gfx/angle/src/compiler/OutputGLSL.cpp

Wed, 31 Dec 2014 07:16:47 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 07:16:47 +0100
branch
TOR_BUG_9701
changeset 3
141e0f1194b1
permissions
-rw-r--r--

Revert simplistic fix pending revisit of Mozilla integration attempt.

michael@0 1 //
michael@0 2 // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
michael@0 3 // Use of this source code is governed by a BSD-style license that can be
michael@0 4 // found in the LICENSE file.
michael@0 5 //
michael@0 6
michael@0 7 #include "compiler/OutputGLSL.h"
michael@0 8
michael@0 9 TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
michael@0 10 ShArrayIndexClampingStrategy clampingStrategy,
michael@0 11 ShHashFunction64 hashFunction,
michael@0 12 NameMap& nameMap,
michael@0 13 TSymbolTable& symbolTable)
michael@0 14 : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
michael@0 15 {
michael@0 16 }
michael@0 17
michael@0 18 bool TOutputGLSL::writeVariablePrecision(TPrecision)
michael@0 19 {
michael@0 20 return false;
michael@0 21 }
michael@0 22
michael@0 23 void TOutputGLSL::visitSymbol(TIntermSymbol* node)
michael@0 24 {
michael@0 25 TInfoSinkBase& out = objSink();
michael@0 26
michael@0 27 if (node->getSymbol() == "gl_FragDepthEXT")
michael@0 28 {
michael@0 29 out << "gl_FragDepth";
michael@0 30 }
michael@0 31 else
michael@0 32 {
michael@0 33 TOutputGLSLBase::visitSymbol(node);
michael@0 34 }
michael@0 35 }

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