gfx/qcms/matrix.c

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     1 /* vim: set ts=8 sw=8 noexpandtab: */
     2 //  qcms
     3 //  Copyright (C) 2009 Mozilla Foundation
     4 //  Copyright (C) 1998-2007 Marti Maria
     5 //
     6 // Permission is hereby granted, free of charge, to any person obtaining 
     7 // a copy of this software and associated documentation files (the "Software"), 
     8 // to deal in the Software without restriction, including without limitation 
     9 // the rights to use, copy, modify, merge, publish, distribute, sublicense, 
    10 // and/or sell copies of the Software, and to permit persons to whom the Software 
    11 // is furnished to do so, subject to the following conditions:
    12 //
    13 // The above copyright notice and this permission notice shall be included in 
    14 // all copies or substantial portions of the Software.
    15 //
    16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
    17 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO 
    18 // THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
    19 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE 
    20 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 
    21 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 
    22 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
    24 #include <stdlib.h>
    25 #include "qcmsint.h"
    26 #include "matrix.h"
    28 struct vector matrix_eval(struct matrix mat, struct vector v)
    29 {
    30 	struct vector result;
    31 	result.v[0] = mat.m[0][0]*v.v[0] + mat.m[0][1]*v.v[1] + mat.m[0][2]*v.v[2];
    32 	result.v[1] = mat.m[1][0]*v.v[0] + mat.m[1][1]*v.v[1] + mat.m[1][2]*v.v[2];
    33 	result.v[2] = mat.m[2][0]*v.v[0] + mat.m[2][1]*v.v[1] + mat.m[2][2]*v.v[2];
    34 	return result;
    35 }
    37 //XXX: should probably pass by reference and we could
    38 //probably reuse this computation in matrix_invert
    39 float matrix_det(struct matrix mat)
    40 {
    41 	float det;
    42 	det = mat.m[0][0]*mat.m[1][1]*mat.m[2][2] +
    43 		mat.m[0][1]*mat.m[1][2]*mat.m[2][0] +
    44 		mat.m[0][2]*mat.m[1][0]*mat.m[2][1] -
    45 		mat.m[0][0]*mat.m[1][2]*mat.m[2][1] -
    46 		mat.m[0][1]*mat.m[1][0]*mat.m[2][2] -
    47 		mat.m[0][2]*mat.m[1][1]*mat.m[2][0];
    48 	return det;
    49 }
    51 /* from pixman and cairo and Mathematics for Game Programmers */
    52 /* lcms uses gauss-jordan elimination with partial pivoting which is
    53  * less efficient and not as numerically stable. See Mathematics for
    54  * Game Programmers. */
    55 struct matrix matrix_invert(struct matrix mat)
    56 {
    57 	struct matrix dest_mat;
    58 	int i,j;
    59 	static int a[3] = { 2, 2, 1 };
    60 	static int b[3] = { 1, 0, 0 };
    62 	/* inv  (A) = 1/det (A) * adj (A) */
    63 	float det = matrix_det(mat);
    65 	if (det == 0) {
    66 		dest_mat.invalid = true;
    67 	} else {
    68 		dest_mat.invalid = false;
    69 	}
    71 	det = 1/det;
    73 	for (j = 0; j < 3; j++) {
    74 		for (i = 0; i < 3; i++) {
    75 			double p;
    76 			int ai = a[i];
    77 			int aj = a[j];
    78 			int bi = b[i];
    79 			int bj = b[j];
    81 			p = mat.m[ai][aj] * mat.m[bi][bj] -
    82 				mat.m[ai][bj] * mat.m[bi][aj];
    83 			if (((i + j) & 1) != 0)
    84 				p = -p;
    86 			dest_mat.m[j][i] = det * p;
    87 		}
    88 	}
    89 	return dest_mat;
    90 }
    92 struct matrix matrix_identity(void)
    93 {
    94 	struct matrix i;
    95 	i.m[0][0] = 1;
    96 	i.m[0][1] = 0;
    97 	i.m[0][2] = 0;
    98 	i.m[1][0] = 0;
    99 	i.m[1][1] = 1;
   100 	i.m[1][2] = 0;
   101 	i.m[2][0] = 0;
   102 	i.m[2][1] = 0;
   103 	i.m[2][2] = 1;
   104 	i.invalid = false;
   105 	return i;
   106 }
   108 struct matrix matrix_invalid(void)
   109 {
   110 	struct matrix inv = matrix_identity();
   111 	inv.invalid = true;
   112 	return inv;
   113 }
   116 /* from pixman */
   117 /* MAT3per... */
   118 struct matrix matrix_multiply(struct matrix a, struct matrix b)
   119 {
   120 	struct matrix result;
   121 	int dx, dy;
   122 	int o;
   123 	for (dy = 0; dy < 3; dy++) {
   124 		for (dx = 0; dx < 3; dx++) {
   125 			double v = 0;
   126 			for (o = 0; o < 3; o++) {
   127 				v += a.m[dy][o] * b.m[o][dx];
   128 			}
   129 			result.m[dy][dx] = v;
   130 		}
   131 	}
   132 	result.invalid = a.invalid || b.invalid;
   133 	return result;
   134 }

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