gfx/thebes/gfxWindowsNativeDrawing.cpp

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     2  * This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #include <windows.h>
     8 #include "nsMathUtils.h"
    10 #include "gfxWindowsNativeDrawing.h"
    11 #include "gfxWindowsSurface.h"
    12 #include "gfxAlphaRecovery.h"
    13 #include "gfxPattern.h"
    14 #include "mozilla/gfx/2D.h"
    16 enum {
    17     RENDER_STATE_INIT,
    19     RENDER_STATE_NATIVE_DRAWING,
    20     RENDER_STATE_NATIVE_DRAWING_DONE,
    22     RENDER_STATE_ALPHA_RECOVERY_BLACK,
    23     RENDER_STATE_ALPHA_RECOVERY_BLACK_DONE,
    24     RENDER_STATE_ALPHA_RECOVERY_WHITE,
    25     RENDER_STATE_ALPHA_RECOVERY_WHITE_DONE,
    27     RENDER_STATE_DONE
    28 };
    30 gfxWindowsNativeDrawing::gfxWindowsNativeDrawing(gfxContext* ctx,
    31                                                  const gfxRect& nativeRect,
    32                                                  uint32_t nativeDrawFlags)
    33     : mContext(ctx), mNativeRect(nativeRect), mNativeDrawFlags(nativeDrawFlags), mRenderState(RENDER_STATE_INIT)
    34 {
    35 }
    37 HDC
    38 gfxWindowsNativeDrawing::BeginNativeDrawing()
    39 {
    40     if (mRenderState == RENDER_STATE_INIT) {
    41         nsRefPtr<gfxASurface> surf;
    43         if (mContext->GetCairo()) {
    44           surf = mContext->CurrentSurface(&mDeviceOffset.x, &mDeviceOffset.y);
    45         }
    47         if (surf && surf->CairoStatus())
    48             return nullptr;
    50         gfxMatrix m = mContext->CurrentMatrix();
    51         if (!m.HasNonTranslation())
    52             mTransformType = TRANSLATION_ONLY;
    53         else if (m.HasNonAxisAlignedTransform())
    54             mTransformType = COMPLEX;
    55         else
    56             mTransformType = AXIS_ALIGNED_SCALE;
    58         // if this is a native win32 surface, we don't have to
    59         // redirect rendering to our own HDC; in some cases,
    60         // we may be able to use the HDC from the surface directly.
    61         if (surf &&
    62             ((surf->GetType() == gfxSurfaceType::Win32 ||
    63               surf->GetType() == gfxSurfaceType::Win32Printing) &&
    64               (surf->GetContentType() == gfxContentType::COLOR ||
    65                (surf->GetContentType() == gfxContentType::COLOR_ALPHA &&
    66                (mNativeDrawFlags & CAN_DRAW_TO_COLOR_ALPHA)))))
    67         {
    68             // grab the DC. This can fail if there is a complex clipping path,
    69             // in which case we'll have to fall back.
    70             mWinSurface = static_cast<gfxWindowsSurface*>(static_cast<gfxASurface*>(surf.get()));
    71             mDC = mWinSurface->GetDCWithClip(mContext);
    73             if (mDC) {
    74                 if (mTransformType == TRANSLATION_ONLY) {
    75                     mRenderState = RENDER_STATE_NATIVE_DRAWING;
    77                     mTranslation = m.GetTranslation();
    78                 } else if (((mTransformType == AXIS_ALIGNED_SCALE)
    79                             && (mNativeDrawFlags & CAN_AXIS_ALIGNED_SCALE)) ||
    80                            (mNativeDrawFlags & CAN_COMPLEX_TRANSFORM))
    81                 {
    82                     mWorldTransform.eM11 = (FLOAT) m.xx;
    83                     mWorldTransform.eM12 = (FLOAT) m.yx;
    84                     mWorldTransform.eM21 = (FLOAT) m.xy;
    85                     mWorldTransform.eM22 = (FLOAT) m.yy;
    86                     mWorldTransform.eDx  = (FLOAT) m.x0;
    87                     mWorldTransform.eDy  = (FLOAT) m.y0;
    89                     mRenderState = RENDER_STATE_NATIVE_DRAWING;
    90                 }
    91             }
    92         }
    94         // If we couldn't do native drawing, then we have to do two-buffer drawing
    95         // and do alpha recovery
    96         if (mRenderState == RENDER_STATE_INIT) {
    97             mRenderState = RENDER_STATE_ALPHA_RECOVERY_BLACK;
    99             // We round out our native rect here, that way the snapping will
   100             // happen correctly.
   101             mNativeRect.RoundOut();
   103             // we only do the scale bit if we can do an axis aligned
   104             // scale; otherwise we scale (if necessary) after
   105             // rendering with cairo.  Note that if we're doing alpha recovery,
   106             // we cannot do a full complex transform with win32 (I mean, we could, but
   107             // it would require more code that's not here.)
