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1 // |
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2 // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 #include "compiler/OutputGLSL.h" |
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8 |
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9 TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink, |
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10 ShArrayIndexClampingStrategy clampingStrategy, |
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11 ShHashFunction64 hashFunction, |
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12 NameMap& nameMap, |
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13 TSymbolTable& symbolTable) |
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14 : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable) |
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15 { |
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16 } |
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17 |
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18 bool TOutputGLSL::writeVariablePrecision(TPrecision) |
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19 { |
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20 return false; |
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21 } |
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22 |
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23 void TOutputGLSL::visitSymbol(TIntermSymbol* node) |
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24 { |
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25 TInfoSinkBase& out = objSink(); |
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26 |
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27 if (node->getSymbol() == "gl_FragDepthEXT") |
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28 { |
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29 out << "gl_FragDepth"; |
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30 } |
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31 else |
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32 { |
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33 TOutputGLSLBase::visitSymbol(node); |
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34 } |
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35 } |