content/canvas/test/webgl-conformance/conformance/programs/gl-getshadersource.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10    <title>WebGL getShaderSource conformance test.</title>
    11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    12 <script src="../../resources/js-test-pre.js"></script>
    13 <script src="../resources/webgl-test.js"> </script>
    14 <script src="../resources/webgl-test-utils.js"> </script>
    15 </head>
    16 <body>
    17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
    18 <div id="description"></div>
    19 <div id="console"></div>
    20 <script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script>
    21 <script>
    22 description("Tests that the source that goes into a shader is what comes out.");
    23 var wtu = WebGLTestUtils;
    24 var gl = wtu.create3DContext("example");
    25 var original = document.getElementById("vshader").text;
    26 var shader = gl.createShader(gl.VERTEX_SHADER);
    27 gl.shaderSource(shader, original);
    28 var source = gl.getShaderSource(shader);
    29 shouldBe("source", "original");
    30 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
    31 successfullyParsed = true;
    32 </script>
    33 <script>finishTest();</script>
    35 </body>
    36 </html>

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