   108             if (mTransformType == TRANSLATION_ONLY || !(mNativeDrawFlags & CAN_AXIS_ALIGNED_SCALE)) {
   109                 mScale = gfxSize(1.0, 1.0);
   111                 // Add 1 to the surface size; it's guaranteed to not be incorrect,
   112                 // and it fixes bug 382458
   113                 // There's probably a better fix, but I haven't figured out
   114                 // the root cause of the problem.
   115                 mTempSurfaceSize =
   116                     gfxIntSize((int32_t) ceil(mNativeRect.Width() + 1),
   117                                (int32_t) ceil(mNativeRect.Height() + 1));
   118             } else {
   119                 // figure out the scale factors
   120                 mScale = m.ScaleFactors(true);
   122                 mWorldTransform.eM11 = (FLOAT) mScale.width;
   123                 mWorldTransform.eM12 = 0.0f;
   124                 mWorldTransform.eM21 = 0.0f;
   125                 mWorldTransform.eM22 = (FLOAT) mScale.height;
   126                 mWorldTransform.eDx  = 0.0f;
   127                 mWorldTransform.eDy  = 0.0f;
   129                 // See comment above about "+1"
   130                 mTempSurfaceSize =
   131                     gfxIntSize((int32_t) ceil(mNativeRect.Width() * mScale.width + 1),
   132                                (int32_t) ceil(mNativeRect.Height() * mScale.height + 1));
   133             }
   134         }
   135     }
   137     if (mRenderState == RENDER_STATE_NATIVE_DRAWING) {
   138         // we can just do native drawing directly to the context's surface
   140         // do we need to use SetWorldTransform?
   141         if (mTransformType != TRANSLATION_ONLY) {
   142             SetGraphicsMode(mDC, GM_ADVANCED);
   143             GetWorldTransform(mDC, &mOldWorldTransform);
   144             SetWorldTransform(mDC, &mWorldTransform);
   145         }
   146         GetViewportOrgEx(mDC, &mOrigViewportOrigin);
   147         SetViewportOrgEx(mDC,
   148                          mOrigViewportOrigin.x + (int)mDeviceOffset.x,
   149                          mOrigViewportOrigin.y + (int)mDeviceOffset.y,
   150                          nullptr);
   152         return mDC;
   153     } else if (mRenderState == RENDER_STATE_ALPHA_RECOVERY_BLACK ||
   154                mRenderState == RENDER_STATE_ALPHA_RECOVERY_WHITE)
   155     {
   156         // we're going to use mWinSurface to create our temporary surface here
   158         // get us a RGB24 DIB; DIB is important, because
   159         // we can later call GetImageSurface on it.
   160         mWinSurface = new gfxWindowsSurface(mTempSurfaceSize);
   161         mDC = mWinSurface->GetDC();
   163         RECT r = { 0, 0, mTempSurfaceSize.width, mTempSurfaceSize.height };
   164         if (mRenderState == RENDER_STATE_ALPHA_RECOVERY_BLACK)
   165             FillRect(mDC, &r, (HBRUSH)GetStockObject(BLACK_BRUSH));
   166         else
   167             FillRect(mDC, &r, (HBRUSH)GetStockObject(WHITE_BRUSH));
   169         if ((mTransformType != TRANSLATION_ONLY) &&
   170             (mNativeDrawFlags & CAN_AXIS_ALIGNED_SCALE))
   171         {
   172             SetGraphicsMode(mDC, GM_ADVANCED);
   173             SetWorldTransform(mDC, &mWorldTransform);
   174         }
   176         return mDC;
   177     } else {
   178         NS_ERROR("Bogus render state!");
   179         return nullptr;
   180     }
   181 }
   183 bool
   184 gfxWindowsNativeDrawing::IsDoublePass()
   185 {
   186     if (!mContext->IsCairo() &&
   187         (mContext->GetDrawTarget()->GetType() != mozilla::gfx::BackendType::CAIRO ||
   188          mContext->GetDrawTarget()->IsDualDrawTarget())) {
   189       return true;
   190     }
   192     nsRefPtr<gfxASurface> surf = mContext->CurrentSurface(&mDeviceOffset.x, &mDeviceOffset.y);
   193     if (!surf || surf->CairoStatus())
   194         return false;
   195     if (surf->GetType() != gfxSurfaceType::Win32 &&
   196         surf->GetType() != gfxSurfaceType::Win32Printing) {
   197 	return true;
   198     }
   199     if ((surf->GetContentType() != gfxContentType::COLOR ||
   200          (surf->GetContentType() == gfxContentType::COLOR_ALPHA &&
   201           !(mNativeDrawFlags & CAN_DRAW_TO_COLOR_ALPHA))))
   202         return true;
   203     return false;
   204 }
   206 bool
   207 gfxWindowsNativeDrawing::ShouldRenderAgain()
   208 {
   209     switch (mRenderState) {
