Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
michael@0 | 2 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 3 | // found in the LICENSE file. |
michael@0 | 4 | |
michael@0 | 5 | // WARNING: You should probably be using Thread (thread.h) instead. Thread is |
michael@0 | 6 | // Chrome's message-loop based Thread abstraction, and if you are a |
michael@0 | 7 | // thread running in the browser, there will likely be assumptions |
michael@0 | 8 | // that your thread will have an associated message loop. |
michael@0 | 9 | // |
michael@0 | 10 | // This is a simple thread interface that backs to a native operating system |
michael@0 | 11 | // thread. You should use this only when you want a thread that does not have |
michael@0 | 12 | // an associated MessageLoop. Unittesting is the best example of this. |
michael@0 | 13 | // |
michael@0 | 14 | // The simplest interface to use is DelegateSimpleThread, which will create |
michael@0 | 15 | // a new thread, and execute the Delegate's virtual Run() in this new thread |
michael@0 | 16 | // until it has completed, exiting the thread. |
michael@0 | 17 | // |
michael@0 | 18 | // NOTE: You *MUST* call Join on the thread to clean up the underlying thread |
michael@0 | 19 | // resources. You are also responsible for destructing the SimpleThread object. |
michael@0 | 20 | // It is invalid to destroy a SimpleThread while it is running, or without |
michael@0 | 21 | // Start() having been called (and a thread never created). The Delegate |
michael@0 | 22 | // object should live as long as a DelegateSimpleThread. |
michael@0 | 23 | // |
michael@0 | 24 | // Thread Safety: A SimpleThread is not completely thread safe. It is safe to |
michael@0 | 25 | // access it from the creating thread or from the newly created thread. This |
michael@0 | 26 | // implies that the creator thread should be the thread that calls Join. |
michael@0 | 27 | // |
michael@0 | 28 | // Example: |
michael@0 | 29 | // class MyThreadRunner : public DelegateSimpleThread::Delegate { ... }; |
michael@0 | 30 | // MyThreadRunner runner; |
michael@0 | 31 | // DelegateSimpleThread thread(&runner, "good_name_here"); |
michael@0 | 32 | // thread.Start(); |
michael@0 | 33 | // // Start will return after the Thread has been successfully started and |
michael@0 | 34 | // // initialized. The newly created thread will invoke runner->Run(), and |
michael@0 | 35 | // // run until it returns. |
michael@0 | 36 | // thread.Join(); // Wait until the thread has exited. You *MUST* Join! |
michael@0 | 37 | // // The SimpleThread object is still valid, however you may not call Join |
michael@0 | 38 | // // or Start again. |
michael@0 | 39 | |
michael@0 | 40 | #ifndef BASE_SIMPLE_THREAD_H_ |
michael@0 | 41 | #define BASE_SIMPLE_THREAD_H_ |
michael@0 | 42 | |
michael@0 | 43 | #include <string> |
michael@0 | 44 | #include <queue> |
michael@0 | 45 | #include <vector> |
michael@0 | 46 | |
michael@0 | 47 | #include "base/basictypes.h" |
michael@0 | 48 | #include "base/lock.h" |
michael@0 | 49 | #include "base/waitable_event.h" |
michael@0 | 50 | #include "base/platform_thread.h" |
michael@0 | 51 | |
michael@0 | 52 | namespace base { |
michael@0 | 53 | |
michael@0 | 54 | // This is the base SimpleThread. You can derive from it and implement the |
michael@0 | 55 | // virtual Run method, or you can use the DelegateSimpleThread interface. |
michael@0 | 56 | class SimpleThread : public PlatformThread::Delegate { |
