Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
michael@0 | 2 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 3 | // found in the LICENSE file. |
michael@0 | 4 | |
michael@0 | 5 | #ifndef BASE_WAITABLE_EVENT_H_ |
michael@0 | 6 | #define BASE_WAITABLE_EVENT_H_ |
michael@0 | 7 | |
michael@0 | 8 | #include "base/basictypes.h" |
michael@0 | 9 | |
michael@0 | 10 | #if defined(OS_WIN) |
michael@0 | 11 | #include <windows.h> |
michael@0 | 12 | #endif |
michael@0 | 13 | |
michael@0 | 14 | #if defined(OS_POSIX) |
michael@0 | 15 | #include <list> |
michael@0 | 16 | #include <utility> |
michael@0 | 17 | #include "base/condition_variable.h" |
michael@0 | 18 | #include "base/lock.h" |
michael@0 | 19 | #include "base/ref_counted.h" |
michael@0 | 20 | #endif |
michael@0 | 21 | |
michael@0 | 22 | #include "base/message_loop.h" |
michael@0 | 23 | |
michael@0 | 24 | namespace base { |
michael@0 | 25 | |
michael@0 | 26 | // This replaces INFINITE from Win32 |
michael@0 | 27 | static const int kNoTimeout = -1; |
michael@0 | 28 | |
michael@0 | 29 | class TimeDelta; |
michael@0 | 30 | |
michael@0 | 31 | // A WaitableEvent can be a useful thread synchronization tool when you want to |
michael@0 | 32 | // allow one thread to wait for another thread to finish some work. For |
michael@0 | 33 | // non-Windows systems, this can only be used from within a single address |
michael@0 | 34 | // space. |
michael@0 | 35 | // |
michael@0 | 36 | // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to |
michael@0 | 37 | // protect a simple boolean value. However, if you find yourself using a |
michael@0 | 38 | // WaitableEvent in conjunction with a Lock to wait for a more complex state |
michael@0 | 39 | // change (e.g., for an item to be added to a queue), then you should probably |
michael@0 | 40 | // be using a ConditionVariable instead of a WaitableEvent. |
michael@0 | 41 | // |
michael@0 | 42 | // NOTE: On Windows, this class provides a subset of the functionality afforded |
michael@0 | 43 | // by a Windows event object. This is intentional. If you are writing Windows |
michael@0 | 44 | // specific code and you need other features of a Windows event, then you might |
michael@0 | 45 | // be better off just using an Windows event directly. |
michael@0 | 46 | class WaitableEvent { |
michael@0 | 47 | public: |
michael@0 | 48 | // If manual_reset is true, then to set the event state to non-signaled, a |
michael@0 | 49 | // consumer must call the Reset method. If this parameter is false, then the |
michael@0 | 50 | // system automatically resets the event state to non-signaled after a single |
michael@0 | 51 | // waiting thread has been released. |
michael@0 | 52 | WaitableEvent(bool manual_reset, bool initially_signaled); |
michael@0 | 53 | |
michael@0 | 54 | #if defined(OS_WIN) |
michael@0 | 55 | // Create a WaitableEvent from an Event HANDLE which has already been |
michael@0 | 56 | // created. This objects takes ownership of the HANDLE and will close it when |
michael@0 | 57 | // deleted. |
michael@0 | 58 | explicit WaitableEvent(HANDLE event_handle); |
michael@0 | 59 | |
michael@0 | 60 | // Releases ownership of the handle from this object. |
michael@0 | 61 | HANDLE Release(); |
michael@0 | 62 | #endif |
michael@0 | 63 | |
michael@0 | 64 | ~WaitableEvent(); |
michael@0 | 65 | |
michael@0 | 66 | // Put the event in the un-signaled state. |
michael@0 | 67 | void Reset(); |
michael@0 | 68 | |
michael@0 | 69 | // Put the event in the signaled state. Causing any thread blocked on Wait |
michael@0 | 70 | // to be woken up. |
michael@0 | 71 | void Signal(); |
michael@0 | 72 | |
michael@0 | 73 | // Returns true if the event is in the signaled state, else false. If this |
michael@0 | 74 | // is not a manual reset event, then this test will cause a reset. |
michael@0 | 75 | bool IsSignaled(); |
michael@0 | 76 | |
michael@0 | 77 | // Wait indefinitely for the event to be signaled. Returns true if the event |
michael@0 | 78 | // was signaled, else false is returned to indicate that waiting failed. |
michael@0 | 79 | bool Wait(); |
michael@0 | 80 | |
michael@0 | 81 | // Wait up until max_time has passed for the event to be signaled. Returns |
michael@0 | 82 | // true if the event was signaled. If this method returns false, then it |
michael@0 | 83 | // does not necessarily mean that max_time was exceeded. |
michael@0 | 84 | bool TimedWait(const TimeDelta& max_time); |
michael@0 | 85 | |
michael@0 | 86 | #if defined(OS_WIN) |
michael@0 | 87 | HANDLE handle() const { return handle_; } |
michael@0 | 88 | #endif |
michael@0 | 89 | |
michael@0 | 90 | // Wait, synchronously, on multiple events. |
michael@0 | 91 | // waitables: an array of WaitableEvent pointers |
michael@0 | 92 | // count: the number of elements in @waitables |
michael@0 | 93 | // |
michael@0 | 94 | // returns: the index of a WaitableEvent which has been signaled. |
