Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL getShaderSource conformance test.</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/js-test-pre.js"></script>
13 <script src="../resources/webgl-test.js"> </script>
14 <script src="../resources/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script>
21 <script>
22 description("Tests that the source that goes into a shader is what comes out.");
23 var wtu = WebGLTestUtils;
24 var gl = wtu.create3DContext("example");
25 var original = document.getElementById("vshader").text;
26 var shader = gl.createShader(gl.VERTEX_SHADER);
27 gl.shaderSource(shader, original);
28 var source = gl.getShaderSource(shader);
29 shouldBe("source", "original");
30 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
31 successfullyParsed = true;
32 </script>
33 <script>finishTest();</script>
35 </body>
36 </html>