gfx/skia/trunk/src/animator/SkDrawShader.cpp

Thu, 15 Jan 2015 15:55:04 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 15:55:04 +0100
branch
TOR_BUG_9701
changeset 9
a63d609f5ebe
permissions
-rw-r--r--

Back out 97036ab72558 which inappropriately compared turds to third parties.

     2 /*
     3  * Copyright 2006 The Android Open Source Project
     4  *
     5  * Use of this source code is governed by a BSD-style license that can be
     6  * found in the LICENSE file.
     7  */
    10 #include "SkDrawShader.h"
    11 #include "SkDrawBitmap.h"
    12 #include "SkDrawMatrix.h"
    13 #include "SkDrawPaint.h"
    14 #include "SkTemplates.h"
    16 #if SK_USE_CONDENSED_INFO == 0
    18 const SkMemberInfo SkDrawShader::fInfo[] = {
    19     SK_MEMBER(matrix, Matrix),
    20     SK_MEMBER(tileMode, TileMode)
    21 };
    23 #endif
    25 DEFINE_GET_MEMBER(SkDrawShader);
    27 SkDrawShader::SkDrawShader() : matrix(NULL),
    28     tileMode(SkShader::kClamp_TileMode) {
    29 }
    31 bool SkDrawShader::add() {
    32     if (fPaint->shader != (SkDrawShader*) -1)
    33         return true;
    34     fPaint->shader = this;
    35     fPaint->fOwnsShader = true;
    36     return false;
    37 }
    39 void SkDrawShader::addPostlude(SkShader* shader) {
    40     if (matrix)
    41         shader->setLocalMatrix(matrix->getMatrix());
    42 }
    44 #if SK_USE_CONDENSED_INFO == 0
    46 const SkMemberInfo SkDrawBitmapShader::fInfo[] = {
    47     SK_MEMBER_INHERITED,
    48     SK_MEMBER(filterBitmap, Boolean),
    49     SK_MEMBER(image, BaseBitmap)
    50 };
    52 #endif
    54 DEFINE_GET_MEMBER(SkDrawBitmapShader);
    56 SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(NULL) {}
    58 bool SkDrawBitmapShader::add() {
    59     if (fPaint->shader != (SkDrawShader*) -1)
    60         return true;
    61     fPaint->shader = this;
    62     fPaint->fOwnsShader = true;
    63     return false;
    64 }
    66 SkShader* SkDrawBitmapShader::getShader() {
    67     if (image == NULL)
    68         return NULL;
    70     // note: bitmap shader now supports independent tile modes for X and Y
    71     // we pass the same to both, but later we should extend this flexibility
    72     // to the xml (e.g. tileModeX="repeat" tileModeY="clmap")
    73     //
    74     // oops, bitmapshader no longer takes filterBitmap, but deduces it at
    75     // draw-time from the paint
    76     SkShader* shader  = SkShader::CreateBitmapShader(image->fBitmap,
    77                                                     (SkShader::TileMode) tileMode,
    78                                                     (SkShader::TileMode) tileMode);
    79     SkAutoTDelete<SkShader> autoDel(shader);
    80     addPostlude(shader);
    81     (void)autoDel.detach();
    82     return shader;
    83 }

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