   210         case RENDER_STATE_NATIVE_DRAWING_DONE:
   211             return false;
   213         case RENDER_STATE_ALPHA_RECOVERY_BLACK_DONE:
   214             mRenderState = RENDER_STATE_ALPHA_RECOVERY_WHITE;
   215             return true;
   217         case RENDER_STATE_ALPHA_RECOVERY_WHITE_DONE:
   218             return false;
   220         default:
   221             NS_ERROR("Invalid RenderState in gfxWindowsNativeDrawing::ShouldRenderAgain");
   222             break;
   223     }
   225     return false;
   226 }
   228 void
   229 gfxWindowsNativeDrawing::EndNativeDrawing()
   230 {
   231     if (mRenderState == RENDER_STATE_NATIVE_DRAWING) {
   232         // we drew directly to the HDC in the context; undo our changes
   233         SetViewportOrgEx(mDC, mOrigViewportOrigin.x, mOrigViewportOrigin.y, nullptr);
   235         if (mTransformType != TRANSLATION_ONLY)
   236             SetWorldTransform(mDC, &mOldWorldTransform);
   238         mWinSurface->MarkDirty();
   240         mRenderState = RENDER_STATE_NATIVE_DRAWING_DONE;
   241     } else if (mRenderState == RENDER_STATE_ALPHA_RECOVERY_BLACK) {
   242         mBlackSurface = mWinSurface;
   243         mWinSurface = nullptr;
   245         mRenderState = RENDER_STATE_ALPHA_RECOVERY_BLACK_DONE;
   246     } else if (mRenderState == RENDER_STATE_ALPHA_RECOVERY_WHITE) {
   247         mWhiteSurface = mWinSurface;
   248         mWinSurface = nullptr;
   250         mRenderState = RENDER_STATE_ALPHA_RECOVERY_WHITE_DONE;
   251     } else {
   252         NS_ERROR("Invalid RenderState in gfxWindowsNativeDrawing::EndNativeDrawing");
   253     }
   254 }
   256 void
   257 gfxWindowsNativeDrawing::PaintToContext()
   258 {
   259     if (mRenderState == RENDER_STATE_NATIVE_DRAWING_DONE) {
   260         // nothing to do, it already went to the context
   261         mRenderState = RENDER_STATE_DONE;
   262     } else if (mRenderState == RENDER_STATE_ALPHA_RECOVERY_WHITE_DONE) {
   263         nsRefPtr<gfxImageSurface> black = mBlackSurface->GetAsImageSurface();
   264         nsRefPtr<gfxImageSurface> white = mWhiteSurface->GetAsImageSurface();
   265         if (!gfxAlphaRecovery::RecoverAlpha(black, white)) {
   266             NS_ERROR("Alpha recovery failure");
   267             return;
   268         }
   269         nsRefPtr<gfxImageSurface> alphaSurface =
   270             new gfxImageSurface(black->Data(), black->GetSize(),
   271                                 black->Stride(),
   272                                 gfxImageFormat::ARGB32);
   274         mContext->Save();
   275         mContext->Translate(mNativeRect.TopLeft());
   276         mContext->NewPath();
   277         mContext->Rectangle(gfxRect(gfxPoint(0.0, 0.0), mNativeRect.Size()));
   279         nsRefPtr<gfxPattern> pat = new gfxPattern(alphaSurface);
   281         gfxMatrix m;
   282         m.Scale(mScale.width, mScale.height);
   283         pat->SetMatrix(m);
   285         if (mNativeDrawFlags & DO_NEAREST_NEIGHBOR_FILTERING)
   286             pat->SetFilter(GraphicsFilter::FILTER_FAST);
   288         pat->SetExtend(gfxPattern::EXTEND_PAD);
   289         mContext->SetPattern(pat);
   290         mContext->Fill();
   291         mContext->Restore();
   293         mRenderState = RENDER_STATE_DONE;
   294     } else {
   295         NS_ERROR("Invalid RenderState in gfxWindowsNativeDrawing::PaintToContext");
   296     }
   297 }
   299 void
   300 gfxWindowsNativeDrawing::TransformToNativeRect(const gfxRect& r,
   301                                                RECT& rout)
   302 {
   303     /* If we're doing native drawing, then we're still in the coordinate space
   304      * of the context; otherwise, we're in our own little world,
   305      * relative to the passed-in nativeRect.
   306      */
   308     gfxRect roundedRect(r);
   310     if (mRenderState == RENDER_STATE_NATIVE_DRAWING) {
   311         if (mTransformType == TRANSLATION_ONLY) {
   312             roundedRect.MoveBy(mTranslation);
   313         }
   314     } else {
   315         roundedRect.MoveBy(-mNativeRect.TopLeft());
   316     }
   318     roundedRect.Round();
   320     rout.left   = LONG(roundedRect.X());
   321     rout.right  = LONG(roundedRect.XMost());
   322     rout.top    = LONG(roundedRect.Y());
   323     rout.bottom = LONG(roundedRect.YMost());
   324 }

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