gfx/skia/trunk/include/gpu/gl/GrGLConfig.h

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     2 /*
     3  * Copyright 2011 Google Inc.
     4  *
     5  * Use of this source code is governed by a BSD-style license that can be
     6  * found in the LICENSE file.
     7  */
    11 #ifndef GrGLConfig_DEFINED
    12 #define GrGLConfig_DEFINED
    14 #include "GrTypes.h"
    16 /**
    17  * Optional GL config file.
    18  */
    19 #ifdef GR_GL_CUSTOM_SETUP_HEADER
    20     #include GR_GL_CUSTOM_SETUP_HEADER
    21 #endif
    23 #if !defined(GR_GL_FUNCTION_TYPE)
    24     #define GR_GL_FUNCTION_TYPE
    25 #endif
    27 /**
    28  * The following are optional defines that can be enabled at the compiler
    29  * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom
    30  * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can
    31  * also be placed there.
    32  *
    33  * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using GrPrintf. Defaults to
    34  * 0. Logging can be enabled and disabled at runtime using a debugger via to
    35  * global gLogCallsGL. The initial value of gLogCallsGL is controlled by
    36  * GR_GL_LOG_CALLS_START.
    37  *
    38  * GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when
    39  * GR_GL_LOG_CALLS is 1. Defaults to 0.
    40  *
    41  * GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call.
    42  * Defaults to 1 if SK_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1
    43  * this can be toggled in a debugger using the gCheckErrorGL global. The initial
    44  * value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START.
    45  *
    46  * GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL
    47  * when GR_GL_CHECK_ERROR is 1.  Defaults to 1.
    48  *
    49  * GR_GL_NO_CONSTANT_ATTRIBUTES: if this evaluates to true then the GL backend
    50  * will use uniforms instead of attributes in all cases when there is not
    51  * per-vertex data. This is important when the underlying GL implementation
    52  * doesn't actually support immediate style attribute values (e.g. when
    53  * the GL stream is converted to DX as in ANGLE on Chrome). Defaults to 0.
    54  *
    55  * GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index
    56  * buffer that replaces old data Ganesh can give a hint to the driver that the
    57  * previous data will not be used in future draws like this:
    58  *  glBufferData(GL_..._BUFFER, size, NULL, usage);       //<--hint, NULL means
    59  *  glBufferSubData(GL_..._BUFFER, 0, lessThanSize, data) //   old data can't be
    60  *                                                        //   used again.
    61  * However, this can be an unoptimization on some platforms, esp. Chrome.
    62  * Chrome's cmd buffer will create a new allocation and memset the whole thing
    63  * to zero (for security reasons). Defaults to 1 (enabled).
    64  *
    65  * GR_GL_PER_GL_FUNC_CALLBACK: When set to 1 the GrGLInterface object provides
    66  * a function pointer that is called just before every gl function. The ptr must
    67  * be valid (i.e. there is no NULL check). However, by default the callback will
    68  * be set to a function that does nothing. The signature of the function is:
    69  *    void function(const GrGLInterface*)
    70  * It is not extern "C".
    71  * The GrGLInterface field fCallback specifies the function ptr and there is an
    72  * additional field fCallbackData of type intptr_t for client data.
    73  *
    74  * GR_GL_RGBA_8888_PIXEL_OPS_SLOW: Set this to 1 if it is known that performing
    75  * glReadPixels / glTex(Sub)Image with format=GL_RGBA, type=GL_UNISIGNED_BYTE is
    76  * significantly slower than format=GL_BGRA, type=GL_UNISIGNED_BYTE.
    77  *
    78  * GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL: Set this to 1 if calling
    79  * glReadPixels to read the entire framebuffer is faster than calling it with
    80  * the same sized rectangle but with a framebuffer bound that is larger than
    81  * the rectangle read.
    82  *
    83  * GR_GL_CHECK_ALLOC_WITH_GET_ERROR: If set to 1 this will then glTexImage,
    84  * glBufferData, glRenderbufferStorage, etc will be checked for errors. This
    85  * amounts to ensuring the error is GL_NO_ERROR, calling the allocating
    86  * function, and then checking that the error is still GL_NO_ERROR. When the
    87  * value is 0 we will assume no error was generated without checking.
