Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_WAITABLE_EVENT_H_
6 #define BASE_WAITABLE_EVENT_H_
8 #include "base/basictypes.h"
10 #if defined(OS_WIN)
11 #include <windows.h>
12 #endif
14 #if defined(OS_POSIX)
15 #include <list>
16 #include <utility>
17 #include "base/condition_variable.h"
18 #include "base/lock.h"
19 #include "base/ref_counted.h"
20 #endif
22 #include "base/message_loop.h"
24 namespace base {
26 // This replaces INFINITE from Win32
27 static const int kNoTimeout = -1;
29 class TimeDelta;
31 // A WaitableEvent can be a useful thread synchronization tool when you want to
32 // allow one thread to wait for another thread to finish some work. For
33 // non-Windows systems, this can only be used from within a single address
34 // space.
35 //
36 // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
37 // protect a simple boolean value. However, if you find yourself using a
38 // WaitableEvent in conjunction with a Lock to wait for a more complex state
39 // change (e.g., for an item to be added to a queue), then you should probably
40 // be using a ConditionVariable instead of a WaitableEvent.
41 //
42 // NOTE: On Windows, this class provides a subset of the functionality afforded
43 // by a Windows event object. This is intentional. If you are writing Windows
44 // specific code and you need other features of a Windows event, then you might
45 // be better off just using an Windows event directly.
46 class WaitableEvent {
47 public:
48 // If manual_reset is true, then to set the event state to non-signaled, a
49 // consumer must call the Reset method. If this parameter is false, then the
50 // system automatically resets the event state to non-signaled after a single
51 // waiting thread has been released.
52 WaitableEvent(bool manual_reset, bool initially_signaled);
54 #if defined(OS_WIN)
55 // Create a WaitableEvent from an Event HANDLE which has already been
56 // created. This objects takes ownership of the HANDLE and will close it when
57 // deleted.
58 explicit WaitableEvent(HANDLE event_handle);
60 // Releases ownership of the handle from this object.
61 HANDLE Release();
62 #endif
64 ~WaitableEvent();
66 // Put the event in the un-signaled state.
67 void Reset();
69 // Put the event in the signaled state. Causing any thread blocked on Wait
70 // to be woken up.
71 void Signal();
73 // Returns true if the event is in the signaled state, else false. If this
74 // is not a manual reset event, then this test will cause a reset.
75 bool IsSignaled();
77 // Wait indefinitely for the event to be signaled. Returns true if the event
78 // was signaled, else false is returned to indicate that waiting failed.
79 bool Wait();
81 // Wait up until max_time has passed for the event to be signaled. Returns
82 // true if the event was signaled. If this method returns false, then it
83 // does not necessarily mean that max_time was exceeded.
84 bool TimedWait(const TimeDelta& max_time);
86 #if defined(OS_WIN)
87 HANDLE handle() const { return handle_; }
88 #endif
90 // Wait, synchronously, on multiple events.
91 // waitables: an array of WaitableEvent pointers
92 // count: the number of elements in @waitables
93 //
94 // returns: the index of a WaitableEvent which has been signaled.
95 //
96 // You MUST NOT delete any of the WaitableEvent objects while this wait is
97 // happening.
98 static size_t WaitMany(WaitableEvent** waitables, size_t count);
100 // For asynchronous waiting, see WaitableEventWatcher
102 // This is a private helper class. It's here because it's used by friends of
103 // this class (such as WaitableEventWatcher) to be able to enqueue elements
104 // of the wait-list
105 class Waiter {
106 public:
107 // Signal the waiter to wake up.
108 //
109 // Consider the case of a Waiter which is in multiple WaitableEvent's
110 // wait-lists. Each WaitableEvent is automatic-reset and two of them are
111 // signaled at the same time. Now, each will wake only the first waiter in
112 // the wake-list before resetting. However, if those two waiters happen to
113 // be the same object (as can happen if another thread didn't have a chance
114 // to dequeue the waiter from the other wait-list in time), two auto-resets
115 // will have happened, but only one waiter has been signaled!
116 //
117 // Because of this, a Waiter may "reject" a wake by returning false. In
118 // this case, the auto-reset WaitableEvent shouldn't act as if anything has
119 // been notified.
120 virtual bool Fire(WaitableEvent* signaling_event) = 0;
122 // Waiters may implement this in order to provide an extra condition for
123 // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the
124 // pointers match then this function is called as a final check. See the
125 // comments in ~Handle for why.
126 virtual bool Compare(void* tag) = 0;
127 };
129 private:
130 friend class WaitableEventWatcher;
132 #if defined(OS_WIN)
133 HANDLE handle_;
134 #else
135 // On Windows, one can close a HANDLE which is currently being waited on. The
136 // MSDN documentation says that the resulting behaviour is 'undefined', but
137 // it doesn't crash. However, if we were to include the following members
138 // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an
139 // event which gets deleted. This mismatch has bitten us several times now,
140 // so we have a kernel of the WaitableEvent, which is reference counted.
141 // WaitableEventWatchers may then take a reference and thus match the Windows
142 // behaviour.
143 struct WaitableEventKernel :
144 public RefCountedThreadSafe<WaitableEventKernel> {
145 public:
146 WaitableEventKernel(bool manual_reset, bool initially_signaled)
147 : manual_reset_(manual_reset),
148 signaled_(initially_signaled) {
149 }
151 bool Dequeue(Waiter* waiter, void* tag);
153 Lock lock_;
154 const bool manual_reset_;
155 bool signaled_;
156 std::list<Waiter*> waiters_;
157 };
159 scoped_refptr<WaitableEventKernel> kernel_;
161 bool SignalAll();
162 bool SignalOne();
163 void Enqueue(Waiter* waiter);
165 // When dealing with arrays of WaitableEvent*, we want to sort by the address
166 // of the WaitableEvent in order to have a globally consistent locking order.
167 // In that case we keep them, in sorted order, in an array of pairs where the
168 // second element is the index of the WaitableEvent in the original,
169 // unsorted, array.
170 typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex;
171 static size_t EnqueueMany(WaiterAndIndex* waitables,
172 size_t count, Waiter* waiter);
173 #endif
175 DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
176 };
178 } // namespace base
180 #endif // BASE_WAITABLE_EVENT_H_