT, data);
michael@0 59 checkGLError(ok, 'floating-point texture sub image should succeed', gl.NO_ERROR);
michael@0 60 })();
michael@0 61
michael@0 62 </script>

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