michael@0 | 57 | public: |
michael@0 | 58 | class Options { |
michael@0 | 59 | public: |
michael@0 | 60 | Options() : stack_size_(0) { } |
michael@0 | 61 | ~Options() { } |
michael@0 | 62 | |
michael@0 | 63 | // We use the standard compiler-supplied copy constructor. |
michael@0 | 64 | |
michael@0 | 65 | // A custom stack size, or 0 for the system default. |
michael@0 | 66 | void set_stack_size(size_t size) { stack_size_ = size; } |
michael@0 | 67 | size_t stack_size() const { return stack_size_; } |
michael@0 | 68 | private: |
michael@0 | 69 | size_t stack_size_; |
michael@0 | 70 | }; |
michael@0 | 71 | |
michael@0 | 72 | // Create a SimpleThread. |options| should be used to manage any specific |
michael@0 | 73 | // configuration involving the thread creation and management. |
michael@0 | 74 | // Every thread has a name, in the form of |name_prefix|/TID, for example |
michael@0 | 75 | // "my_thread/321". The thread will not be created until Start() is called. |
michael@0 | 76 | explicit SimpleThread(const std::string& name_prefix) |
michael@0 | 77 | : name_prefix_(name_prefix), name_(name_prefix), |
michael@0 | 78 | thread_(), event_(true, false), tid_(0), joined_(false) { } |
michael@0 | 79 | SimpleThread(const std::string& name_prefix, const Options& options) |
michael@0 | 80 | : name_prefix_(name_prefix), name_(name_prefix), options_(options), |
michael@0 | 81 | thread_(), event_(true, false), tid_(0), joined_(false) { } |
michael@0 | 82 | |
michael@0 | 83 | virtual ~SimpleThread(); |
michael@0 | 84 | |
michael@0 | 85 | virtual void Start(); |
michael@0 | 86 | virtual void Join(); |
michael@0 | 87 | |
michael@0 | 88 | // We follow the PlatformThread Delegate interface. |
michael@0 | 89 | virtual void ThreadMain(); |
michael@0 | 90 | |
michael@0 | 91 | // Subclasses should override the Run method. |
michael@0 | 92 | virtual void Run() = 0; |
michael@0 | 93 | |
michael@0 | 94 | // Return the thread name prefix, or "unnamed" if none was supplied. |
michael@0 | 95 | std::string name_prefix() { return name_prefix_; } |
michael@0 | 96 | |
michael@0 | 97 | // Return the completed name including TID, only valid after Start(). |
michael@0 | 98 | std::string name() { return name_; } |
michael@0 | 99 | |
michael@0 | 100 | // Return the thread id, only valid after Start(). |
michael@0 | 101 | PlatformThreadId tid() { return tid_; } |
michael@0 | 102 | |
michael@0 | 103 | // Return True if Start() has ever been called. |
michael@0 | 104 | bool HasBeenStarted() { return event_.IsSignaled(); } |
michael@0 | 105 | |
michael@0 | 106 | // Return True if Join() has evern been called. |
michael@0 | 107 | bool HasBeenJoined() { return joined_; } |
michael@0 | 108 | |
michael@0 | 109 | private: |
michael@0 | 110 | const std::string name_prefix_; |
michael@0 | 111 | std::string name_; |
michael@0 | 112 | const Options options_; |
michael@0 | 113 | PlatformThreadHandle thread_; // PlatformThread handle, invalid after Join! |
michael@0 | 114 | WaitableEvent event_; // Signaled if Start() was ever called. |
michael@0 | 115 | PlatformThreadId tid_; // The backing thread's id. |
michael@0 | 116 | bool joined_; // True if Join has been called. |
michael@0 | 117 | }; |
michael@0 | 118 | |
michael@0 | 119 | class DelegateSimpleThread : public SimpleThread { |
michael@0 | 120 | public: |
michael@0 | 121 | class Delegate { |
michael@0 | 122 | public: |
michael@0 | 123 | Delegate() { } |
michael@0 | 124 | virtual ~Delegate() { } |
