Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLObjectModel.h"
7 #include "WebGLShader.h"
8 #include "WebGLContext.h"
9 #include "mozilla/MemoryReporting.h"
10 #include "mozilla/dom/WebGLRenderingContextBinding.h"
11 #include "GLContext.h"
13 using namespace mozilla;
15 JSObject*
16 WebGLShader::WrapObject(JSContext *cx) {
17 return dom::WebGLShaderBinding::Wrap(cx, this);
18 }
20 WebGLShader::WebGLShader(WebGLContext *context, GLenum stype)
21 : WebGLContextBoundObject(context)
22 , mType(stype)
23 , mNeedsTranslation(true)
24 , mAttribMaxNameLength(0)
25 , mCompileStatus(false)
26 {
27 SetIsDOMBinding();
28 mContext->MakeContextCurrent();
29 mGLName = mContext->gl->fCreateShader(mType);
30 mContext->mShaders.insertBack(this);
31 }
33 void
34 WebGLShader::Delete() {
35 mSource.Truncate();
36 mTranslationLog.Truncate();
37 mContext->MakeContextCurrent();
38 mContext->gl->fDeleteShader(mGLName);
39 LinkedListElement<WebGLShader>::removeFrom(mContext->mShaders);
40 }
42 size_t
43 WebGLShader::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const {
44 return aMallocSizeOf(this) +
45 mSource.SizeOfExcludingThisIfUnshared(aMallocSizeOf) +
46 mTranslationLog.SizeOfExcludingThisIfUnshared(aMallocSizeOf);
47 }
49 void
50 WebGLShader::SetTranslationSuccess() {
51 mTranslationLog.SetIsVoid(true);
52 mNeedsTranslation = false;
53 }
55 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLShader)
57 NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLShader, AddRef)
58 NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLShader, Release)