ipc/chromium/src/base/simple_thread.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
     2 // Use of this source code is governed by a BSD-style license that can be
     3 // found in the LICENSE file.
     5 // WARNING: You should probably be using Thread (thread.h) instead.  Thread is
     6 //          Chrome's message-loop based Thread abstraction, and if you are a
     7 //          thread running in the browser, there will likely be assumptions
     8 //          that your thread will have an associated message loop.
     9 //
    10 // This is a simple thread interface that backs to a native operating system
    11 // thread.  You should use this only when you want a thread that does not have
    12 // an associated MessageLoop.  Unittesting is the best example of this.
    13 //
    14 // The simplest interface to use is DelegateSimpleThread, which will create
    15 // a new thread, and execute the Delegate's virtual Run() in this new thread
    16 // until it has completed, exiting the thread.
    17 //
    18 // NOTE: You *MUST* call Join on the thread to clean up the underlying thread
    19 // resources.  You are also responsible for destructing the SimpleThread object.
    20 // It is invalid to destroy a SimpleThread while it is running, or without
    21 // Start() having been called (and a thread never created).  The Delegate
    22 // object should live as long as a DelegateSimpleThread.
    23 //
    24 // Thread Safety: A SimpleThread is not completely thread safe.  It is safe to
    25 // access it from the creating thread or from the newly created thread.  This
    26 // implies that the creator thread should be the thread that calls Join.
    27 //
    28 // Example:
    29 //   class MyThreadRunner : public DelegateSimpleThread::Delegate { ... };
    30 //   MyThreadRunner runner;
    31 //   DelegateSimpleThread thread(&runner, "good_name_here");
    32 //   thread.Start();
    33 //   // Start will return after the Thread has been successfully started and
    34 //   // initialized.  The newly created thread will invoke runner->Run(), and
    35 //   // run until it returns.
    36 //   thread.Join();  // Wait until the thread has exited.  You *MUST* Join!
    37 //   // The SimpleThread object is still valid, however you may not call Join
    38 //   // or Start again.
    40 #ifndef BASE_SIMPLE_THREAD_H_
    41 #define BASE_SIMPLE_THREAD_H_
    43 #include <string>
    44 #include <queue>
    45 #include <vector>
    47 #include "base/basictypes.h"
    48 #include "base/lock.h"
    49 #include "base/waitable_event.h"
    50 #include "base/platform_thread.h"
    52 namespace base {
    54 // This is the base SimpleThread.  You can derive from it and implement the
    55 // virtual Run method, or you can use the DelegateSimpleThread interface.
    56 class SimpleThread : public PlatformThread::Delegate {
    57  public:
    58   class Options {
    59    public:
    60     Options() : stack_size_(0) { }
    61     ~Options() { }
    63     // We use the standard compiler-supplied copy constructor.
    65     // A custom stack size, or 0 for the system default.
    66     void set_stack_size(size_t size) { stack_size_ = size; }
    67     size_t stack_size() const { return stack_size_; }
    68    private:
    69     size_t stack_size_;
    70   };
    72   // Create a SimpleThread.  |options| should be used to manage any specific
    73   // configuration involving the thread creation and management.
    74   // Every thread has a name, in the form of |name_prefix|/TID, for example
    75   // "my_thread/321".  The thread will not be created until Start() is called.
    76   explicit SimpleThread(const std::string& name_prefix)
    77       : name_prefix_(name_prefix), name_(name_prefix),
    78         thread_(), event_(true, false), tid_(0), joined_(false) { }
    79   SimpleThread(const std::string& name_prefix, const Options& options)
    80       : name_prefix_(name_prefix), name_(name_prefix), options_(options),
    81         thread_(), event_(true, false), tid_(0), joined_(false) { }
    83   virtual ~SimpleThread();
    85   virtual void Start();
    86   virtual void Join();
    88   // We follow the PlatformThread Delegate interface.
    89   virtual void ThreadMain();
    91   // Subclasses should override the Run method.
    92   virtual void Run() = 0;
    94   // Return the thread name prefix, or "unnamed" if none was supplied.
    95   std::string name_prefix() { return name_prefix_; }
    97   // Return the completed name including TID, only valid after Start().
    98   std::string name() { return name_; }
   100   // Return the thread id, only valid after Start().
   101   PlatformThreadId tid() { return tid_; }
   103   // Return True if Start() has ever been called.
   104   bool HasBeenStarted() { return event_.IsSignaled(); }
   106   // Return True if Join() has evern been called.
   107   bool HasBeenJoined() { return joined_; }
   109  private:
   110   const std::string name_prefix_;
   111   std::string name_;
   112   const Options options_;
   113   PlatformThreadHandle thread_;  // PlatformThread handle, invalid after Join!
   114   WaitableEvent event_;          // Signaled if Start() was ever called.
   115   PlatformThreadId tid_;         // The backing thread's id.
   116   bool joined_;                  // True if Join has been called.
   117 };
   119 class DelegateSimpleThread : public SimpleThread {
   120  public:
   121   class Delegate {
   122    public:
   123     Delegate() { }
   124     virtual ~Delegate() { }
   125     virtual void Run() = 0;
   126   };
   128   DelegateSimpleThread(Delegate* delegate,
   129                        const std::string& name_prefix)
   130       : SimpleThread(name_prefix), delegate_(delegate) { }
   131   DelegateSimpleThread(Delegate* delegate,
   132                        const std::string& name_prefix,
   133                        const Options& options)
   134       : SimpleThread(name_prefix, options), delegate_(delegate) { }
   136   virtual ~DelegateSimpleThread() { }
   137   virtual void Run();
   138  private:
   139   Delegate* delegate_;
   140 };
   142 // DelegateSimpleThreadPool allows you to start up a fixed number of threads,
   143 // and then add jobs which will be dispatched to the threads.  This is
   144 // convenient when you have a lot of small work that you want done
   145 // multi-threaded, but don't want to spawn a thread for each small bit of work.
   146 //
   147 // You just call AddWork() to add a delegate to the list of work to be done.
   148 // JoinAll() will make sure that all outstanding work is processed, and wait
   149 // for everything to finish.  You can reuse a pool, so you can call Start()
   150 // again after you've called JoinAll().
   151 class DelegateSimpleThreadPool : public DelegateSimpleThread::Delegate {
   152  public:
   153   typedef DelegateSimpleThread::Delegate Delegate;
   155   DelegateSimpleThreadPool(const std::string name_prefix, int num_threads)
   156       : name_prefix_(name_prefix), num_threads_(num_threads),
   157         dry_(true, false) { }
   158   ~DelegateSimpleThreadPool();
   160   // Start up all of the underlying threads, and start processing work if we
   161   // have any.
   162   void Start();
   164   // Make sure all outstanding work is finished, and wait for and destroy all
   165   // of the underlying threads in the pool.
   166   void JoinAll();
   168   // It is safe to AddWork() any time, before or after Start().
   169   // Delegate* should always be a valid pointer, NULL is reserved internally.
   170   void AddWork(Delegate* work, int repeat_count);
   171   void AddWork(Delegate* work) {
   172     AddWork(work, 1);
   173   }
   175   // We implement the Delegate interface, for running our internal threads.
   176   virtual void Run();
   178  private:
   179   const std::string name_prefix_;
   180   int num_threads_;
   181   std::vector<DelegateSimpleThread*> threads_;
   182   std::queue<Delegate*> delegates_;
   183   Lock lock_;            // Locks delegates_
   184   WaitableEvent dry_;    // Not signaled when there is no work to do.
   185 };
   187 }  // namespace base
   189 #endif  // BASE_SIMPLE_THREAD_H_

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