michael@0 | 125 | virtual void Run() = 0; |
michael@0 | 126 | }; |
michael@0 | 127 | |
michael@0 | 128 | DelegateSimpleThread(Delegate* delegate, |
michael@0 | 129 | const std::string& name_prefix) |
michael@0 | 130 | : SimpleThread(name_prefix), delegate_(delegate) { } |
michael@0 | 131 | DelegateSimpleThread(Delegate* delegate, |
michael@0 | 132 | const std::string& name_prefix, |
michael@0 | 133 | const Options& options) |
michael@0 | 134 | : SimpleThread(name_prefix, options), delegate_(delegate) { } |
michael@0 | 135 | |
michael@0 | 136 | virtual ~DelegateSimpleThread() { } |
michael@0 | 137 | virtual void Run(); |
michael@0 | 138 | private: |
michael@0 | 139 | Delegate* delegate_; |
michael@0 | 140 | }; |
michael@0 | 141 | |
michael@0 | 142 | // DelegateSimpleThreadPool allows you to start up a fixed number of threads, |
michael@0 | 143 | // and then add jobs which will be dispatched to the threads. This is |
michael@0 | 144 | // convenient when you have a lot of small work that you want done |
michael@0 | 145 | // multi-threaded, but don't want to spawn a thread for each small bit of work. |
michael@0 | 146 | // |
michael@0 | 147 | // You just call AddWork() to add a delegate to the list of work to be done. |
michael@0 | 148 | // JoinAll() will make sure that all outstanding work is processed, and wait |
michael@0 | 149 | // for everything to finish. You can reuse a pool, so you can call Start() |
michael@0 | 150 | // again after you've called JoinAll(). |
michael@0 | 151 | class DelegateSimpleThreadPool : public DelegateSimpleThread::Delegate { |
michael@0 | 152 | public: |
michael@0 | 153 | typedef DelegateSimpleThread::Delegate Delegate; |
michael@0 | 154 | |
michael@0 | 155 | DelegateSimpleThreadPool(const std::string name_prefix, int num_threads) |
michael@0 | 156 | : name_prefix_(name_prefix), num_threads_(num_threads), |
michael@0 | 157 | dry_(true, false) { } |
michael@0 | 158 | ~DelegateSimpleThreadPool(); |
michael@0 | 159 | |
michael@0 | 160 | // Start up all of the underlying threads, and start processing work if we |
michael@0 | 161 | // have any. |
michael@0 | 162 | void Start(); |
michael@0 | 163 | |
michael@0 | 164 | // Make sure all outstanding work is finished, and wait for and destroy all |
michael@0 | 165 | // of the underlying threads in the pool. |
michael@0 | 166 | void JoinAll(); |
michael@0 | 167 | |
michael@0 | 168 | // It is safe to AddWork() any time, before or after Start(). |
michael@0 | 169 | // Delegate* should always be a valid pointer, NULL is reserved internally. |
michael@0 | 170 | void AddWork(Delegate* work, int repeat_count); |
michael@0 | 171 | void AddWork(Delegate* work) { |
michael@0 | 172 | AddWork(work, 1); |
michael@0 | 173 | } |
michael@0 | 174 | |
michael@0 | 175 | // We implement the Delegate interface, for running our internal threads. |
michael@0 | 176 | virtual void Run(); |
michael@0 | 177 | |
michael@0 | 178 | private: |
michael@0 | 179 | const std::string name_prefix_; |
michael@0 | 180 | int num_threads_; |
michael@0 | 181 | std::vector<DelegateSimpleThread*> threads_; |
michael@0 | 182 | std::queue<Delegate*> delegates_; |
michael@0 | 183 | Lock lock_; // Locks delegates_ |
michael@0 | 184 | WaitableEvent dry_; // Not signaled when there is no work to do. |
michael@0 | 185 | }; |
michael@0 | 186 | |
michael@0 | 187 | } // namespace base |
michael@0 | 188 | |
michael@0 | 189 | #endif // BASE_SIMPLE_THREAD_H_ |