Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
9 #ifndef GrGLCaps_DEFINED
10 #define GrGLCaps_DEFINED
12 #include "GrDrawTargetCaps.h"
13 #include "GrGLStencilBuffer.h"
14 #include "SkTArray.h"
15 #include "SkTDArray.h"
17 class GrGLContextInfo;
19 /**
20 * Stores some capabilities of a GL context. Most are determined by the GL
21 * version and the extensions string. It also tracks formats that have passed
22 * the FBO completeness test.
23 */
24 class GrGLCaps : public GrDrawTargetCaps {
25 public:
26 SK_DECLARE_INST_COUNT(GrGLCaps)
28 typedef GrGLStencilBuffer::Format StencilFormat;
30 /**
31 * The type of MSAA for FBOs supported. Different extensions have different
32 * semantics of how / when a resolve is performed.
33 */
34 enum MSFBOType {
35 /**
36 * no support for MSAA FBOs
37 */
38 kNone_MSFBOType = 0,
39 /**
40 * GL3.0-style MSAA FBO (GL_ARB_framebuffer_object).
41 */
42 kDesktop_ARB_MSFBOType,
43 /**
44 * earlier GL_EXT_framebuffer* extensions
45 */
46 kDesktop_EXT_MSFBOType,
47 /**
48 * Similar to kDesktop_ARB but with additional restrictions on glBlitFramebuffer.
49 */
50 kES_3_0_MSFBOType,
51 /**
52 * GL_APPLE_framebuffer_multisample ES extension
53 */
54 kES_Apple_MSFBOType,
55 /**
56 * GL_IMG_multisampled_render_to_texture. This variation does not have MSAA renderbuffers.
57 * Instead the texture is multisampled when bound to the FBO and then resolved automatically
58 * when read. It also defines an alternate value for GL_MAX_SAMPLES (which we call
59 * GR_GL_MAX_SAMPLES_IMG).
60 */
61 kES_IMG_MsToTexture_MSFBOType,
62 /**
63 * GL_EXT_multisampled_render_to_texture. Same as the IMG one above but uses the standard
64 * GL_MAX_SAMPLES value.
65 */
66 kES_EXT_MsToTexture_MSFBOType,
68 kLast_MSFBOType = kES_EXT_MsToTexture_MSFBOType
69 };
71 enum FBFetchType {
72 kNone_FBFetchType,
73 /** GL_EXT_shader_framebuffer_fetch */
74 kEXT_FBFetchType,
75 /** GL_NV_shader_framebuffer_fetch */
76 kNV_FBFetchType,
78 kLast_FBFetchType = kNV_FBFetchType,
79 };
81 /**
82 * Creates a GrGLCaps that advertises no support for any extensions,
83 * formats, etc. Call init to initialize from a GrGLContextInfo.
84 */
85 GrGLCaps();
87 GrGLCaps(const GrGLCaps& caps);
89 GrGLCaps& operator = (const GrGLCaps& caps);
91 /**
92 * Resets the caps such that nothing is supported.
93 */
94 virtual void reset() SK_OVERRIDE;
96 /**
97 * Initializes the GrGLCaps to the set of features supported in the current
98 * OpenGL context accessible via ctxInfo.
99 */
100 void init(const GrGLContextInfo& ctxInfo, const GrGLInterface* interface);
102 /**
103 * Call to note that a color config has been verified as a valid color
104 * attachment. This may save future calls to glCheckFramebufferStatus
105 * using isConfigVerifiedColorAttachment().
106 */
107 void markConfigAsValidColorAttachment(GrPixelConfig config) {
108 fVerifiedColorConfigs.markVerified(config);
109 }
111 /**
112 * Call to check whether a config has been verified as a valid color
113 * attachment.
114 */
115 bool isConfigVerifiedColorAttachment(GrPixelConfig config) const {
116 return fVerifiedColorConfigs.isVerified(config);
117 }
119 /**
120 * Call to note that a color config / stencil format pair passed
121 * FBO status check. We may skip calling glCheckFramebufferStatus for
122 * this combination in the future using
123 * isColorConfigAndStencilFormatVerified().
