media/libsoundtouch/src/FIFOSampleBuffer.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 ////////////////////////////////////////////////////////////////////////////////
     2 ///
     3 /// A buffer class for temporarily storaging sound samples, operates as a 
     4 /// first-in-first-out pipe.
     5 ///
     6 /// Samples are added to the end of the sample buffer with the 'putSamples' 
     7 /// function, and are received from the beginning of the buffer by calling
     8 /// the 'receiveSamples' function. The class automatically removes the 
     9 /// output samples from the buffer as well as grows the storage size 
    10 /// whenever necessary.
    11 ///
    12 /// Author        : Copyright (c) Olli Parviainen
    13 /// Author e-mail : oparviai 'at' iki.fi
    14 /// SoundTouch WWW: http://www.surina.net/soundtouch
    15 ///
    16 ////////////////////////////////////////////////////////////////////////////////
    17 //
    18 // Last changed  : $Date: 2014-01-05 15:40:22 -0600 (Sun, 05 Jan 2014) $
    19 // File revision : $Revision: 4 $
    20 //
    21 // $Id: FIFOSampleBuffer.h 177 2014-01-05 21:40:22Z oparviai $
    22 //
    23 ////////////////////////////////////////////////////////////////////////////////
    24 //
    25 // License :
    26 //
    27 //  SoundTouch audio processing library
    28 //  Copyright (c) Olli Parviainen
    29 //
    30 //  This library is free software; you can redistribute it and/or
    31 //  modify it under the terms of the GNU Lesser General Public
    32 //  License as published by the Free Software Foundation; either
    33 //  version 2.1 of the License, or (at your option) any later version.
    34 //
    35 //  This library is distributed in the hope that it will be useful,
    36 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
    37 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    38 //  Lesser General Public License for more details.
    39 //
    40 //  You should have received a copy of the GNU Lesser General Public
    41 //  License along with this library; if not, write to the Free Software
    42 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    43 //
    44 ////////////////////////////////////////////////////////////////////////////////
    46 #ifndef FIFOSampleBuffer_H
    47 #define FIFOSampleBuffer_H
    49 #include "FIFOSamplePipe.h"
    51 namespace soundtouch
    52 {
    54 /// Sample buffer working in FIFO (first-in-first-out) principle. The class takes
    55 /// care of storage size adjustment and data moving during input/output operations.
    56 ///
    57 /// Notice that in case of stereo audio, one sample is considered to consist of 
    58 /// both channel data.
    59 class FIFOSampleBuffer : public FIFOSamplePipe
    60 {
    61 private:
    62     /// Sample buffer.
    63     SAMPLETYPE *buffer;
    65     // Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first
    66     // 16-byte aligned location of this buffer
    67     SAMPLETYPE *bufferUnaligned;
    69     /// Sample buffer size in bytes
    70     uint sizeInBytes;
    72     /// How many samples are currently in buffer.
    73     uint samplesInBuffer;
    75     /// Channels, 1=mono, 2=stereo.
    76     uint channels;
    78     /// Current position pointer to the buffer. This pointer is increased when samples are 
    79     /// removed from the pipe so that it's necessary to actually rewind buffer (move data)
    80     /// only new data when is put to the pipe.
    81     uint bufferPos;
    83     /// Rewind the buffer by moving data from position pointed by 'bufferPos' to real 
    84     /// beginning of the buffer.
    85     void rewind();
    87     /// Ensures that the buffer has capacity for at least this many samples.
    88     void ensureCapacity(uint capacityRequirement);
    90     /// Returns current capacity.
    91     uint getCapacity() const;
    93 public:
    95     /// Constructor
    96     FIFOSampleBuffer(int numChannels = 2     ///< Number of channels, 1=mono, 2=stereo.
    97                                               ///< Default is stereo.
    98                      );
   100     /// destructor
   101     ~FIFOSampleBuffer();
   103     /// Returns a pointer to the beginning of the output samples. 
   104     /// This function is provided for accessing the output samples directly. 
   105     /// Please be careful for not to corrupt the book-keeping!
   106     ///
   107     /// When using this function to output samples, also remember to 'remove' the
   108     /// output samples from the buffer by calling the 
   109     /// 'receiveSamples(numSamples)' function
   110     virtual SAMPLETYPE *ptrBegin();
   112     /// Returns a pointer to the end of the used part of the sample buffer (i.e. 
   113     /// where the new samples are to be inserted). This function may be used for 
   114     /// inserting new samples into the sample buffer directly. Please be careful
   115     /// not corrupt the book-keeping!
   116     ///
   117     /// When using this function as means for inserting new samples, also remember 
   118     /// to increase the sample count afterwards, by calling  the 
   119     /// 'putSamples(numSamples)' function.
   120     SAMPLETYPE *ptrEnd(
   121                 uint slackCapacity   ///< How much free capacity (in samples) there _at least_ 
   122                                      ///< should be so that the caller can succesfully insert the 
   123                                      ///< desired samples to the buffer. If necessary, the function 
   124                                      ///< grows the buffer size to comply with this requirement.
   125                 );
   127     /// Adds 'numSamples' pcs of samples from the 'samples' memory position to
   128     /// the sample buffer.
   129     virtual void putSamples(const SAMPLETYPE *samples,  ///< Pointer to samples.
   130                             uint numSamples                         ///< Number of samples to insert.
   131                             );
   133     /// Adjusts the book-keeping to increase number of samples in the buffer without 
   134     /// copying any actual samples.
   135     ///
   136     /// This function is used to update the number of samples in the sample buffer
   137     /// when accessing the buffer directly with 'ptrEnd' function. Please be 
   138     /// careful though!
   139     virtual void putSamples(uint numSamples   ///< Number of samples been inserted.
   140                             );
   142     /// Output samples from beginning of the sample buffer. Copies requested samples to 
   143     /// output buffer and removes them from the sample buffer. If there are less than 
   144     /// 'numsample' samples in the buffer, returns all that available.
   145     ///
   146     /// \return Number of samples returned.
   147     virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
   148                                 uint maxSamples                 ///< How many samples to receive at max.
   149                                 );
   151     /// Adjusts book-keeping so that given number of samples are removed from beginning of the 
   152     /// sample buffer without copying them anywhere. 
   153     ///
   154     /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
   155     /// with 'ptrBegin' function.
   156     virtual uint receiveSamples(uint maxSamples   ///< Remove this many samples from the beginning of pipe.
   157                                 );
   159     /// Returns number of samples currently available.
   160     virtual uint numSamples() const;
   162     /// Sets number of channels, 1 = mono, 2 = stereo.
   163     void setChannels(int numChannels);
   165     /// Get number of channels
   166     int getChannels() 
   167     {
   168         return channels;
   169     }
   171     /// Returns nonzero if there aren't any samples available for outputting.
   172     virtual int isEmpty() const;
   174     /// Clears all the samples.
   175     virtual void clear();
   177     /// allow trimming (downwards) amount of samples in pipeline.
   178     /// Returns adjusted amount of samples
   179     uint adjustAmountOfSamples(uint numSamples);
   180 };
   182 }
   184 #endif

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