michael@0 | 95 | // |
michael@0 | 96 | // You MUST NOT delete any of the WaitableEvent objects while this wait is |
michael@0 | 97 | // happening. |
michael@0 | 98 | static size_t WaitMany(WaitableEvent** waitables, size_t count); |
michael@0 | 99 | |
michael@0 | 100 | // For asynchronous waiting, see WaitableEventWatcher |
michael@0 | 101 | |
michael@0 | 102 | // This is a private helper class. It's here because it's used by friends of |
michael@0 | 103 | // this class (such as WaitableEventWatcher) to be able to enqueue elements |
michael@0 | 104 | // of the wait-list |
michael@0 | 105 | class Waiter { |
michael@0 | 106 | public: |
michael@0 | 107 | // Signal the waiter to wake up. |
michael@0 | 108 | // |
michael@0 | 109 | // Consider the case of a Waiter which is in multiple WaitableEvent's |
michael@0 | 110 | // wait-lists. Each WaitableEvent is automatic-reset and two of them are |
michael@0 | 111 | // signaled at the same time. Now, each will wake only the first waiter in |
michael@0 | 112 | // the wake-list before resetting. However, if those two waiters happen to |
michael@0 | 113 | // be the same object (as can happen if another thread didn't have a chance |
michael@0 | 114 | // to dequeue the waiter from the other wait-list in time), two auto-resets |
michael@0 | 115 | // will have happened, but only one waiter has been signaled! |
michael@0 | 116 | // |
michael@0 | 117 | // Because of this, a Waiter may "reject" a wake by returning false. In |
michael@0 | 118 | // this case, the auto-reset WaitableEvent shouldn't act as if anything has |
michael@0 | 119 | // been notified. |
michael@0 | 120 | virtual bool Fire(WaitableEvent* signaling_event) = 0; |
michael@0 | 121 | |
michael@0 | 122 | // Waiters may implement this in order to provide an extra condition for |
michael@0 | 123 | // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the |
michael@0 | 124 | // pointers match then this function is called as a final check. See the |
michael@0 | 125 | // comments in ~Handle for why. |
michael@0 | 126 | virtual bool Compare(void* tag) = 0; |
michael@0 | 127 | }; |
michael@0 | 128 | |
michael@0 | 129 | private: |
michael@0 | 130 | friend class WaitableEventWatcher; |
michael@0 | 131 | |
michael@0 | 132 | #if defined(OS_WIN) |
michael@0 | 133 | HANDLE handle_; |
michael@0 | 134 | #else |
michael@0 | 135 | // On Windows, one can close a HANDLE which is currently being waited on. The |
michael@0 | 136 | // MSDN documentation says that the resulting behaviour is 'undefined', but |
michael@0 | 137 | // it doesn't crash. However, if we were to include the following members |
michael@0 | 138 | // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an |
michael@0 | 139 | // event which gets deleted. This mismatch has bitten us several times now, |
michael@0 | 140 | // so we have a kernel of the WaitableEvent, which is reference counted. |
michael@0 | 141 | // WaitableEventWatchers may then take a reference and thus match the Windows |
michael@0 | 142 | // behaviour. |
michael@0 | 143 | struct WaitableEventKernel : |
michael@0 | 144 | public RefCountedThreadSafe<WaitableEventKernel> { |
michael@0 | 145 | public: |
michael@0 | 146 | WaitableEventKernel(bool manual_reset, bool initially_signaled) |
michael@0 | 147 | : manual_reset_(manual_reset), |
michael@0 | 148 | signaled_(initially_signaled) { |
michael@0 | 149 | } |
michael@0 | 150 | |
michael@0 | 151 | bool Dequeue(Waiter* waiter, void* tag); |
michael@0 | 152 | |
michael@0 | 153 | Lock lock_; |
michael@0 | 154 | const bool manual_reset_; |
michael@0 | 155 | bool signaled_; |
michael@0 | 156 | std::list<Waiter*> waiters_; |
michael@0 | 157 | }; |
michael@0 | 158 | |
michael@0 | 159 | scoped_refptr<WaitableEventKernel> kernel_; |
michael@0 | 160 | |
michael@0 | 161 | bool SignalAll(); |
michael@0 | 162 | bool SignalOne(); |
michael@0 | 163 | void Enqueue(Waiter* waiter); |
michael@0 | 164 | |
michael@0 | 165 | // When dealing with arrays of WaitableEvent*, we want to sort by the address |
michael@0 | 166 | // of the WaitableEvent in order to have a globally consistent locking order. |
michael@0 | 167 | // In that case we keep them, in sorted order, in an array of pairs where the |
michael@0 | 168 | // second element is the index of the WaitableEvent in the original, |
michael@0 | 169 | // unsorted, array. |
michael@0 | 170 | typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex; |
michael@0 | 171 | static size_t EnqueueMany(WaiterAndIndex* waitables, |
michael@0 | 172 | size_t count, Waiter* waiter); |
michael@0 | 173 | #endif |
michael@0 | 174 | |
michael@0 | 175 | DISALLOW_COPY_AND_ASSIGN(WaitableEvent); |
michael@0 | 176 | }; |
michael@0 | 177 | |
michael@0 | 178 | } // namespace base |
michael@0 | 179 | |
michael@0 | 180 | #endif // BASE_WAITABLE_EVENT_H_ |