124 */
125 void markColorConfigAndStencilFormatAsVerified(
126 GrPixelConfig config,
127 const GrGLStencilBuffer::Format& format);
129 /**
130 * Call to check whether color config / stencil format pair has already
131 * passed FBO status check.
132 */
133 bool isColorConfigAndStencilFormatVerified(
134 GrPixelConfig config,
135 const GrGLStencilBuffer::Format& format) const;
137 /**
138 * Reports the type of MSAA FBO support.
139 */
140 MSFBOType msFBOType() const { return fMSFBOType; }
142 /**
143 * Does the supported MSAA FBO extension have MSAA renderbuffers?
144 */
145 bool usesMSAARenderBuffers() const {
146 return kNone_MSFBOType != fMSFBOType &&
147 kES_IMG_MsToTexture_MSFBOType != fMSFBOType &&
148 kES_EXT_MsToTexture_MSFBOType != fMSFBOType;
149 }
151 /**
152 * Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and
153 * then implicitly resolved when read.
154 */
155 bool usesImplicitMSAAResolve() const {
156 return kES_IMG_MsToTexture_MSFBOType == fMSFBOType ||
157 kES_EXT_MsToTexture_MSFBOType == fMSFBOType;
158 }
160 FBFetchType fbFetchType() const { return fFBFetchType; }
162 /**
163 * Returs a string containeng the caps info.
164 */
165 virtual SkString dump() const SK_OVERRIDE;
167 /**
168 * Gets an array of legal stencil formats. These formats are not guaranteed
169 * to be supported by the driver but are legal GLenum names given the GL
170 * version and extensions supported.
171 */
172 const SkTArray<StencilFormat, true>& stencilFormats() const {
173 return fStencilFormats;
174 }
176 /// The maximum number of fragment uniform vectors (GLES has min. 16).
177 int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; }
179 /// maximum number of attribute values per vertex
180 int maxVertexAttributes() const { return fMaxVertexAttributes; }
182 /// maximum number of texture units accessible in the fragment shader.
183 int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; }
185 /// maximum number of fixed-function texture coords, or zero if no fixed-function.
186 int maxFixedFunctionTextureCoords() const { return fMaxFixedFunctionTextureCoords; }
188 /// ES requires an extension to support RGBA8 in RenderBufferStorage
189 bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; }
191 /// Is GL_BGRA supported
192 bool bgraFormatSupport() const { return fBGRAFormatSupport; }
194 /**
195 * Depending on the ES extensions present the BGRA external format may
196 * correspond either a BGRA or RGBA internalFormat. On desktop GL it is
197 * RGBA.
198 */
199 bool bgraIsInternalFormat() const { return fBGRAIsInternalFormat; }
201 /// GL_ARB_texture_swizzle support
202 bool textureSwizzleSupport() const { return fTextureSwizzleSupport; }
204 /// Is there support for GL_UNPACK_ROW_LENGTH
205 bool unpackRowLengthSupport() const { return fUnpackRowLengthSupport; }
207 /// Is there support for GL_UNPACK_FLIP_Y
208 bool unpackFlipYSupport() const { return fUnpackFlipYSupport; }
210 /// Is there support for GL_PACK_ROW_LENGTH
211 bool packRowLengthSupport() const { return fPackRowLengthSupport; }
213 /// Is there support for GL_PACK_REVERSE_ROW_ORDER
214 bool packFlipYSupport() const { return fPackFlipYSupport; }
216 /// Is there support for texture parameter GL_TEXTURE_USAGE
217 bool textureUsageSupport() const { return fTextureUsageSupport; }
219 /// Is there support for glTexStorage
220 bool texStorageSupport() const { return fTexStorageSupport; }
222 /// Is there support for GL_RED and GL_R8
223 bool textureRedSupport() const { return fTextureRedSupport; }
225 /// Is GL_ARB_IMAGING supported
226 bool imagingSupport() const { return fImagingSupport; }
228 /// Is GL_ARB_fragment_coord_conventions supported?
