Thu, 15 Jan 2015 21:13:52 +0100
Remove forgotten relic of ABI crash risk averse overloaded method change.
1 precision mediump float;
2 uniform sampler2D s2D;
3 uniform samplerCube sCube;
4 void main()
5 {
6 gl_FragColor = texture2D(s2D, vec2(0.5, 0.5)) +
7 textureCube(sCube, vec3(0.5, 0.5, 0.5));
8 }