    88  *
    89  * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status
    90  * every time we bind a texture or renderbuffer to an FBO. However, in some
    91  * environments CheckFrameBufferStatus is very expensive. If this is set we will
    92  * check the first time we use a color format or a combination of color /
    93  * stencil formats as attachments. If the FBO is complete we will assume
    94  * subsequent attachments with the same formats are complete as well.
    95  *
    96  * GR_GL_MUST_USE_VBO: Indicates that all vertices and indices must be rendered
    97  * from VBOs. Chromium's command buffer doesn't allow glVertexAttribArray with
    98  * ARARY_BUFFER 0 bound or glDrawElements with ELEMENT_ARRAY_BUFFER 0 bound.
    99  *
   100  * GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE is for compatibility with the new version
   101  * of the OpenGLES2.0 headers from Khronos.  glShaderSource now takes a const char * const *,
   102  * instead of a const char
   103  */
   105 #if !defined(GR_GL_LOG_CALLS)
   106     #ifdef SK_DEBUG
   107         #define GR_GL_LOG_CALLS 1
   108     #else
   109         #define GR_GL_LOG_CALLS 0
   110     #endif
   111 #endif
   113 #if !defined(GR_GL_LOG_CALLS_START)
   114     #define GR_GL_LOG_CALLS_START                       0
   115 #endif
   117 #if !defined(GR_GL_CHECK_ERROR)
   118     #ifdef SK_DEBUG
   119         #define GR_GL_CHECK_ERROR 1
   120     #else
   121         #define GR_GL_CHECK_ERROR 0
   122     #endif
   123 #endif
   125 #if !defined(GR_GL_CHECK_ERROR_START)
   126     #define GR_GL_CHECK_ERROR_START                     1
   127 #endif
   129 #if !defined(GR_GL_NO_CONSTANT_ATTRIBUTES)
   130     #define GR_GL_NO_CONSTANT_ATTRIBUTES                0
   131 #endif
   133 #if !defined(GR_GL_USE_BUFFER_DATA_NULL_HINT)
   134     #define GR_GL_USE_BUFFER_DATA_NULL_HINT             1
   135 #endif
   137 #if !defined(GR_GL_PER_GL_FUNC_CALLBACK)
   138     #define GR_GL_PER_GL_FUNC_CALLBACK                  0
   139 #endif
   141 #if !defined(GR_GL_RGBA_8888_PIXEL_OPS_SLOW)
   142     #define GR_GL_RGBA_8888_PIXEL_OPS_SLOW              0
   143 #endif
   145 #if !defined(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL)
   146     #define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL   0
   147 #endif
   149 #if !defined(GR_GL_CHECK_ALLOC_WITH_GET_ERROR)
   150     #define GR_GL_CHECK_ALLOC_WITH_GET_ERROR            1
   151 #endif
   153 #if !defined(GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT)
   154     #define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT      0
   155 #endif
   157 #if !defined(GR_GL_MUST_USE_VBO)
   158     #define GR_GL_MUST_USE_VBO                          0
   159 #endif
   161 #if !defined(GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE)
   162     #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE       0
   163 #endif
   165 /**
   166  * There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't
   167  * fully understand it. When (element) array buffers are continually
   168  * respecified using glBufferData performance can fall off of a cliff. The
   169  * driver winds up performing many DMA mapping / unmappings and chews up ~50% of
   170  * the core. However, it has been observed that occaisonally respecifiying the
   171  * buffer using glBufferData and then writing data using glBufferSubData
   172  * prevents the bad behavior.
   173  *
   174  * There is a lot of uncertainty around this issue. In Chrome backgrounding
   175  * the tab somehow initiates this behavior and we don't know what the connection
   176  * is. Another observation is that Chrome's cmd buffer server will actually
   177  * create a buffer full of zeros when it sees a NULL data param (for security
   178  * reasons). If this is disabled and NULL is actually passed all the way to the
   179  * driver then the workaround doesn't help.
   180  *
   181  * The issue is tracked at:
   182  * http://code.google.com/p/chromium/issues/detail?id=114865
   183  *
   184  * When the workaround is enabled we will use the glBufferData / glBufferSubData
   185  * trick every 128 array buffer uploads.
   186  *
   187  * Hopefully we will understand this better and have a cleaner fix or get a
   188  * OS/driver level fix.
   189  */
   190 #define GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND   \
   191     (defined(SK_BUILD_FOR_MAC) &&                       \
   192      !GR_GL_USE_BUFFER_DATA_NULL_HINT)
   194 #endif

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