229 bool fragCoordConventionsSupport() const { return fFragCoordsConventionSupport; }
231 /// Is there support for Vertex Array Objects?
232 bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; }
234 /// Use indices or vertices in CPU arrays rather than VBOs for dynamic content.
235 bool useNonVBOVertexAndIndexDynamicData() const {
236 return fUseNonVBOVertexAndIndexDynamicData;
237 }
239 /// Does ReadPixels support the provided format/type combo?
240 bool readPixelsSupported(const GrGLInterface* intf,
241 GrGLenum format,
242 GrGLenum type) const;
244 bool isCoreProfile() const { return fIsCoreProfile; }
246 bool fixedFunctionSupport() const { return fFixedFunctionSupport; }
248 /// Is there support for discarding the frame buffer
249 bool discardFBSupport() const { return fDiscardFBSupport; }
251 bool fullClearIsFree() const { return fFullClearIsFree; }
253 private:
254 /**
255 * Maintains a bit per GrPixelConfig. It is used to avoid redundantly
256 * performing glCheckFrameBufferStatus for the same config.
257 */
258 struct VerifiedColorConfigs {
259 VerifiedColorConfigs() {
260 this->reset();
261 }
263 void reset() {
264 for (int i = 0; i < kNumUints; ++i) {
265 fVerifiedColorConfigs[i] = 0;
266 }
267 }
269 static const int kNumUints = (kGrPixelConfigCnt + 31) / 32;
270 uint32_t fVerifiedColorConfigs[kNumUints];
272 void markVerified(GrPixelConfig config) {
273 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
274 return;
275 #endif
276 int u32Idx = config / 32;
277 int bitIdx = config % 32;
278 fVerifiedColorConfigs[u32Idx] |= 1 << bitIdx;
279 }
281 bool isVerified(GrPixelConfig config) const {
282 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
283 return false;
284 #endif
285 int u32Idx = config / 32;
286 int bitIdx = config % 32;
287 return SkToBool(fVerifiedColorConfigs[u32Idx] & (1 << bitIdx));
288 }
289 };
291 void initFSAASupport(const GrGLContextInfo&, const GrGLInterface*);
292 void initStencilFormats(const GrGLContextInfo&);
293 // This must be called after initFSAASupport().
294 void initConfigRenderableTable(const GrGLContextInfo&);
296 // tracks configs that have been verified to pass the FBO completeness when
297 // used as a color attachment
298 VerifiedColorConfigs fVerifiedColorConfigs;
300 SkTArray<StencilFormat, true> fStencilFormats;
301 // tracks configs that have been verified to pass the FBO completeness when
302 // used as a color attachment when a particular stencil format is used
303 // as a stencil attachment.
304 SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs;
306 int fMaxFragmentUniformVectors;
307 int fMaxVertexAttributes;
308 int fMaxFragmentTextureUnits;
309 int fMaxFixedFunctionTextureCoords;
311 MSFBOType fMSFBOType;
313 FBFetchType fFBFetchType;
315 bool fRGBA8RenderbufferSupport : 1;
316 bool fBGRAFormatSupport : 1;
317 bool fBGRAIsInternalFormat : 1;
318 bool fTextureSwizzleSupport : 1;
319 bool fUnpackRowLengthSupport : 1;
320 bool fUnpackFlipYSupport : 1;
321 bool fPackRowLengthSupport : 1;
322 bool fPackFlipYSupport : 1;
323 bool fTextureUsageSupport : 1;
324 bool fTexStorageSupport : 1;
325 bool fTextureRedSupport : 1;
326 bool fImagingSupport : 1;
327 bool fTwoFormatLimit : 1;
328 bool fFragCoordsConventionSupport : 1;
329 bool fVertexArrayObjectSupport : 1;
330 bool fUseNonVBOVertexAndIndexDynamicData : 1;
331 bool fIsCoreProfile : 1;
332 bool fFixedFunctionSupport : 1;
333 bool fDiscardFBSupport : 1;
334 bool fFullClearIsFree : 1;
336 typedef GrDrawTargetCaps INHERITED;
337 };
339 #endif